• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 198 199 200 201 202 … 778 Next »
Disable PMs..Indeed.

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: Do you think we should have such commands?
You do not have permission to vote in this poll.
Yes
64.71%
22 64.71%
No
35.29%
12 35.29%
Total 34 vote(s) 100%
* You voted for this item. [Show Results]

Pages (2): « Previous 1 2
Disable PMs..Indeed.
Offline Soul Reaper
11-04-2012, 04:15 AM,
#11
Banned
Posts: 1,502
Threads: 108
Joined: Jan 2009

Dude..michal...

READ.

You just basically said the same thing. A command that will ignore all PMs >_> ''Disable'' is just another word for it.

User was banned for: http://discoverygc.com/forums/showthread.php?tid=114477
Time left: (Permanent)
Reply  
Offline AeternusDoleo
11-05-2012, 08:22 AM,
#12
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Seems to me all you folk want is an option to type /ignore * p (ignore all private comms). I can see that as being doable, but it'll require an adjustment to one of the hooks. Cannon will need to tackle that.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Reply  
Offline Loken
11-05-2012, 09:00 AM,
#13
Phantom of Roussillon
Posts: 2,202
Threads: 80
Joined: Jun 2010

(11-04-2012, 12:34 AM)sajjukar Wrote: A good ideea is to allow pm cross-system or adiacent systems....mesaging from gallia to omega it is a bit oorp even with the most advanced syfy technology of subspace comunication seen in the most cocky movie ever made
I never consider PMs to be inRP. This would just prevent people talking to their friends.

A PM disable option would be cool as long as the sender gets a message telling them the recipient has PMs turned off.

[Image: NVY3f0y.png]
Reply  
Offline Alley
11-11-2012, 11:37 PM,
#14
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

(11-05-2012, 09:00 AM)Loken Wrote: A PM disable option would be cool as long as the sender gets a message telling them the recipient has PMs turned off.

+1

Laz Wrote: Alley was right.
Reply  
Offline Jihadjoe
11-11-2012, 11:41 PM,
#15
Custom User Title
Posts: 6,598
Threads: 664
Joined: Nov 2007

(11-05-2012, 09:00 AM)Loken Wrote: A PM disable option would be cool as long as the sender gets a message telling them the recipient has PMs turned off.

I agree with this.

[Image: DramaticExit.gif]
Reply  
Offline Altaris
11-12-2012, 11:43 PM,
#16
Member
Posts: 780
Threads: 19
Joined: May 2008

I personally think you suck at coming up with revolutionary ideas that can change the course of history.

I think one could ignore PMs rather well if he only tried...

I learned that thx to: "Can i has keper id plox?/How do i join nomad?/Rus)))?

[Image: 101st-banner-captain.png]
Carnage itself flying within void...
Proud cardihead ever since 2008...
You all gonna eat cardi!
...also im a troll, so hate me.
  Reply  
Offline Knjaz
11-13-2012, 10:25 AM, (This post was last modified: 11-13-2012, 10:32 AM by Knjaz.)
#17
Member
Posts: 1,648
Threads: 80
Joined: Dec 2010

(11-05-2012, 08:22 AM)AeternusDoleo Wrote: Seems to me all you folk want is an option to type /ignore * p (ignore all private comms). I can see that as being doable, but it'll require an adjustment to one of the hooks. Cannon will need to tackle that.

Also, it would be good, if a warning would be added that the person you're PM'ing is not receiving them due to activating that mode.

Absolutely unnecessary for /ignore <charname>, since it's being done in special cases only, but kinda important for /ignore all

P.S. I bet it won't save [LN] guys from anything, since they'll still be contacted in Conn by
/fm [LN] Halp! Scylla at the CaliJG in NY!
/fm LNS- "-"

But the idea is good.
Reply  
Offline SuperVDF
11-18-2012, 10:37 PM, (This post was last modified: 11-19-2012, 02:57 AM by SuperVDF.)
#18
Member
Posts: 53
Threads: 4
Joined: Jun 2009

A simply /pmE /pmD would suffice, and a little green text saying Sorry player unavailable.
Nothing more nothing less.
Reply  
Offline Zynth
11-19-2012, 09:54 AM,
#19
Member
Posts: 1,348
Threads: 69
Joined: Apr 2010

(11-05-2012, 09:00 AM)Loken Wrote: A PM disable option would be cool as long as the sender gets a message telling them the recipient has PMs turned off.

Took the words right out of my mouth.

Having a small command available to shut off all incoming PMs can be really helpful in certain situations. Being any official faction tagged Navy fighter can draw a lot of PMs.

And with the notification system thrown in, the sender knows that he's being ignored. So he won't sit there helplessly PMing over and over again.

Have it say something like "Error: Target's Comms systems offline. Message not sent." or something like that.

[Image: PKNeayo.png]
Reply  
Pages (2): « Previous 1 2


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode