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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Removing the NPCs?

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Removing the NPCs?
Offline Fluffyball
01-10-2015, 12:17 AM,
#21
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Non.

User was banned for: http://discoverygc.com/forums/showthread.php?tid=138636
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Offline moebus
01-10-2015, 12:24 AM,
#22
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Joined: Feb 2010

I like NPC. I would like they would be stronger (they are quite harmless actually).
Maybe the density of NPC could also be adjusted depending on the system (decrease their number in usual PVP systems and increase it in systems like guard systems).
Also, NPC equipment could be adapted to reduce the lag they cause (invisible guns?)
(I am not familiar with the game mechanic so all of these proposal may be irrelevant)


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Offline An Old Guy
01-10-2015, 03:38 AM,
#23
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i like the npc's for a few reasons. one is realism, i have been in my gb in cruise not paying attention to anything other than non-npc players and suddenly two hostile npc gunboats and a few snubs have taken me out of cruise and are testing my shields. space should have hazards, with the occasional lack of players and the size of all of the systems, npc interaction is sometimes all you get and it is needed imo. can you imagine say burgundy with no npc's? talk about a lot of totally empty space... the other is they can add to the occasional fight. they are more a bother than anything else and they can be a distraction to some, but i like the extra ships in the fight mixing it up.
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Offline nOmnomnOm
01-10-2015, 06:36 AM,
#24
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(01-10-2015, 12:24 AM)moebus Wrote: I like NPC. I would like they would be stronger (they are quite harmless actually).
Maybe the density of NPC could also be adjusted depending on the system (decrease their number in usual PVP systems and increase it in systems like guard systems).
Also, NPC equipment could be adapted to reduce the lag they cause (invisible guns?)
(I am not familiar with the game mechanic so all of these proposal may be irrelevant)

They made them stronger and RPing was almost impossible at times. TOo much dodging involved.
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Offline Alley
01-10-2015, 06:39 AM,
#25
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We have already adjusted NPCs for the next patch

Laz Wrote: Alley was right.
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Offline Curios
01-10-2015, 08:09 AM,
#26
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(01-10-2015, 06:39 AM)Alley Wrote: We have already adjusted NPCs for the next patch

In what way? (sun)
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Offline Alley
01-10-2015, 08:17 AM,
#27
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much less annoying (like no more mines and missiles and refire rate nerf)

Laz Wrote: Alley was right.
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Offline Lythrilux
01-10-2015, 10:37 AM,
#28
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That sounds like you've just adjusted the fighter NPCs. Please tell me you've adjusted the capital NPCs as well alley ;-;

[Image: Lythrilux.gif]
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Offline Tutashkhia
01-10-2015, 10:47 AM, (This post was last modified: 01-10-2015, 12:53 PM by Tutashkhia.)
#29
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Grew alley great.

Edit: Then thanks to Aerelm too.

[Image: TutashkiaProgress3_zpsa428aa57.png]

Tutashkhia Reports

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Offline Alley
01-10-2015, 10:54 AM,
#30
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Joined: Jun 2009

aerelm took care of it. if you want details, ask him.

Laz Wrote: Alley was right.
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