' Wrote:You could always do it based on in-game distances. Manhatten has a diameter of about 9k (which, considering the size of a fighter makes sense to mean 9 kilometers).
To work out the surface area we need to use this little formula: 4x3.14xr^2, which for manhatten is 4x3.14x4.5^2
meaning the surface are of Manhatten is 254.34 square kilometeres. Tiny, right?
Now we assume the planet has the same land:water ratio as earth (70% water) meaning 178.038 square kilometers is water and 76.302 square kilometers is land. And that is pretty small, the town I live in is 60 square kilometers and has a population of around 1 million. Then again, its around the same size as Singapore, which has 4.5~ million.
If we use Adamantines' example of population density, we get around 190755 people on planet manhatten, or we can go by the infocards and work backwards, meaning there would be a population density of 2,883,279.599 on Manhatten.
Considering how built-up Manhatten seems, I wouldn't say that's entirely unfeesable. It's possible we pilots only see the top layer of manhatten where the landing pads, bar and dealers are located, and there are several layers of suburbs and slums lying underneath that.
If I had a facepalm picture, I'd post it right now. You do realize that an object 9km in diameter does not have enough gravitational force to hold onto an atmosphere, right? Celestial bodies 9km in diameter are commonly referred to as asteroids. They are not planets. Not even planetoids, in fact. Don't bother trying to work by the ingame scale. If you did, then stars would be too small for nuclear fusion to occur, systems would be smaller than most countries, and the Sirius sector itself is probably smaller than Canada.
Note that the Outcasts have a very low birth rate and that in modern Earth, countries with a lack of food, or in poverty, tend to have higher birth rates than first world nations.
' Wrote:Note that the Outcasts have a very low birth rate and that in modern Earth, countries with a lack of food, or in poverty, tend to have higher birth rates than first world nations.
I can imagine Corsairs having a high birth rate.
Corsairs are, I believe, stated in ingame rumours to have double the number of pilots that the Outcasts do. The Corsairs don't rely solely on Crete's pitiful farmland, but on a combination of that, Zoner food grown in biodomes, food smuggled in from the colonies, and food plundered from corporate cargo vessels.
If you want to change the scale, make all ships and stations etc 4x smaller or more. Leave the planets etc as is. Solves a hell of a lot of problems in terms of scaling things PLUS it would give people a chance to rescale capital ships to be well..big:P
' Wrote:If you want to change the scale, make all ships and stations etc 4x smaller or more. Leave the planets etc as is. Solves a hell of a lot of problems in terms of scaling things PLUS it would give people a chance to rescale capital ships to be well..big:P
Still absurdly out of scale, unless we're talking some huuuuuuge stations and ships here.
My policy is to assume that habitable planets are reasonably sized, because anything else is retarded. The Ships, and stations are scaled to people, the planets, stars, and systems are not. I'm ignoring any arguments to the contrary, unless they are incredibly persuasive, well thought out, and don't change the laws of physics or imply worldbending technology.
I also assume that the United States has a population of above 300 million, with lots of empty space, so the entire planet being suburbs doesn't really work either.
I assume the planets have the same landmasses that I see on them in the game..makes sense, yes?
Also, stations are rather large. Very large. How many people can live in a skyrise apartment building? One say, the size of the trade towers? (honestly have no idea, real question)
Sooo..
Growth for Malta around 4% for the first hundred years, then dropping to .5% once the cardi starts sinking in?
Growth for everyone else around 5-6%, for the first hundred years of colony baby booming?
Then 2%, and factoring in population caps for Malta and Crete, ignoring caps for the other worlds on an assumption of space travel as a growth outlet.
' Wrote:With the current rate of population expansion on Earth, it's not hard to believe that in 800 years a bunch of colonies with postmodern technology could expand from thousands to billions or possibly trillions. It was only a couple years ago that the living population of Earth exceeded the dead population of Earth.
Wrong, it's more then 800 years, think about it. It would have to be atleast 1,000 years in the feature, figuring it would take atleast 200 years from 2003 (when the game was created) to develop futuristic ships, and other technology as such. BUT, then again only a small portion of people survived in the sleepers, so scratch everything i just said...
' Wrote:Wrong, it's more then 800 years, think about it. It would have to be atleast 1,000 years in the feature, figuring it would take atleast 200 years from 2003 (when the game was created) to develop futuristic ships, and other technology as such. BUT, then again only a small portion of people survived in the sleepers, so scratch everything i just said...
Ah, it's 816 years since the colony ships landed. In terms of actual date... ah... probably around 3200-3800 A.D., I'd guess.