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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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What commodity would you like to see in next update?

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Pages (18): « Previous 1 2 3 4 5 … 18 Next »
What commodity would you like to see in next update?
Offline Venture
09-29-2014, 10:06 AM,
#21
Member
Posts: 389
Threads: 30
Joined: Nov 2012

Donuts, Coffee, aand...BANANAS.

Yeah, I want bananas

A Nest of Vipers
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Offline Mao
09-29-2014, 10:22 AM,
#22
Member
Posts: 2,680
Threads: 165
Joined: Aug 2009

Shawarma, Shuberek and Kebab as food specialties of the Coalition.
Pure mineral water bottles as luxury exports of the most clean planets.
Toys for our kids! (produced in house space, with high prices in systems like the Omicrons)
Race lane parts as an Ageira commodity. Good prices in systems with racing courses.
Personal Neural-Net Terminals (iPhones) as an IND export commodity. Expensive as hell everywhere but would take a lot of cargo space in order to show how good they sell.
Condoms produced by Cryer and with good sale points in Gallia. No sale points on OC, Order, Coalition, (lawful) Bretonian, GC and CR bases.

[Image: ZZ0gBOD.png]
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Offline kuvacz
09-29-2014, 10:31 AM,
#23
Member
Posts: 70
Threads: 4
Joined: Aug 2006

.

All ary crying for more food,

so it only would be logical to add (camping) toilets and toilet paper/tissues as well.


Besides that I'd like to see a:

Functional Repair-Ship using repair-lasers that cunsumpt stuff like reinforced alloy, hull panels and such, preferably with a real good shield (bs shield maybe) to enable it to survive the time needed to repair another ship in battle.

.

Guide & important links Datastorm (not only for beginners)

The laws of Sirius


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Offline EvilScorpio
09-29-2014, 10:35 AM,
#24
Member
Posts: 7
Threads: 1
Joined: Sep 2010

Toys, spices, wax, salt, sugar, coffee, milk (perishable), insecticides.

[Image: 5b5451b78a88176d49b7a1d0a2c0c23c.jpg]
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Offline Mao
09-29-2014, 10:47 AM,
#25
Member
Posts: 2,680
Threads: 165
Joined: Aug 2009

I forgot... Cryer (or OSC) could also produce lube (wasntme)

[Image: ZZ0gBOD.png]
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Offline Outro
09-29-2014, 11:28 AM,
#26
Alley's 'cool' Assistant
Posts: 140
Threads: 5
Joined: Nov 2012

Hydrogen (extracted by GMG)
Typical nebula is almost 97% hydrogen and 3% helium, plus trace amounts of other elements.[1]

Nitrogen (produced on planets)
On Earth, nitrogen forms about 78% of Earth's atmosphere and as such is the most abundant pure element.[2]
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Offline Sath
09-29-2014, 12:56 PM,
#27
Member
Posts: 1,575
Threads: 62
Joined: Dec 2013

I would like to see a specific commodity for each faction, that they have monopoly on. Like trade/lane parts for Ageira, Artifacts for sairs, Cardamine for OCs and some more I cannot remember. Monopoly in the sense, the said faction can fine/hunt down other factions that are trying to trade/steal those commodities.
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Offline Thyrzul
09-29-2014, 02:51 PM,
#28
The Council
Posts: 4,684
Threads: 115
Joined: Sep 2011

(09-29-2014, 05:22 AM)John Wildkins Wrote: Synth Pastries
Synth Potatoes
Synth Cheeseburgers
Synth Rice
Synth Bratwurst
Synth Cod


))

Synth Ethics?

On an other note... chemical elements and compounds all the way.

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
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Offline Highland Laddie
09-29-2014, 02:58 PM,
#29
Member
Posts: 2,082
Threads: 21
Joined: Mar 2013

A lot of what is being suggested would fall under the "Consumer Goods" label, for which we already have such a commodity.

I've been saying this awhile now, but there's an odd bit of generalization going on with trade commodities. For example: we have a generic commodity "Mining Machinery," but also a more specific commodity of "Drill Bits," which, IMO, would fall under the former category. You also have Passengers, Tourists, and Vacationers, which seem redundant (the last two, especially).

We have Refugees but no Immigrants, legal or otherwise.

There are also Light Arms and Military Vehicles, but nothing really in between: no medium or heavy arms, and no military grade atmospheric vehicles (airplanes, jets, VTOLs).

There are no cars, buses, trucks, or trains.

No Uranium Ore (although there is a radioactive field of it in Leeds surrounding LD-14).

No livestock.... of any kind.

We have both Tobacco AND Cigars and even Synthetic Marijuana, but no Opium. No LSD either.

No sex workers of any kind, unless they would fall under the "Slaves" category., although that would also assume that prostituition is illegal everywhere, or the more unlikely reality that people in Sirius are just monogamous.

There's no Lumber.

There's no Furniture (unless it falls under Consumer or Luxury Goods)

Speaking of which, we HAVE Luxury Goods, but also more specific Juyno Pearls, Luxury Food, Diamonds (no other precious gems) but no generic Jewelry otherwise (other than Gold, Silver, Platinum).

So, yeah....there's room to work with the commodities a bit, get rid of some redundancies, and maybe diversify some of the generic stuff a bit.
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Offline Corile
09-29-2014, 02:59 PM,
#30
C::iemka pl
Posts: 3,243
Threads: 265
Joined: Apr 2014

Why hasn't anyone mentioned the most important one?

POPCORN




Reflections on the Revolution in Gallia
Custodi // High City of Heraklion // The Cult of Archangels
Log Filter // Post Creator // Manhattan
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