(06-22-2013, 11:17 PM)Snake Wrote: Thats what I mean, 3 - 4 days should be fair enough for you to notice it dude, I mean comon, check out vanilla FL, base get destroyed by 4 Fighter Torpedoes 8| I think 90% - 95% is just about fair. The Fact that MOX is taking 1800 unit per 8 hours is just hilarious. Now imagine Core 4 with 6 Storages (+ 240k + base Storage 30k all together 270k space) 270k!!!!!!!! Thats like freakin 2 weeks till you get that base down. 270.000 /3 = 90.000 * 16 seconds = 1.440.000 seconds = 24.000 minutes = 400 hours = 16,5 days. If I would say a BIG ass Station infront of me, I'd be like ok 8| omg that makes sence, but look at that tiny station :|
Actually what did we say? You didn't read I guess or you don't seem to care, we said that the ship would be realy awfull, so you could take em out very easily, and their torpedoes like SLOW LIKE HELL but still do more damage than a capital ship.
Your beating a dead horse Snake. Although i agree with you fully, the players with bases have to many friends here, and as such, pretty much run the server. Admins will do nothing to bases, Devs will do nothing to bases. The average player cannot make a base, so the Skype lords rule, and run the server as they please.
Personally i think POBs was the worst addition to Discovery since 4.83, and ruined the game for me. I have lost most of my will to play here, and only log on now 1 or 2 times a month just for a little pew pew, and to keep chars active.
Only Cannon can change bases at this point, but i really do not think he even cares anymore these days. Just my oppinion.
One person can build and administer it, but two heads are better than one. Besides, I wonder why they don't change pob designs , like omething close to say.. Taba
(06-25-2013, 02:11 AM)ryoken Wrote: Your beating a dead horse Snake. Although i agree with you fully, the players with bases have to many friends here, and as such, pretty much run the server. Admins will do nothing to bases, Devs will do nothing to bases. The average player cannot make a base, so the Skype lords rule, and run the server as they please.
Personally i think POBs was the worst addition to Discovery since 4.83, and ruined the game for me. I have lost most of my will to play here, and only log on now 1 or 2 times a month just for a little pew pew, and to keep chars active.
Only Cannon can change bases at this point, but i really do not think he even cares anymore these days. Just my oppinion
Bases are meant to be run by groups, yes. They are designed that way. Bases are meant to be -extremely- resilient if you supply them properly. The only think I currently find a bit skewed is the free, near instantaneous respawn of the gun platforms - they should take a bit longer, and should cost some resources to respawn. Destroying platforms should effectively drain a base, much like keeping the shield up drains fuel.
But giving anyone who can muster some 10-15 capital ships together the ability to insta any base? Not going to happen. It takes several hours of group play at least to build one up - it'll have to take at leas that amount of effort to bring one down.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
(06-22-2013, 11:01 PM)Snake Wrote: A-ha, thats why other things getting nerfed like Jumpdrives and Cloaking devices which you also put so many effort in it? Oh comon, 80% - 85% is enough to let over 10 Capital Ships shooting it for 3 - 4 days!!!! You can't say 99% is ok dude like seriously wtf. You can give Core 10 bases 95% max, but Core 4 99% wtf!?!?!!? Ok 90% - 95% if you guys realy gonna QQ about it :|
Just so you realise about your own words, making the shield base take 98% of the damage instead of 99% means you're making twice the amount of damage you currently do. Perhaps you should try to shoot PoBs with something else other than secondaries and BCs instead of whinning.
(06-22-2013, 10:12 PM)Snake Wrote: Like seriously? What the hell, we're sieging a base since 5 days shooting it constantly, with over 10 capital ships, and it still has no scratch, Health: 100%!!! This is madness, I would understand if there would be Core 10 Bases but its Core 4 what the hell. Shields should only decrease like 50% - 70% max hull damage, but 99% !?!?!?!? Please, I m having an own base, but that is seriously overpowered. Please reduce 99% to 50% - 70% at least.
6 of which were cruisers the last time I checked. Same story as above^
(06-19-2016, 12:06 PM)Mao Wrote: inb4 Sirius gets renamed to XTF.
Currently you need 37 heavy battleships, firing all the energy they got "with Cerberus turrets", to damage a Core 4 base with 3 repair commodities and shields up. Everything less is just a waste of time, unless you're out for wasting repair ressources ... 2 of each at max every 16 seconds, so 10.8k of each at max PER DAY. You're not really doing much to the base then. Unless you manage to drain one ressource completly. For your info, it takes 25 heavy BS with Cerberus to trigger draining all three ressources (or rather: for damaging a core 4 base with only 2 ressources), and 13 heavy BS with Cerberus to trigger draining two ressources (or: damaging a core 4 base with only 1 ressource).
Back to damaging a base with 3 ressources.
If the base's shield runs out of fuel (NO SHIELD) the base will die in 5 minutes 8 seconds to ONE SINGLE heavy BS using Ceberus turrets. Now, that means: 100% damage against the base. If you say "50% damage against the base with the shield up", double that time.
