I can only speak of my impression and knowledge of the Bounty Hunters in the regular FL universe. It does appear that they are significantly different here.
It's almost sounding like there can be no independent lawful factions. Liberty has all sorts of independents running around assisting the navy and the police. Likewise, there are many independents assisting pirates as well. I know Liberty may not be an excellent example, but wouldn't these independents be just as much of a security risk and threat as an independent lawful faction?
I have in my short time here assisted both the BPA and the LSF/SA atleast once. Excuse my confusion, but I don't see much of a difference. :wacko: My intentions are not to start an argument, but rather just to find out what, if any role my clan can have on this server.
WR(\ITH-Jade - Colonel Jade (Lawful Freelancer and leader of Wraith Squadron)
Aaron Renault (Independent Trader)
Bounty Hunters the regular freelancer universe are exactly the same... Apart from the Guild Core, Bounty Hunters are just as the name suggests. Those who hunt bounties, loosely organised by the Bounty Hunters Guild.
The difference between those independent navy personnel and the "Wraith Clan" is that those Navy independents have the Liberty Navy ID, which clearly identifies their role. They are members of the Liberty Navy, the NPC faction, who don't belong to a particular player-made faction (Southern Alliance). They have a restricted Zone of influence, namely Liberty and surrounding Independent systems. Their ships are restricted to Liberty made ones.
Your Wraith clan however, appears to have a zone of influence covering all of Sirius, with no restrictions on enemies and even ships...
It would be better if you introduced your clan to the server, perhaps by a forum post?
' Wrote:Bounty Hunters the regular freelancer universe are exactly the same... Apart from the Guild Core, Bounty Hunters are just as the name suggests. Those who hunt bounties, loosely organised by the Bounty Hunters Guild.
The difference between those independent navy personnel and the "Wraith Clan" is that those Navy independents have the Liberty Navy ID, which clearly identifies their role. They are members of the Liberty Navy, the NPC faction, who don't belong to a particular player-made faction (Southern Alliance). They have a restricted Zone of influence, namely Liberty and surrounding Independent systems. Their ships are restricted to Liberty made ones.
Your Wraith clan however, appears to have a zone of influence covering all of Sirius, with no restrictions on enemies and even ships...
It would be better if you introduced your clan to the server, perhaps by a forum post?
Yes. And the 500 million will appear magically appear.
' Wrote:Bounty Hunters the regular freelancer universe are exactly the same... Apart from the Guild Core, Bounty Hunters are just as the name suggests. Those who hunt bounties, loosely organised by the Bounty Hunters Guild.
But, the Bounty Hunters are also enemies with all criminals. I never exactly understood their role, because, as their name would suggest ,they should only fight when payed. If that is the case, either MS did an extremely poor job coding this, or they are simply enemies with all pirates/criminals.
I didn't think that anyone would bother paying the Bounty Hunters to engage Corsairs over FP9. The Zoners certainly wouldn't care, as they are neutral. The fact that you can find them pretty much everywhere, even outside the house systems or anywhere where they might actually be participating in a bounty was what made me think that there goal is to just hunt and kill criminals, wherever they might be.
' Wrote:The difference between those independent navy personnel and the "Wraith Clan" is that those Navy independents have the Liberty Navy ID, which clearly identifies their role.
I was not referring to the Navy Independents, those with Navy IDs, but rather to those with FL or Merc IDs who would still lend a hand and assist the police.
' Wrote:Your Wraith clan however, appears to have a zone of influence covering all of Sirius, with no restrictions on enemies and even ships...
It would be better if you introduced your clan to the server, perhaps by a forum post?
While I am not willing to spend 500 mil, yet, I'm assuming that I can introduce an Un-official faction into the main faction section, instead of posting in any of the subsections.
Is this true?
EDIT: We do have ship/gun restrictions, but I haven't been able to post them anywhere as of now.
WR(\ITH-Jade - Colonel Jade (Lawful Freelancer and leader of Wraith Squadron)
Aaron Renault (Independent Trader)
' Wrote:But, the Bounty Hunters are also enemies with all criminals. I never exactly understood their role, because, as their name would suggest ,they should only fight when payed. If that is the case, either MS did an extremely poor job coding this, or they are simply enemies with all pirates/criminals.
They are enemies with the Order (possibly Corsairs too) to gain access to the border world systems. Other than that though, they should only kill when given a bounty. Unfortunately. for the most part, this isn't so.
Quote:I didn't think that anyone would bother paying the Bounty Hunters to engage Corsairs over FP9. The Zoners certainly wouldn't care, as they are neutral. The fact that you can find them pretty much everywhere, even outside the house systems or anywhere where they might actually be participating in a bounty was what made me think that there goal is to just hunt and kill criminals, wherever they might be.
I was not referring to the Navy Independents, those with Navy IDs, but rather to those with FL or Merc IDs who would still lend a hand and assist the police.
Zoners actually do care, but only if there's a capital ship involved - no capital ship fire within 5k of any freeport. And yes, Bounty Hunters are everywhere.. but that does not mean that BHG players can go anywhere. Technically, in the majority of the border world systems, the BHG NPCs gets raped by Corsair/Outcast/Nomad/Order NPCs, as would you, as a player, but NPCs suckor. People have used the BHG-is-everywhere thing as an excuse to go anywhere to hunt any unlawful.
Quote:While I am not willing to spend 500 mil, yet, I'm assuming that I can introduce an Un-official faction into the main faction section, instead of posting in any of the subsections.
Is this true?
EDIT: We do have ship/gun restrictions, but I haven't been able to post them anywhere as of now.
