' Wrote:I agree with this idea. It makes no sense they designed it but currently dont have acces to it.
So do I.
' Wrote:of course i can only speak for the times when i m online AND on the Jinx char. - but i never really had trouble making it clear that the zoners mean business when it was about enforcing the NFZ.
well, and i don t see a problem to upgrade to a fearless if a conference doesn t cut the mustard.
You are in a Juggernaut?
Cost.
' Wrote:Well, can we get one with 6 turrets and no mines then? because the conference really doesent match up to most enemys we face, and the mines half the time come back to bite you in the backside (litteraly)
This is a decent suggestion which does not make the GB a "wtfpwn" machine, but at least decent.
' Wrote:quite easy - it has 400.000 energe ( small core ) - you can equip 1 pulse turret, 1 missile turret and 2 razor turrets, 2 screamer mines.
2 screamer mines can do 50.000 shield dam and cost you no energy to drop ( at least nothing you notice ) -
A CD pwns you if you even try to use mines.
' Wrote:Well, you can still ask the Order to give you some. It's not as if it was impossible, people did get some via Diplomatic Matters.
EDIT: Even simpler. Try to make a deal with the Order so all Zoners have free access to the Hathor.
They paid an extra 50 million per ship. (That is more than 1.5 times the cost extra.)
nope - usually (not always of course) i m hanging around in either a conference ( what a nice coincident ) - or a fighter, depending on my mood ( i change ships quite often ) - mind you, i never had to actually "fight" anyone - so i could have hung around in a starflier with justice mk 1 and a bubble gun if i d liked to.
a CD doesn t do very much to a mine spamming GB, especially when you drop them where the other one cannot fire - ( only works on the really slow GB of course )
reasons for it NOT to have the intended cargospace ( i aimed for 1000 cargo as a matter of fact ) :
the fearless is meant to be a supply ship, too. - and its considerably larger. - so we decided that it would be strange when the conference had more cargo than the fearless, hence the lower cargo. - you might say "so why not boasting up the fearless cargo then?" - cause it would then be used for trading ( serious trading ) - while being totally immune to anything but large and coordinated attacks being a destroyer class vessel.
i know - such explanations are unsatisfactory - but this was the line of thoughts that made us give it a lower cargo.
in the process of the developement, mjolnir then left me the choice between a lot more cargo ( anyway ) but a lot less agility on the GB - or to keep the highest agility of all gunboats in the entire game with only slightly more cargo.
and i decided for more agility - cause for me, it was the better deal. - the concept was more that of the eagle. - large size, but rather quick. its goal is to escape, not to fight.
about the list of gunboats.... - the BHG GS has 6 turrets, but 4 only 4 fire forwards - so the only difference is that the zoner GB fires 4 forwards and 4 backwards, while the BHG GS can fire 6 backwards - which isn t the usual view of a pilot of these vessels.
anyway - if everyone ( especially non zoners though, cause i daresay, zoners would always vote for more power - its human nature to vote for more power if it affects oneself... ) agree that the conference just needs 2 more turrets.... its just a second work. - all i need to do it to activate 2 more in the shiparch - and if we want 4 more turrets its 2 seconds, cause i just need to add another line. ( if we want more than 8 - i d have to add hardpoints which would be a minute work )
' Wrote:anyway - if everyone ( especially non zoners though, cause i daresay, zoners would always vote for more power - its human nature to vote for more power if it affects oneself... ) agree that the conference just needs 2 more turrets.... its just a second work. - all i need to do it to activate 2 more in the shiparch - and if we want 4 more turrets its 2 seconds, cause i just need to add another line. ( if we want more than 8 - i d have to add hardpoints which would be a minute work )
I would say two more turrets. There is no need for us to absolutely devastate, despite the fact the enemies we usually face have overpowered equipment, and it would keep everyone happy. (That is, the Zoners that now have a chance, the people that usually fight us because they can still kill us and the whiners who keep complaining that Zoners have too PVP-based ships and general power.)
be aware though - when i add 2 turrets - taking it to a "default" GB loadout, i will also reduce its cargo to the default size ( don t think i need to reduce the agility though - its rather large to compensate for that )
however... it is the largest gunboat with the smallest powercore designed for 4 turrets. if it had 6 - it might need a medium ( 500.000 ) powercore - which meant a serious increase of firepower ( for example the ability to fire dual missiles )
i daresay - such balance changes can not be done in a minor update - but only for 4.86 - when we got time to do serious balancing tests again. i am not sure if its really such a good thing ( maybe i m a bit consrevative in these matters ) - or if its not easier to scrape a more permanent deal for the hathor - at least for the CoZ members or the ZRT, i dunno. - problem is, i really never felt the need for a heavier gunboat myself - and i don t really do much pvp or are forced into much - i hardly got experience with the GB, except for sparring / balancing duels ( which are of course different to "real" pvp, cause although one wants to win in a balancing fight, one doesn t want to win as much as in a real pvp )
As n00bl3t pointed out the mines on the vessel are generally more of a liability in most kinds of combat. Especially against bombers. I've fought many Junkers flying this ship and, most generally, it involves at least one sequence of hilarity where the pilot flies in desperate circles nuke mining himself into oblivion while I calmly CD him, waiting for the next SNAC shot.
I personally feel that the Zoners could employ Explorers should they require something with a little more firepower, not that there is a lack of Zoners already flying the Order Gunboat, but Mal's point to the Conference's specs not being up to pay is dead on in my humble estimation. The thing needs more cargo if it's going to pass itself off as useful, let alone its intended role. The Rogue gunboat is many times deadlier and barely take a comparable hit.
yes - the cargo... as you see, ( and since you can read the dev board, too.... err.. can you? i forgot who s on that board anyway ) - the reasons for NOT having 1k cargo are rather mundane. - if we just break the chain of logic and give it more cargo than the fearless despite its smaller size - fine by me.
imo - having 1k cargo would suit its role - and would still not make it a powertrading vessel.
I'd much rather a boost to 1k cargo than any changes to its weapon systems. It can easily handle itself with 3 razors, 1 missile/pulse or 4 gunboat turrets.
in that case - all we need to do is convince mjolnir that its beneficial - once he s back from vacation. - since he is the balance medium and has all the stings in his hands..
hmm i really dont get all the zoners screaming for more firepower and fighting enemys, in over a year playing on three zoner characters i only was involved into fights two times. once i had to shoot down a nomad trial character in his lf who kept buzzing around the freeport killing zoner npcs and another i got instashot upon by a keeper cruiser undocking from the freeport where i needed to redock my talon very fast. other than that never needed any firepower to solve a situation regardless if im in the juggy or the talon or even the whale. most people listen to you if you just try hard enough to convince them to obey the nfz.
so my preference in case of the conference would also go into the direction of more cargo space instead of more turrets and power. in just makes more sense in rp too that the zoners would built a heavily armored and agile supply ship with loads of space instead of going for heavy firepower.