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POB attacks

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POB attacks
Offline Wesker
03-28-2016, 05:30 PM,
#21
Level 99 Boss
Posts: 5,294
Threads: 457
Joined: Nov 2014

Oh 8 hours prior.

Looooooooooooooool

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
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Offline St.Denis
03-28-2016, 05:38 PM,
#22
Member
Posts: 100,600
Threads: 1,347
Joined: Dec 2011

'Laura C. Wrote:If something from above mentioned won´t be implemented immediatelly, you just opened window for example for for placing full hostile POB with weapon platform(s) in front of planet´s docking ring (or next to important station, for example ore selling point) which will be killing all undocking ships for several hours because lawfuls can only sit and watch for at least eight hours (assuming the base will be discovered and reported shortly after it´s deployed, what will not be always the case and thus slaughter can last even longer). Because builders don´t have to bother with shield construction as they know that base can´t be attacked in this time.

Can I point you to the change in wording:

Core One
- Players are not required to role play prior to building a Core 1 base, but any building or any attack must make inRP sense.
- Players are required to post a notice in the Attack Declaration thread, 8 hours prior to attacking a Core 1 base.
- Name, location and IFF of bases are permanent


The highlighted part is important. If we feel that the Base is ooRP we will remove it ourselves.

'I would like to be half as clever as some people like to believe they are'
Life is full of disappointments, it is how we handle them that helps to define us, as a person
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Offline Black Widow
03-28-2016, 05:47 PM,
#23
Totally no longer on probation
Posts: 2,351
Threads: 230
Joined: Jun 2008

(03-28-2016, 03:43 PM)Snak3 Wrote: 8 hours is more than enough to build shield fpr Core 1 POB and fully supply it to last overnight.

Better bring a fleet with you then Tongue
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Offline Lythrilux
03-28-2016, 05:48 PM, (This post was last modified: 03-28-2016, 05:51 PM by Lythrilux.)
#24
Edgy Worlds
Posts: 10,343
Threads: 736
Joined: Jan 2013

(03-28-2016, 05:38 PM)St.Denis Wrote: Core One
- Players are not required to role play prior to building a Core 1 base, but any building or any attack must make inRP sense.

This actually really raises some important questions. What defines an attack or construction making 'inRP sense'?

What would someone making a POB in Iota clarify as? The system is the Nomad home system, and realistcally building a POB there would be extremely difficult. Probably impossible. Would someone be barred from upgrading a POB there?

And the POBs that exist in systems like Mu, Rho, Alpha or Gamma. Core/Order/OC/Sairs would be able to construct more installations in their own home systems with ease, but attacking forces would find it impossible to be able to sucessfully blow up an installation there. Would an attack be allowed, or would it be halted because it doesn't make inRP sense for a faction to exert so much effort and resources into destroying a hostile installation in the heart of enemy territory?

tl;dr would building or destroying POBs in the heart/thick of enemy territory make sense?

[Image: Lythrilux.gif]
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Offline Laura C.
03-28-2016, 05:50 PM, (This post was last modified: 03-28-2016, 05:54 PM by Laura C..)
#25
Member
Posts: 1,445
Threads: 51
Joined: Dec 2011

(03-28-2016, 05:38 PM)St.Denis Wrote:
'Laura C. Wrote:If something from above mentioned won´t be implemented immediatelly, you just opened window for example for for placing full hostile POB with weapon platform(s) in front of planet´s docking ring (or next to important station, for example ore selling point) which will be killing all undocking ships for several hours because lawfuls can only sit and watch for at least eight hours (assuming the base will be discovered and reported shortly after it´s deployed, what will not be always the case and thus slaughter can last even longer). Because builders don´t have to bother with shield construction as they know that base can´t be attacked in this time.

Can I point you to the change in wording:

Core One
- Players are not required to role play prior to building a Core 1 base, but any building or any attack must make inRP sense.
- Players are required to post a notice in the Attack Declaration thread, 8 hours prior to attacking a Core 1 base.
- Name, location and IFF of bases are permanent


The highlighted part is important. If we feel that the Base is ooRP we will remove it ourselves.
I don´t consider this as sufficient. First, good luck with decisions about what is and what isn´t building which makes sense inRP, that is way more difficult level than decisions about sieges. You are risking the adminteam´s decisions will be viewed as totally arbitrary. Maybe you can justify removal of bases on orbit of planets and near stations. But how about near jumpgates or at crossroads of trade lanes where are no stations which guard it? I would like to remind you certain officially by devteam acknowledged event when jump gate was partially dismantled and parts stolen without anyone noticing it inRP. I can easily make some similar RP cover for hostile POB deployment and then we can argue all day if it is possible inRP to deploy hostile base there or not.

Second problem - admins can´t be reached 24/7. It can take several hours before you will be able to remove problematic base. During that time, it can do a lof of harm. Just imagine full hostile base in the Pennsylvania on the newbie killing spree for example.

On a ragebreak. Or ragequit. Time will tell.
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Offline Xenon
03-28-2016, 05:57 PM,
#26
Member
Posts: 2,331
Threads: 190
Joined: Feb 2016

(03-28-2016, 02:25 PM)Tunicle Wrote: Subsequent to the previous attacking Core 1 POB announcement please now note further changes regarding time interval prior to attack and the duration of how long a declaration remains active.