Unofficial factions are basically factions that haven't been accepted nor rejected yet. You'd still need the 500m to throw out the application.
Incorrect. While you may see the NPCs fighting pirates everywhere, the whole basis of the Guild is hunting bounties. So you would assume the Bounty Hunter NPCs are pursuing a bounty on the enemy npcs.
The coding behind it is fine, the Freelancer game wasn't intended to be much of a roleplaying one... This server is, though. Bounty Hunters have a bad rep here for being "All-Sirius Police", usually in battleships.
However, in the actual background and rumours surrounding the Bounty Hunters Guild, Guild members only attack pirates if there's money to be made.
Who says bountied targets are only in the Houses? Criminals exist everywhere in Sirius, and Bounty Hunters follow the ones with Bounties on their heads...
' Wrote:The coding behind it is fine, the Freelancer game wasn't intended to be much of a roleplaying one... This server is, though.
This is what I meant by asking if they were different on this server. In the original game, no matter what they were named, the Bounty Hunters did not, in pretty much any way, portray a faction of Bounty Hunters. Rather, they seemed to have the role of "All-Sirius Police" as you call them.
Quote:People have used the BHG-is-everywhere thing as an excuse to go anywhere to hunt any unlawful.
Is that necessarily a bad thing? I don't see what's wrong with having some die-hard criminal hunters. It gives a little bit of variety to the extremely house-centric lawful forces currently. Especially if the faction didn't have many ties to any of the houses. Would it really make RP sense if they were stuck to one house's ZoI?
EDIT: Obviously, there's always the possibility of abuse in this case, but I think if RPed well, it could really add something to the server.
WR(\ITH-Jade - Colonel Jade (Lawful Freelancer and leader of Wraith Squadron)
Aaron Renault (Independent Trader)
The NPCs cannot portray actual bounties in game... On the Discovery Server, when you see a Bounty Hunter NPC fighting an unlawful npc, you should assume the NPC has a bounty on him. There, the faction is portrayed in its proper light if you apply some imagination.
There is lots of things wrong with an all-sirius police force. First of all, pvp-whores would be attracted to said faction. Second, the roleplay behind it is shaky and is only made to justify said pvp behaviour... A House would not tolerate another faction doing its work for them (and their rival Houses). The Bounty Hunters don't perform the work of the Houses, they just hunt bountied targets.
BHG are not stuck to one particular area, they exist all over Sirius. However, their objective is to make money. Killing a pirate for fun, is not making money, in fact you lose cash for repairs/etc.
It won't add anything to the server but heartache and a big Neon Sign "Bounty Hunters Guild - Now Accepting Pwnage Players".
Some infocards for thought:
"If you choose the life of a Bounty Hunter, you should know that you'll never win any popularity contests. The crooks hate you cuz you make a living of putting them in the past tense. The police and military envy you because you can take on the jobs they can't always do. The corporations dislike you because you don't follow the rules, and other Bounty Hunters might not like you because you are their competition."
"Some Bounty Hunters are alright, I suppose. Others are rotten and will kill anybody if the money is right. Basically, they are assassins that companies hire to kill the criminals we haven't had the chance to apprehend yet."
"Being a Bounty Hunter is a tough job; nobody likes you and a lot of guys would enjoy killing you. But, that’s why I like it. Bounty Hunters don’t really operate like they used to. There was a time when we were paid to bring criminals in -- now we are paid to make criminals disappear."
"I don’t know why they call them Bounty Hunters -- in my book they are assassins, plain and simple. You hire them to go hunt someone down and kill them. Very rarely are they required to bring someone back alive -- and that’s usually the runaway son of some executive. "
' Wrote:There is lots of things wrong with an all-sirius police force. First of all, pvp-whores would be attracted to said faction. Second, the roleplay behind it is shaky and is only made to justify said pvp behaviour... A House would not tolerate another faction doing its work for them (and their rival Houses).
My character becomes disillusioned and frustrated with the houses internal squabbling. He believes that they are no longer able to protect the people, like they are supposed to. So, what are his options? Why would he have a specific ZoI?
Also, I always ask permission to engage criminals from that house's police faction, if they are in the system.
You make it sound like PvP is a bad thing in itself. Yet, without it, the game falls apart. Police forces can't protect and pirates can't pirate (without just pretending). At least half of FL centers around PvP. You could argue that the other half focuses on trading and exploration.
PvP is key to a good militaristic RP. Getting a steady dose of it while still RPing is IMO the best of both worlds. I'm not addicted to PvP, but that said, I don't enjoy RPing on an FL server just for the sake of RPing. I do enjoy RPing, but for me, RPing without PvP on an FL server is kind of boring. Also, I've never liked pirates. Naturally, I'm going to be predisposed to attacking and killing pirates.
While I can understand that ZoI must be restrictive for some house factions and the like, I don't understand why it needs to be so restrictive for independents and independent factions. If I wanted to join a faction with a small ZoI, I could have. If creating a faction like this is a problem, then me and my colleagues will simply fly together as independent lawfuls, fighting pirates when we see them, and RPing our individual characters and disillusionment with the houses as best we can.
WR(\ITH-Jade - Colonel Jade (Lawful Freelancer and leader of Wraith Squadron)
Aaron Renault (Independent Trader)
PVP for the sake of it is a bad thing here. That's the reason why an all-sirius Unlawful-hunting faction is frowned upon, because the roleplay behind it was created just to justify some "fun pvp against pirates".
Fly together as independent lawfuls, that's fine. But the attitude of pvping any unlawful player, just because of his status, with no contracts nor anything similar involved, seems fishy to me.