(07-28-2017, 07:10 PM)Sombra Hookier Wrote: To be honest, I wouldn't even try to explain inRP why ships stand out of the fight. It's highly contradicting what would make sense, but this is a game, even when it is a roleplay server. Throw in engagement lines, have a well-balanced pew, when the fight is done, return to roleplay-behavior. I mean, nothing is more annoying than people RPing during a fight.
(07-30-2017, 09:13 PM)Sombra Hookier Wrote: The thread is about how to explain it inRP, not the attitude.
>Agree with you
>Get disagreed with for agreeing with you
Depends on the dynamic too I guess. In situations where it's two opposing groups in a region, they might end up on the same side sometime in the future, so there can be more justification to be more measured about engagements. For example, RHA fights a lone RM and they eventually let him leave. That pilot then has a change of heart and defects to RHA. Maybe he always had doubts and his encounter with RHA finally swayed him - things like that happened surprisingly frequently. For other dynamics it can be a lot more difficult, if the attitude is there maybe you can find a way, but in some situations it may not be possible to always justify a fair fight.
That's a nice way to do it. I usually don't kill Bretonian transports on my Valor because they are civilians and will soon become my king's subjects, and I will be supposed to defend them.
The Corsairs and the Outcasts, who hate each other to the bones, seem like a hard example, but I think I've got this one worked out. They are like the Americans and the Russians, like the Nazis and the Jews. A Corsair will want to show that he's better than an Outcast in every way, and that Corsair ships are infinitely better designed, thus the best way to do it is a 1 v 1 square-off. Ship on ship, crew on crew, no matter the size, as long as it's equal.
PS: But what about, say, the GRN and the BAF? Their goal is to neutralize each other with as few losses as possible. There is no other goal.
Like always when it comes to fights and fairness it's subjective and contextual. If for example a bounty hunter charges nine unlawfuls and expects them to needlessly throw themselves one by one into their guns and get outskilled by a much better player just to satisfy some insignificant ego and duel mentality then honestly they brought a gank on themselves.
Fair fights can be fun, but not every fight is going to be fair and you honestly shouldn't expect them to be outside of conn or organized events. That's just silly, because if you're stupid enough to charge a giant line of red ships looking for a fight you're going to get shot. Plain and simple.
(07-28-2017, 07:31 PM)Jayce Wrote: Winning is fun. I play for fun.
Therefore, I play to win.
You forget this is not a competetive game. With this attitude, you'll be playing alone on this server in the future.
Agreed. Getting killed again and again is not fun, yet we speak about motivation. There will be someone better than you - but the skill gap is way too big to make encounters really pleasant. Especially in a group fight. We are on the verge of tea-bagging after kill mentality. I'm not the best PVP out there, but I've trained for over a year at Conn and in-game without much improvements in aspect of snubs, despite trying really hard. I just die slower, that's all about it.