A Core 1 POB attack must have an attack declaration post at least 8 hours prior to an attack.
A Core 2 or above POB attack must have an attack declaration post at least 24 hours prior to an attack.

Attack declaration posts are valid for two weeks after posting.

Excellent Decision .... Finally some protection against core (1) attackers spree who deliver no RP at all.

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Offline St.Denis
03-28-2016, 05:57 PM,
#27
Member
Posts: 100,600
Threads: 1,347
Joined: Dec 2011

(03-28-2016, 05:48 PM)Lythrilux Wrote: This actually really raises some important questions. What defines an attack or construction making 'inRP sense'?

What would someone making a POB in Iota clarify as? The system is the Nomad home system, and realistcally building a POB there would be extremely difficult. Probably impossible. Would someone be barred from upgrading a POB there?

And the POBs that exist in systems like Mu, Rho, Alpha or Gamma. Core/Order/OC/Sairs would be able to construct more installations in their own home systems with ease, but attacking forces would find it impossible to be able to sucessfully blow up an installation there. Would an attack be allowed, or would it be halted because it doesn't make inRP sense for a faction to exert so much effort and resources into destroying a hostile installation in the heart of enemy territory?

In the case of a Unlawful Faction building a Base outside of a Lawful Planet, that would be deemed ooRP.

Corsairs building a Base in their main System would be inRP. An enemy finding it and wanting to destroy it would also be inRP but RP would be expected (ie the Base has been found etc. etc.)

We don't expect, as has probably been the case before: "Oh! look a Core 1 Base, lets destroy it because we can.

'I would like to be half as clever as some people like to believe they are'
Life is full of disappointments, it is how we handle them that helps to define us, as a person
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Offline Lythrilux
03-28-2016, 06:01 PM,
#28
Edgy Worlds
Posts: 10,343
Threads: 736
Joined: Jan 2013

(03-28-2016, 05:57 PM)St.Denis Wrote:
(03-28-2016, 05:48 PM)Lythrilux Wrote: This actually really raises some important questions. What defines an attack or construction making 'inRP sense'?

What would someone making a POB in Iota clarify as? The system is the Nomad home system, and realistcally building a POB there would be extremely difficult. Probably impossible. Would someone be barred from upgrading a POB there?

And the POBs that exist in systems like Mu, Rho, Alpha or Gamma. Core/Order/OC/Sairs would be able to construct more installations in their own home systems with ease, but attacking forces would find it impossible to be able to sucessfully blow up an installation there. Would an attack be allowed, or would it be halted because it doesn't make inRP sense for a faction to exert so much effort and resources into destroying a hostile installation in the heart of enemy territory?

In the case of a Unlawful Faction building a Base outside of a Lawful Planet, that would be deemed ooRP.

Corsairs building a Base in their main System would be inRP. An enemy finding it and wanting to destroy it would also be inRP but RP would be expected (ie the Base has been found etc. etc.)

We don't expect, as has probably been the case before: "Oh! look a Core 1 Base, lets destroy it because we can.

What if the base is right next to another lawful installation, such as a Planet?

And what if a lawful builds an installation in unlawful territory? what if it's next to something like a Planet, or another installation?

[Image: Lythrilux.gif]
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Offline Moberg
03-28-2016, 06:06 PM,
#29
Member
Posts: 836
Threads: 45
Joined: Jul 2012

Quote:Players are not required to role play prior to building a Core 1 base, but any building or any attack must make inRP sense.

More explanation on this would be nice.
If I were to build a POB, say, in New Berlin orbit, a guard system or otherwise extremely well-protected area, would it count as ooRP to siege it with a faction hostile to the protectors of that area? I mean in roleplay, factions that wouldn't even be able to safely get there, much less assault a base would also then not be allowed to siege a POB, as that wouldn't make inRP sense then, wouldn't it?
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Offline St.Denis
03-28-2016, 06:06 PM,
#30
Member
Posts: 100,600
Threads: 1,347
Joined: Dec 2011

(03-28-2016, 05:50 PM)Laura C. Wrote: I don´t consider this as sufficient. First, good luck with decisions about what is and what isn´t building which makes sense inRP, that is way more difficult level than decisions about sieges. You are risking the adminteam´s decisions will be viewed as totally arbitrary. Maybe you can justify removal of bases on orbit of planets and near stations. But how about near jumpgates or at crossroads of trade lanes where are no stations which guard it? I would like to remind you certain officially by devteam acknowledged event when jump gate was partially dismantled and parts stolen without anyone noticing it inRP. I can easily make some similar RP cover for hostile POB deployment and then we can argue all day if it is possible inRP to deploy hostile base there or not.

Second problem - admins can´t be reached 24/7. It can take several hours before you will be able to remove problematic base. During that time, it can do a lof of harm. Just imagine full hostile base in the Pennsylvania on the newbie killing spree for example.

We are trying to to be as fair as possible. We cannot cover every eventuality.

The above examples have already been achievable. In the Case of parts of a Disabled Jump Gate being removed, it would involve Ships sneaking in and removing parts over time. It would easier to 'sneak' a Ship to the Jump Gate, to remove parts, than build a fully functional Enemy Base in areas that are patrolled by Lawfuls.

'I would like to be half as clever as some people like to believe they are'
Life is full of disappointments, it is how we handle them that helps to define us, as a person
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