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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Stats on Shield and Hull

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Stats on Shield and Hull
Offline Nerva
06-01-2014, 12:37 PM,
#21
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Posts: 460
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Joined: Sep 2012

(06-01-2014, 12:35 PM)lIceColon Wrote: Yea, quite. Obviously future scanners don't have the ability to summarize the condition of a ship's health condition in numbers.

Yes, quite. Obviously future ECMs don't have the ability to block even the cheapest scanner in existence in any way.
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Offline SnakThree
06-01-2014, 12:39 PM,
#22
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Posts: 9,091
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(06-01-2014, 12:35 PM)lIceColon Wrote:
(06-01-2014, 12:31 PM)Corundum Wrote: In fact, the mere existence of hull bars for hostile ships is immersion-breaking but I don't think anyone would remove them.

Yea, quite. Obviously future scanners don't have the ability to summarize the condition of a ship's health condition in numbers.

The ship being scanned has preventive measure for that too. Do we go on back and forth hypothetical inRP explanations for all day long now?

[Image: rTrJole.png][Image: LJ88XSk.png]
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Offline lIceColon
06-01-2014, 12:44 PM,
#23
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Posts: 878
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Joined: Feb 2013

I've never encountered any scanner disrupting equipment aside from cloaks.
The obvious solution is to make this feature available but togglable. If you think it breaks your immersion, turn it off then. If I think it helps me, then I turn it on.
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Offline SnakThree
06-01-2014, 12:47 PM,
#24
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Posts: 9,091
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In my opinion it would only look good if it showed X% of left hull points instead of being a absolute number.

[Image: rTrJole.png][Image: LJ88XSk.png]
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Offline Trogdor
06-05-2014, 10:46 AM,
#25
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Posts: 1,236
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Joined: Feb 2009

(06-01-2014, 11:40 AM)Corundum Wrote:
(06-01-2014, 11:19 AM)Snake Wrote: Wow snakthree, what logic is behind your mythic words? Enlighten the community. So on the infocard it says "CAU 8 increases the amount of hull to 4.0" but you they aren't increasing the armor but rather decreasing the incomming damage.

Capital Ship Armor Upgrade Mk VIII

Multiplies base armor by 4.0; occupies 300 cargo space.

(06-01-2014, 11:22 AM)xhunterx Wrote: You're suck at this... Armour upgrade incrase the armour,

Example
RM BS have 1.400.000 hull points.
Equip CAU8 (4.0) Armour then it will multiples your armour
1.400.000x4=5.600.000

You are both horribly wrong. Better get your facts straight before insulting people.
Armor upgrades do, in fact, reduce incoming damage by a given factor. Regardless of what the infocard says. This is also the reason why you don't need more nanobots to repair your hull even when the armor is "multiplied".

Huh. I guess I always assumed a nanobot always restored a set % of total hull.
Let's say you had 100 base hull, and a single nanobot restores 2% of your hull. One nanobot would then restore (100 x .02) = 2 hull.
If you had an armor upgrade of 2x, you'd have 200 hull, and a nanobot would restore (200 x .02) = 4 hull.

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Offline SnakeLancerHaven
08-28-2014, 11:09 AM,
#26
Volgograd Industrial
Posts: 2,873
Threads: 238
Joined: Feb 2012

Will this be available now? Big Grin

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Offline pillow
08-28-2014, 12:29 PM,
#27
Probation
Posts: 1,564
Threads: 27
Joined: May 2014
Staff roles:
Balance Developer

Crossfire Freelancer has this feature. I played through Crossfire, and I can say that I always liked the feature. As someone said, if it's made in the mod there should be a way to disable it in the options menu for those who don't want it.
How much work does it need? Ten years? Plus, I'm sure a few numbers don't take much space on your hard drive, now do they? :}
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