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Players with Nomad weapons

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Players with Nomad weapons
Offline Slavik
06-05-2008, 03:45 PM,
#11
Member
Posts: 929
Threads: 65
Joined: Aug 2007

Well I have to disagree with roadrunner and cpt poo.

The lasers are indeed for the nomads/wild only but I think the nomad cannons and blasters are indeed a remnant of the nomad war. They should be human made guns based on nomad designs and power sources.

I do however agree that not all factions should use them, it has to fit in the RP of certain people.

Outcasts and corsair homeworld fighters(like alpha and gamma folks) Should be able to have them since they live like next door to the blue furry friends. The order should have em since they battle the blue boys, some zoners have the same reasons and even the odd mercenary can use em if they have an RP story behind it. The LSF has a right to limitedly use em but I would hate to see a bretonian military or a kusari military pilot use them.

(Personal note: I use em, but I looted them in the time that the Jupiterguild deployed almost half its forces to defend freeport 11. We took out a pretty big number of blue boys during those days and have a lot in stock.)

There used to be pictures here

once known as Richard Farbridge, OBE and Ronaldo Benitez
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Offline Treewyrm
06-05-2008, 03:47 PM,
#12
Alchemist
Posts: 2,084
Threads: 61
Joined: Jul 2007

Lasers are only for pure nomad ships and Wilde. They're really organic (actually they're invisible, those wings/leafs on nomad ships are weapons themselves).

As for Blasters/Cannons. Well, let's just say certain things are expected to be changed, in a positive way. Details later.
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Offline KingAbbott
06-05-2008, 03:48 PM,
#13
Member
Posts: 35
Threads: 3
Joined: Apr 2008

I don't mind if special traders with licenses carry nomads to research stations but its when idiots use them for PVP since its like 120% damage on all types of shields.

I would restrict nomad weapons (ALL types) to nomads and/or corrupted people. Another good idea would be the Infested Human ID.

Quote:
Infested Human ID

This player has been infested by the Nomads. It is hostile to all except their new masters and The Wild. Any infested human must attack all lawful and unlawful ships in sight. The owner of this ID must also do anything the nomads tell them to do and are slaves to the nomads.

Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships

The owner of this ID must also not speak properly in chat due to the infestation.

[Image: usibaltimoresignature.gif]
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Offline Linkus
06-05-2008, 03:49 PM, (This post was last modified: 06-05-2008, 03:51 PM by Linkus.)
#14
Member
Posts: 4,027
Threads: 155
Joined: Mar 2008

Nomad blasters and cannons are NOT ORGANIC.
They are weapons that have been made to work ON HUMAN SHIPS.
Please stop with all the whining about nomad weaponry. They are worse than some Codes which people don't seem to care about.

Having a nomad blaster or cannon does not make you corrupted or infested or anything like that. There is a risk that the pilot can become corrupted but with proper equipment, ie the lisences, they are safe.

Don't even start about how Nomad weapons are simply for PvP. What the hell are codes for? If you want some OOC weaponry, there you go. Nearly every non-factioned (and some factioned) player I've seen in a class 10 capable fighter uses codename weaponry.
Quote:People use them for their over-poweredness and simply to be able to win in PVPs rather then RP in normal, IRP weapons.
Fits in far better when it relates to code weaponry. I can't see how so many pilots come across these incredibly rare and powerful weapons that can only be obtained from a single source in the entire Sirius sector but yet the Hordes of nomads are counted as rarer still:rolleyes:





Facilitating the rise of robotics since 0 A.D.
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Akumabito
06-05-2008, 03:51 PM,
#15
Unregistered
 

It's not bad RP to us the best gun you can beg, borrow or steal.

It would be bad RP for someone going into battle to arm himself ineffectively when he could do better, in that case you would be RPing someone who wanted to lose.
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Offline tfmachad
06-05-2008, 03:52 PM,
#16
Member
Posts: 1,245
Threads: 32
Joined: Oct 2007

' Wrote:take it as the ID says. nomad lasers = certainly a corrupted char / infested char
nomad blaster/ nomad cannon = origin of the nomad war, looted from a "corrupted rheinland fighter" or something. they are not organic... they have a nice twin barrel gunmodel, instead of a blue jellyfish model ( like the capship turrets )

all those that hunt nomads on a regular base as their RP can of course use them. they are for those that like these weapons. they are not everyones choice .. but if someone likes them and their RP works for it... there is no reason why they should not have them.

i do not think that public nomad weapons are for pvp focussed people. they are part of certain parts of sirius - and those that spend their lifes there can use them.
I agree with Jinx on this one.

Also, as soon as the weapon "fits" (not talking about meta-gaming fit here, but "RP fitting", as in the infocard saying that they've been adapted for human vessels), anyone who can put their hands on them (people who have crossed paths with Wilde and Nomad ships and lived to tell the tale) would use them.

