' Wrote:Hmmmm, Verry Interesting, but extremely vulnerable.
I think you need to remove the 1 mil hit points, seams liek way too much, more then any ofther ship, including the RM battleship....
Verg
The point of the hull points is to make it a bear to take down--but it has class 1 or 2 turrets only and a small number plus no shield. It is also thruster less and has an impulse speed of 15kps.
The equivalent would be a modern supertanker which could take quite a bit of damage and not sink due to segregated compartments and during WWII the Japanese converted some very large whaling ships into freighters and transports and they often took huge amounts if damage from submarine torpedoes without sinking.
These ships stay "on station" and will be continually subjected to npc attacks, radiation damage and the like. They also will carry a large amount of cargo that will have taken a long time to accumulate and its unfair to make them easily destroyed--not to mention unrealistic.
They are segregated for varying cargo loads, have extra radiation shielding and are more heavily braced and buttressed to withstand uneven forces of Lifters thrusting against them, collisions with asteroids, etc.
The last caveat is to make there be an inordinately long delay before cruise speed kicks in. The hull advantage is no advantage at all--they will never be any sort of combat vessel and ideally will avoid it.
To reduce hull and compensate with shielding or heavier weapons makes them standard ships and defeats the purpose.
These are ships made for role playspecifically. With the built in limitations, the hull size is the only defense they have. They are too poorly gunned to beat off attackers, to slow to run and to large to miss.
It is a hevily armoured deepspace platform, iyou could say that its hull utilises a super dense alloy which is highly resistant to radiation and it has also been noticed that the alloy is also highy resistant to weapons fire. But due to the alloys densness it requires an incredibly powerfull engin to manover it.
' Wrote:It is a hevily armoured deepspace platform, iyou could say that its hull utilises a super dense alloy which is highly resistant to radiation and it has also been noticed that the alloy is also highy resistant to weapons fire. But due to the alloys densness it requires an incredibly powerfull engin to manover it.
Thats my two cents any way.
Yep--anything along that line "immense size" is what we are representing here. think of a "Borg Cube"--you can blow holes through it and it still flies.
Sept to put a hole in this you gonna need a great big hunken space gun.... or a bomber wing. I'm asuming this is something you realy don't want to take on by your self... I mean who's got the time?
In terms of armour, the Rheinland battleship has 700,000. This would have 1,000,000. Makes sense to me, it needs the armour due to not having enough weaponry etc.
Also this would be able to use capital ship armour right?
Prepare to have 4,000,000 hitpoints:rolleyes:
' Wrote:In terms of armour, the Rheinland battleship has 700,000. This would have 1,000,000. Makes sense to me, it needs the armour due to not having enough weaponry etc.
Also this would be able to use capital ship armour right?
Prepare to have 4,000,000 hitpoints:rolleyes:
Right.
It is meant to be tough to kill. The cargo of one of these ships could be the entire holdings of a company or small faction. It could represent their entire assets and profit.
Compartmentalized spaces...simple and redundant flight systems...easily repairable and modular designs...extra hull bracing...cargo adding reinforcement to the hull and diffusing explosive and thermal damage--all of these things can account for the hull. The ship can be priced as high as a cap ship. It would be a goal to work toward for those who want to start mining companies and the like and don't care to pvp. Part of the reason I suggest the large hull size is so that non-combat oriented players who worked a long time to fill one up don't have it vaporized in an instant by a lone bomber. Remember the Pueblo Station attack in single player and you have to race there to stop it before the station is destroyed? A player could call a merc or group to come help him and have a chance of surviving long enough for help to arrive. or he could steer in close to a sun and hope to burn off the skin of his pursuers--if he had enough warning they were coming for him and clear space to run towards it.
Also, who would want so desperately to have to kill it? pirate it--sure--kill it? To what advantage? The barge owner could simply offer to fill their hold if they wanted to loot him. How much ore, salvage and nanos can you hold sir? Only in a fleet action or war would that be a goal and taking down one with cap ships would require almost no effort. 4 million hp isn't that much more than 3.2 million--considering its the biggest target in the game, has no real guns, can't maneuver, can't run and can't hide plus no battleship shields (or any shields at all).
- pirate: drop your cargo!
- barge: what? - all 50.000 units?
- pirate: errr.. drop your cargo! - 10 seconds.
- barge: no way....
- pirate starts shooting
one hour later ( barge captain has got a fresh coffee and the newspapers - meanwhile he asked some friends at the other end of sirius to assist him ) ( barge status 98% )
two hours later - the friends arrive, the barge is at 96% health, the pirate is totally exhausted, his weapons have melted and he starts to doubt himself .... commits suicide in the next sun.
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
- pirate: drop your cargo!
- barge: what? - all 50.000 units?
- pirate: errr.. drop your cargo! - 10 seconds.
- barge: no way....
- pirate starts shooting
one hour later ( barge captain has got a fresh coffee and the newspapers - meanwhile he asked some friends at the other end of sirius to assist him ) ( barge status 98% )
two hours later - the friends arrive, the barge is at 96% health, the pirate is totally exhausted, his weapons have melted and he starts to doubt himself .... commits suicide in the next sun.
Yeah give it 400k hull, 15.000 units of cargo, regular transport shields.. Slow speed no thrusters, make it to large for any jumpgate tradelane... Hmm oh yes cruise speed of 100. This way it cannot be power traded... Then i'm all for it..
Sort of a mining platform to collect cargo, until traders can pick it up...
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- pirate: drop your cargo!
- barge: what? - all 50.000 units?
- pirate: errr.. drop your cargo! - 10 seconds.
- barge: no way....
- pirate starts shooting
one hour later ( barge captain has got a fresh coffee and the newspapers - meanwhile he asked some friends at the other end of sirius to assist him ) ( barge status 98% )
two hours later - the friends arrive, the barge is at 96% health, the pirate is totally exhausted, his weapons have melted and he starts to doubt himself .... commits suicide in the next sun.
Lol--that alone would be hysterically funny enough to want to put this in play.