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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Connecticut Jump Hole

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Connecticut Jump Hole
Offline Robert.Fitzgerald
09-01-2009, 07:23 AM,
#21
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New York, 15k above the sun.

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Offline reavengitair
09-01-2009, 08:30 AM,
#22
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Posts: 3,399
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Joined: Dec 2008

i still don't get why not penn...

Is there even an argument against putting it there?
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Offline Varyag
09-01-2009, 09:41 AM,
#23
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Posts: 1,336
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Joined: Dec 2007

Meh, it is actually in a alright spot. If it had to be moved, i would say behind the field just outside of bush. The clump or garbage there would shield you pretty good going in there.

But I think it is in a ok spot. I don't have any issue at all getting there as my outcast.

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"I looked up and all I saw was green death"
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Offline joshua_cox
09-01-2009, 11:51 AM,
#24
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Posts: 134
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Joined: May 2009

Sorry, but I was just wondering if the one in New York is the ONLY one that leads to Connecticut? Mainly because that would be a really bad thing for Rheinlanders, Nomads, the Order etc

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Offline reavengitair
09-01-2009, 11:54 AM,
#25
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Posts: 3,399
Threads: 108
Joined: Dec 2008

IDEA

/move to conn

/move back

:D
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Offline Alex.
09-01-2009, 11:58 AM,
#26
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Posts: 3,789
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' Wrote:IDEA

/move to conn

/move back

:D
Please keep to the topic, this is not the main server we're talking about - it's the mod - but it is still a good idea.

Somewhere neutral. . .
An independant world would do - Cortez, Magellan, Hudson, etc.
OR we could move it to Alpha, and pewpew any Corsairs that want to go to Connecticut :crazy:. . .
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Offline Andrew_Bonesovich
09-01-2009, 12:08 PM,
#27
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Posts: 412
Threads: 11
Joined: Dec 2008

Actually, making it unaccessible by ordinary means (like Bastille for example) and making a command that beams you there isnt a bad idea. Only thing that would be problematic is leaving the system.

Since there would be no jump holes, you would have to get out by command again. If it would move you always to the same location, it could be abused by traders. It would need to be able to "remember" the location you beamed yourself from, and return you there.

Cannon's input would be appreciated in the command thing

A criminal always returns to the crime scene.
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Offline Birdtalon
09-01-2009, 12:12 PM,
#28
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Posts: 2,053
Threads: 93
Joined: Apr 2009

Move it to "Unknown"

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Offline reavengitair
09-01-2009, 12:28 PM,
#29
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Posts: 3,399
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Quote:Move it to "Unknown"

*facepalm*

Well for starters, I believe a /conn and /move back would be nice!
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Offline Thurgret
09-01-2009, 01:01 PM,
#30
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Posts: 536
Threads: 13
Joined: Jun 2009

Not a bad idea. But to prevent it becoming an F1 like thing, if it was implemented, it should, IMO, only be possible while docked on a base.

... oh, and it should also autosell everything in a person's cargo hold, included unmounted bits and pieces. That would prevent abuse of the system with two players meeting up to pass things on (e.g. some guy beaming in from Graves with 5k gold and another beaming in from that place in Kusari which buys gold).

As for the original topic... the West Point - Norfolk lane would be a better choice. It's quieter, for a start.
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