Posts: 2,943
Threads: 178
Joined: Nov 2009
Staff roles: Systems Developer
The POBs with no shield? All it takes is 1 guy to siege those down. I'm talking about sieging properly defended Core2+ POBs, for which you need at least 6 battleships. I don't think 6 dragon battleships exist on the server.
Posts: 2,943
Threads: 178
Joined: Nov 2009
Staff roles: Systems Developer
It absolutely is. HF was added a month ago, Outcast ID is the way it is for years. Togo is a light battleship on the least popular ID in the game that has battleships. Two of the biggest issues that no one will overcome just to siege a base. You think someone's gonna organize a siege by buying everyone 10+ Togos just for that 1 instance? Be realistic, it's why Outcasts always should've had Kepler and Galileo in terms of potential POB sieges.
(07-19-2018, 06:49 PM)Antonio Wrote: It absolutely is. HF was added a month ago, Outcast ID is the way it is for years. Togo is a light battleship on the least popular ID in the game that has battleships. Two of the biggest issues that no one will overcome just to siege a base. You think someone's gonna organize a siege by buying everyone 10+ Togos just for that 1 instance? Be realistic, it's why Outcasts always should've had Kepler and Galileo in terms of potential POB sieges.
Sieges shouldn't be organised on the basis of ship types. Granted, we do need more siege mechanics to make it accessible, but at the same time shooting a POB with certain ships just because it's more convenient feels a bit ooRP to me personally.
(07-19-2018, 06:46 PM)Lythrilux Wrote: I don't think that's a valid enough critique to dismiss the possibility of numbers of BD or HF responding to a justified call to blow up a POB.
Does HF even have enough cap players? Apart from ancient SRPs from the Devonian era that still uses pre-imgur image hosting in their RPs? Can indies fly Arbiters now?
THE SYNDIC LEAGUES
(A co-operative of Rheinland's Shipping Unions, retired from a life of piracy.)