With a shield though, the base, coming under attack by the fleet needed to actually go through the repairs (at least 37 heavy BS with Cerberus, using Cerberus only, not draining energy otherwise and not coming under attack or anything), the base will take 13 hours 13 minutes 53 seconds to deflate. Put in one more heavy BS using all its energy on Cerberus turrets: 3 hours 51 minutes 3 seconds. Significantly less, of course. That's because the repairs are now out-damaged and the damage goes through against the base without being repaired for that one BS as well as "part of the 37th BS". 40 heavy Cerberus BS and the base dies in 1 hours 35 minutes 33 seconds. Just fyi.
That's 37 of the heaviest and highest damaging ships required to take out a Core 4 base. Everything else will just drain at maximum 10.8k of repair supplies (which doesn't matter if it's not more than one repair supply being used, see above for how many BS' needed to use more than one supply. Also, it might happened to use more than one supply every now and then, I guess, when it comes under damage, but that should be insignifcant) as well as 16.2 k units of MOX (or 21.6k units of H-Fuel or 27k units of Deuterium) per ONE WHOLE DAY OF SIEGING. Better stack up on stuff that will keep you awake. If you break the siege at some point, the base will probably be restocked and any damage done was just a little inconvenience for the suppliers at best.
Now, I'm not saying bases should be dying like flies, I mean, there was tons and tons of work put into them. Millions of cargo units needed, billions of credits spend - that's all a lot of time. Time which is REAL. A lot of effort put into them. Neither am I saying though, that the attacker should stand no chance.
If you ask me, which I know, no-one would ever do, hehe, I think smaller Core bases might even be dying to quickly. Core 1 and 2. A base without shields dies too quickly, it's really a matter of 1/4 of an hour, even for a light BS just using primaries, even against a Core 4 base with 3 repair commodities.
Thing is, the attackers can't do anything really. A little harming, yes, a little more supplying needed. But unless a base is not taken care off in the slightest (running out of repairs and / or FOW), a base will just generate a little more work when coming under attack. A little more work.
As I said: the attackers aren't what kills a base, the suppliers/caretaker kill it.
I could suggest solutions for this ... but, honestly, I don't feel like it. Also because I'm not sure if my solutions are even possible...
Pinched a copy of that siege calculator, whys everything related to bases so mathmatically heavy. Having said that its not as complicated as my base supply calculator ...
I don't think we'll ever find a balance between the two, simply because if you did make them easier to kill we all know some idiots will just grab a bunch of BS's and go on a base murder spree, its happened before when the base repairs bugged out. Also, since bases constantly burn supplies as well its a continuing investment, if siegers on Melbourne had to put in as much effort as the whole of the SFC| have gone into building and maintaining the base for so long (I think its about a year now actually) they'll be siegeing it for a good few weeks atleast.
(06-25-2013, 12:12 PM)AshHill07 Wrote: Pinched a copy of that siege calculator, whys everything related to bases so mathmatically heavy. Having said that its not as complicated as my base supply calculator ...
Oh yeah, I got one of those as well.
Lemme just quote a single line from there to calculate how much SHP the base has at the moment, if the sheet was updated correctly:
=if(B18+B19+B20-(D4-D2)*'Daily Supply'!D11>0;if(AND(C18=0;C19=0);B18+B19+B20-(D4-D2)*'Daily Supply'!D11;B20);0)
That's just one cell...
Anyway, as I said, I agree with bases having to be hard to kill. But if they were made impossible to kill, they'd need to be regulated somehow. And right now, they are really borderline-impossible to kill. Only a mistake of the caretakers or an inside man with the PW (so, yes, another caretaker) can destroy a high-core base. Core 1 and 2 can still be killed by BS fleets, but just barely on Core 2. Having all repairs available means you need more BS than the server can handle, pretty much. And I think the only faction with enough BS would either be the Corsairs, LN (if they'd ever get organized) or the RNC (though I doubt that, while they are active, there are normally only the same players every time). But hey ... honestly, when did you ever see 20-30 or even 40 BS from the same faction at the same time in the same system shooting the same object with everything and all they got? (Also, LN doesn't utilize the Carrier, so, they rely on Medium BS mostly, which'd mean you need even more BS.)
Something that can harm the base, while not killing it quickly is needed.
Like draining repairs by destroying the weapon platforms (which I don't like thaaat much, I'd prefer draining ressources somehow by shooting the base itself instead, but which makes at least a little sense).
I'd realy suggest to give a hitpoint to the shield :| a Core 1 Base has around 8 000 000 Hull and it should have like maybe over 20 000 000 shield, dunno, but seriously, give it a damage point or somethin give it 100 000 000 shield something balanced also the shield will upgrade along with Core upgrade. According to my information Core 1 = 8 000 000 hull, Core 2 = 12 000 000 hull, Core 3 = 16 000 000 hull, Core 4 = 24 000 000 hull. Now.... Those Bases are definitly not bases at all XD rofl not the usual ones, how about changing the name of those? Call them "Starbases" cause the hull and effort till you kill it is seriously like that. the Constructor would now be called "Starbase Constructor". Cause I can't get over it, those are just not usual bases