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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Changing Metals and Ores -- Pricing

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Changing Metals and Ores -- Pricing
Offline ryoken
02-05-2013, 02:39 AM,
#11
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(02-02-2013, 03:13 PM)TLI-Inferno Wrote:
(02-02-2013, 08:02 AM)Hone Wrote: I like the idea... but I dont like the fact that we're suddenly taking refining, and metal selling away from all the NPC bases. RP explanation for that?
Well that is simple. You see those mining ships outside these bases? The ones that are NPC mining ships? yeah! that about sums it up.
(02-04-2013, 11:11 PM)Jansen Wrote: [quote='ryoken' pid='1289768' dateline='1359772721']
NO!
All this would do is give players with bases an advantage over all the rest. They can make more cash then all the reg players. so agaoin. NO!
You do realize that those players have to spend cash and time to keep that base running? From what I know they arent exactly cheap.

Nope not cheap, but also to powerful, and abusive right now IMO. Infact i would triple the upkeep, and repair costs if i was in charge.
Building a base is an option they chose, so complaining about upkeep is their problem. They wanted the advantages that base gives them, so they pay for it. That in no way means they should get even more advantages over others.

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Offline Echo 7-7
02-05-2013, 02:47 AM,
#12
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The refinery concept isn't actually that new - the Dev team had the concept down on paper before 4.86. The reason it wasn't implemented because there wasn't enough time finish the coding and then balance it in such a way that it wouldn't interfere with the existing economy. I am not aware of any plans to put it in place for 4.87, much for the same reason.

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Offline TLI-Inferno
02-05-2013, 01:05 PM,
#13
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I seem to have a bad habit of coming up with ideas that already happened to be in the "hold" list.
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Offline Xoria
02-05-2013, 03:43 PM,
#14
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Gold Ore is not worth more than Gold. You only think so because you are misinterpreting the economic meaning of the prices.

When you transport Gold from A to B, you are being paid for your time spent transporting the commodity, not for the commodity itself.

Similarly, dealing in ore involves being paid for substantially more time, due to the added time for mining the ore, so the amount of cash exchanged is greater.

If you just think of yourself as a wage per hour worker, there should be no confusion.

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Offline hades durin
02-05-2013, 04:25 PM,
#15
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I am not one of the paid / hours worker, but economical the prices do not reflect the need of the market

Have a look at Silver Ore, what the hell they did with it on Harris?? Feeding Gaina Wildlife Oo
Or better the Silver Ore price in Gallia, Alesia Station:
First, Gallia have no chance to get it in their Territory, but they need it, so why the hell should i take silver ore to Gallia?

The rout O7->Tau-31 includes 6 systems with start and end payment nearly 10.000 credits
The route O7->Tau-31->Burgundy includes 11 Systems With start and end system and payment is nearly 12.000 credits

so for 3.000 credits 5 systems more to take is a clear logical and economical NO!

I keep in mind that this is a game, but it is RP so there is a reason and there is a story behind the things and i have to say the story behind Silver Ore buypoint in harris i am intrested in!!!

So look at Aluminium Ore, it is best sold in Stokes, where they produce ship hull panels out of it, which makes rp, logic and economical sense.

And there is Cobalt Ore is needed in superconductors .... and wait ....
payment is around 10.000 credits in denver and nearly the same in gallia...
Does this make sense clear NO!

Copper Ore is also sold on Denver for nearly 9.000 credits, i will never transport copper, why it is more profitable to carry cobalt on the same rout!!!!

Platinum Ore is also there, where it is delivered... Waterloo Station... but what they sell Passengers... do they get those Ore to Eat??? i think not or did passengers where made of Platinum and be Cyborgs...

I nearly forget H-3 it is sold on Southhampton-Shipyard, but why they need it, just for the Ships, i hope so, because the products which are aviable produced all over sirius...


Resume of the review:
Prices need a change and selling locations need it also and rp technical prices and locations fit the background the ores have and reflect the distance there is between Ore mining point and Selling point.

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Offline massdriver
02-05-2013, 04:30 PM,
#16
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disco doesnt have much players around to support natural economic/production ways.

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Offline hades durin
02-05-2013, 04:42 PM,
#17
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First i have to say i misse some things like gold ore or toxic waste and others.


You might be right but those things should have to play a roll and if it is more attractive to carry for example silver ore from o-7 all the way thru bretonia, taus and gallia to burgundy, than yoiu can pirated very often like corsair in the omegas and also red hessian, mollys in bretonia, outcaster in the taus, maquis and others in gallia.

and provide sell points for ores at the enemy bases will it make attractive to demand cargo and also smuggling!!!

So in my eyes a rework on that will stimulate the whole server and makes it more attractrive.

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Offline coolio
02-11-2013, 07:46 AM, (This post was last modified: 02-11-2013, 07:46 AM by coolio.)
#18
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Three quick observations.
1) Silver is wanted for terraforming Harris, using silver nitrate. Not sure what an antiseptic would do for a barren planet, but hey, we got Hyperdrives, so I'm happy with the science ingame Smile
2) Waterloo could very well be a dropoff point for the ore. Little transports could then take them to the major industries planetside. (Although I think NL is only a middle-high class bureaucratic haven)
3) Southampton could very well be doing the mix of H3 + Deuterium that is necessary for widely used H-Fuel.
And now, for the opinion post:
Things are cool now, you get to make big chain ore transportation marathons throughout Sirius thanks to the way the ore buy/sell locations are laid out.
Seeing your joining date, and not meaning any offence, you should know by now to take this game not for face value, but as a realistic caricature of what a space Sim would be.

EDIT: They were *three* little observations after all Wink
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Offline Sanguines
02-17-2013, 11:25 PM,
#19
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(02-05-2013, 03:43 PM)Xoria Wrote: Gold Ore is not worth more than Gold. You only think so because you are misinterpreting the economic meaning of the prices.

When you transport Gold from A to B, you are being paid for your time spent transporting the commodity, not for the commodity itself.

Similarly, dealing in ore involves being paid for substantially more time, due to the added time for mining the ore, so the amount of cash exchanged is greater.

If you just think of yourself as a wage per hour worker, there should be no confusion.
I think this idea goes over the edge, and I am IMG.

IMG allready deals with all Ore that it can get its hands on. It just happens to be that Falster gets emptied pretty much.

Siloso, is also available, but its more remote.

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Offline TLI-Inferno
02-19-2013, 01:37 PM, (This post was last modified: 02-19-2013, 01:38 PM by TLI-Inferno.)
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(02-05-2013, 03:43 PM)Xoria Wrote: Gold Ore is not worth more than Gold. You only think so because you are misinterpreting the economic meaning of the prices.

When you transport Gold from A to B, you are being paid for your time spent transporting the commodity, not for the commodity itself.

Similarly, dealing in ore involves being paid for substantially more time, due to the added time for mining the ore, so the amount of cash exchanged is greater.

If you just think of yourself as a wage per hour worker, there should be no confusion.

No. Flying the gold ore route, including time spent being filled up, and the time spent flying both ways, takes about 30 minutes. After paying the miner his $3,000 per ore, you'd be making $5,300 plus about $1,800 for light arms on the way back, adding to $7,100 per cargo space. Hauling light arms and refined gold, without having to wait for a fillup, takes about 25 minutes for $3,900 profit per cargo space total, both ways. Unless the miner is using a freelancing starflier with starbeam turrets, then it might take long enough to actually make a difference.

Besides that, think of RP reasons. Why would they take gold ore, worth $8,300 a piece in new york, and then "refine" it into Gold, worth only $2,500 in new york?
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