And let's be honest, people do stupid things and/or are ignorant to certain matters. There was an "accident"/incident here in Brazil a couple of decades ago. A radiotherapy clinic was abandoned and all the equipment was left behind. Years later, squatters and scavengers broke into the building and took the abandoned equipment away. Two men partly dismantled the equipment, finding something that glowed with a deep blue light. As they didn't manage to completely dismantle the thing, they sold it to a junkyard owner, who planned to make his wife a ring out of the strange blue light emitting stuff inside. Two junkyard workers died later, after hammering the thing open; the junkyard owner's brother scraped dust out of the source, spreading it across his house's floor (it was beautiful); his 6-year-old daughter was later buried in a lead casket; eventually the source was re-sold to another junkyard. To cut a long story short, what they were dealing with was Caesium Chloride. When authorities finally figured out what was going on, 100.000 people were checked for radiation contamination, some 250 people were found to have significant amount of radioactive material on their bodies.

Anyway, I don't think individuals would worry about it, but I'd certainly see governments taking measures against the use of these cannons. These were directly taken from Wilde or Nomad ships. Monetary licenses are a joke.

[Image: singnature02.jpg]
Meet the Kriegers - The story of a family and of two men that shared more than just a name
Fantasmas de la Nube Siniestra
I Mon'Star: The Strange Case of Elizabeth Wallace
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Offline KingAbbott
06-05-2008, 03:53 PM,
#17
Member
Posts: 35
Threads: 3
Joined: Apr 2008

' Wrote:Please stop with all the whining about nomad weaponry. They are worse than some Codes which people don't seem to care about.

Don't even start about how Nomad weapons are simply for PvP. What the hell are codes for? If you want some OOC weaponry, there you go. Nearly every non-factioned (and some factioned) player I've seen in a class 10 capable fighter uses codename weaponry.

Fits in far better when it relates to code weaponry. I can see how so many pilots come across these incredibly rare and powerful weapons that can only be obtained from a single source in the entire Sirius sector but yet the Hordes of nomads are counted as rarer still:rolleyes:

The codes should be limited to at least 2 per ship to stop extreme OOC. Its annoying (even for a gunboat) to come across an enemy, then get blasted to pieces in a few hits because of the overpoweredness of their ships, but I have to say Nomad weapons are worse.

I think in 4.85 that each ID should have a list of weapons they are allowed to use and what they are forbidden to use.

[Image: usibaltimoresignature.gif]
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Offline tfmachad
06-05-2008, 04:03 PM,
#18
Member
Posts: 1,245
Threads: 32
Joined: Oct 2007

I have to say that I couldn't care less about the "PvP ubberness" (?) aspect of Nomad guns. I'm more concerned about the sense in them. I think that House aligned characters shouldn't be using them as a regulation. Characters who are afraid/paranoind of Nomad infestation shouldn't be using them out of fear. Everyone else it's fair game.

[Image: singnature02.jpg]
Meet the Kriegers - The story of a family and of two men that shared more than just a name
Fantasmas de la Nube Siniestra
I Mon'Star: The Strange Case of Elizabeth Wallace
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Offline Tenshu
06-05-2008, 04:17 PM,
#19
Member
Posts: 507
Threads: 32
Joined: Apr 2008

I wouldnt ever mount blasters or cannons. The only reason I would have a Nomad License is so that i dont get sensor frisked by every police unit in the area just because I killed a Wild a few k away.

Honestly I dont find these Nomad weapons to be so "Uber" at anything. They are deinately up their in terms of power but they are being outperformed by perfeclty legal weapons. I would rather duel Mk2 Firekisses.

I also agree that having more than 2 Nomad weapons is a bit oorp. Since everyone would think you are a wild by using so many of em.


[Image: gesWzKM.png]
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Offline roadrunner
06-05-2008, 04:29 PM, (This post was last modified: 06-05-2008, 04:39 PM by roadrunner.)
#20
Member
Posts: 393
Threads: 18
Joined: May 2007

Why is it that people keep mounting them, I know its a spray and pay weapon,( nomads are indeed good if you cant aim and hit), so after this the conclution is that players that keeps mounting nomads cant aim. So they need nomad weapons to have a chance. when they get in a PVP, they can just keep the fire trigger pressed down and have a chance of winning even if they dont have any flying skills.
Is that what i am hearing here, altru it is consiled under alot of excuse for mounting them.

Comparing codes with Nomad is abit far out. Have a look at the ROF of codes VS. nomad
It takes a lot more skill to hit with most Codes than with a nomad.
If you look at the damage a nomad can make vs. its ROF and compare it to a code in same way,
Surprice, Codes uses energy, Nomad?s dont. You dont have to be a matematic to figure out the difference.

Remember that Nomads wants to take over humanity.
So With the knowlege of that we allow weapons that were mountet on organic ships to be mountet, on human controlled ships, Now is it only me that thinks that is just abit wrong.

[Image: 2ibiwie.jpg]

I am not a native English Speaker, so i make grammar errors.
But it annoys me when people make silly comments about that... especially brits who for the most part can't speak their own language let alone anyone elses!
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