I think all he tries to tell is that JD2 is unbalanced for battlecruisers (while powercore suggest it is for that class of ship) while for battleships, JD3 is way more efficient (doesn't it charges more quick?) than JD2 - bassicaly making mk2 useless.
i know what he is saying. but i am saying the mk2 is not absolutely useless on a BC - and its cheaper to manufacture than the mk3 (which charges twice as fast), which gives it a "leg up" on that front. It's the budget version of the mk3 designed to also work on bc's. In my opinion smaller ships like battlecruisers shouldn't have the same range of operations through solo jump technology as proper battleships - it gives the battlecruiser way too many advantages (CD, thruster, and now the same jump capabilities as BS's). As it is now a BC can jump into battle with the help of fuelers, but cant use the jd to flee - i think thats alright when the BC's got thrusters and other means to increase chance of survival compared to BS's.
(12-30-2012, 02:39 PM)Omicron Wrote: I think all he tries to tell is that JD2 is unbalanced for battlecruisers (while powercore suggest it is for that class of ship) while for battleships, JD3 is way more efficient (doesn't it charges more quick?) than JD2 - bassicaly making mk2 useless.
Exactly. That was my point.
@Anaximander, between your statement that "It's the budget version of the mk3 designed to also work on bc's." is wrong, cuz Mk3 requires 7'000'000 core to be charged. JD2 is the only available JD for a BC.
Also the charge time of mk3 is 30 sec (6 MOX per 1 sec) while for mk2 is 60 sec (1 Mox per sec) = total fuel in both scenarios remains 360.
Again I will remind you - this is not balance thread for BC or what they must get or not. As Omicron agreed with me, right now the MK2 JD is available for the battlecruisers but they are not able to use it properly even with assistant to fuel them. That is why its a logical step for their cargo capacity to be nerfed from 900 to 550-600 and limited only to BC.
(Even if mk2 is cheaper to produce than mk3 - both of them remain equally same when it comes to efficiency - both require 360 fuel, 900 cargo capacity and both are able to be used well on a battleship. So we remain with 3 Jump Drives which are tied only to the battleship - 2 single jumpers and 1 for multiple ships. How about Mk2 to be only for BC? Then Bs's wont have 3 choices but 2 and other ships of class BC will have one more option instead to get the cloak)
Well of course the discussion is also about balance when you propose something which is essentially a buff to BC's. It's naïve to pretend otherwise. CD, Thruster and the ability to jump out of harms way - its too much in my opinion, when the current jumpdrive mk2 is already operational on battlecruiser although in a less efficient way than on battleships.
My jumping bs is for instance a rheinland carrier, I can only fit a CAU VI and I have to use MOX (which because of decay gives me about 30 minutes in enemy territory before I have to jump out). And thats a full-scale carrier.
If I used a valor without access to MOX, I would be lucky to fit an AU8 and get the same jump capability.
Even on a BS you have to make a lot of sacrifices to be able to jump. I would maybe agree that every BC could have 100 cargo added so there's room for a bit of armor, but anything beyond that would just be too much imo - especially if it gives the BC capability of solo jumping with no fuelers.
It does have 1100 cargohold.
100 of it goes to support battleship shields it can equip.
it is battleship sized, aproximately medium one.
Even if you want to jump unarmored and with no guns, you still have only 100 cargo left for any fuel... not fun.
Edit: my own Geb with CAU7 have bit more than 300 spare cargohold left.
My own conclusion: If said JD2 at least took little to no cargo but required external fuel supply to keep it going - it would make said type of jumpdrive something worthwhile.
Edit 2: double checked cargohold on other battlecruisers. IMG stands at 1100, LABC at 1000 and BHG & Kusari equivalents stand on 950 - totally inadequate to supply anything.
I know I know, but I think the idea is that you jump (with whatever armor you can fit and a full rack of guns) and have a fueler take care of the fuel.
Nowhere, its the sacrifice you have to make just like jumping BS's have to make sacrifices on that front too. Either opt for some armor over guns, or go armorless. As I said before I think maybe you could add 100 to each BC's cargo space, so you can get some armor on it no matter what.