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So much for Aux being the only covert space tech librarians, but why the whole guardians of humanity scheme? Seems much less believable for a Zoner based group, yes I know it's supposed to be covert but Zoners being organised, not to mention saying that you're already ''built up'' will make the faction only more humorous - it's usually better to start from ground and build up rather than claim something that has no substance to really back it up. It's not exactly like the Star Cabal from Star Wars or anything.
Well, although I commented on Sombra's post before reading it all, I'd like to chime in with a probably not too common viewpoint:
I just came back to the mod, one month or two in fact, and it just feels like so many people are trying to do the exact same thing over several different angles. Be it intelligence gathering, infectees discovering or undercover ops it is starting to feel stale. I could name several groups that cover those niches, but I'm sure by now you've seen them all and I'm not here to harshly criticize others.
All I am saying is... Not sure if this is just a trend, but it is starting to feel like general RP is moving through either too restrictive or too shady ways, and this idea seems to hammer the same nerve again.
For the other points - cats, 200 years, Zoner ID - I'm sure there are others far more experienced and up-to-par on the lore than I am.
I've spent a good portion of the last hour and a half trying to wrap my head around this concept. I'm a slave to the fact that I don't like not understanding a concept that's trying to make itself clear. So before I continue, I will appreciate the quality of the writing, presentation wise all the bells and whistles are fine, they chime and blow and all that, feels very @Corile inspired.
Moving on. There's a lot of points this faction raises about the lore, for one, I just generally don't like the fact that new factions these days don't seem to want to start out with a minimalist approach and then grow from there. They just all seem to exist for centuries and have an even playing field with other factions that have had to develop this. In several aspects, that can feel kind of cheap. At least I personally try to restrict what either my characters or faction is capable of.
Echoing what other people have said, I really feel like this concept of super secret countering of Nomads has been done and played out to the point where it's just not fun for both the players who do the countering and the actual people behind the nomads. I feel like you do have a nice concept here, the vibes of secrecy and being illusive are all nice when it's all said and done, but it's just more pleasant if you work up to that stage and don't drop yourself on that pedestal for no reason other than being there for the sake of it.
It's also worth noting that your identification causes a whole host of discrepancies between the apparent goals of your faction and the goals of the ID behind you. At the end of this though, it does feel like you've done one service, which is assert the fact that the mod needs to make it abundantly clear on the exact status of what is and isn't canon, rather than having us watch half the community disagree with the other half whenever these loopholes arise in faction lore or elsewhere.
(06-02-2018, 02:00 PM)Nodoka Hanamura Wrote: >The Extended Intro is canon
When did this change happen?
It was made canon, then uncanon, then canon again. The end decision to make it canon was so that no one could use it as grounds for RP. Things like "my character came from sol after escaping the coalition" or "the coalition fleet from sol has arrived to destroy the alliance at last" are prevented from existing by this.
(06-02-2018, 02:00 PM)Nodoka Hanamura Wrote: Also, should I bring out the list of reasons why the extended intro makes no sense?
Trust me, I tried. I argued about it for days providing as much lore as I could for it. Ultimately it doesn't matter, but it does bring in so many breaches in lore. We got to work with what were given, and sadly this is the hand we've been dealt.
(06-02-2018, 02:12 PM)Lythrilux Wrote: It's a backbone of the Discovery Nomad lore.
Also a lot of the Nomad lore concerning Sol was retconned and no longer exists. If I understood things correctly from when I asked, it was some "other" Nomads that destroyed Sol since the Sirius Nomads hadn't awoken until near time of Vanilla which was 800+ years after. If the situation has changed (again), would a dev please correct me? That way I can at least change some of the lore I am writing to incorporate it.
(06-02-2018, 02:37 PM)Laz Wrote: If I understood things correctly from when I asked, it was some "other" Nomads that destroyed Sol since the Sirius Nomads hadn't awoken until near time of Vanilla which was 800+ years after.
I thought that was still under debate. In my personal headcanon, I like to think that they're the same Nomads as the ones in Freelancer, albeit displaced through time and space because of the Dyson Sphere and Hypergate being sabotaged by Trent & Co. They would have jumped in right after the Sleeper ships had left, and since the Coalition/Alliance looked so similar to the humans who had just beaten them, they attacked them (when the Suncrusher appears, it jumps in, rather than uncloaks).
(06-02-2018, 02:46 PM)Lythrilux Wrote: albeit displaced through time and space because of the Dyson Sphere and Hypergate being sabotaged by Trent & Co.
Not to drag this further off topic, but the Vagrants lore might argue with this idea. Also if the Nomads had a suncrusher during the Nomad War, they wouldn't have lost.
(06-02-2018, 02:37 PM)Laz Wrote: Things like "my character came from sol after escaping the coalition" or "the coalition fleet from sol has arrived to destroy the alliance at last" are prevented from existing by this.
And yet it didn't stop the nodo from existing :3c
But yeah - back on topic, I have to side with Sombs and Lyth - It's been done before and done better.
(06-02-2018, 02:46 PM)Lythrilux Wrote: albeit displaced through time and space because of the Dyson Sphere and Hypergate being sabotaged by Trent & Co.
Not to drag this further off topic, but the Vagrants lore might argue with this idea. Also if the Nomads had a suncrusher during the Nomad War, they wouldn't have lost.
Yeah, the Vagrants lore probably does disagree with the idea. Although I disagree the Suncrusher would have made the difference. The Nomads lost because at their heart they were vulnerable and overconfident, not because of technology.