• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 … 37 38 39 40 41 … 55 Next »
/summon Cannon. Player /beam command

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): « Previous 1 2 3
/summon Cannon. Player /beam command
Offline Kazinsal
09-29-2009, 02:39 AM,
#21
Wizard
Posts: 4,541
Threads: 230
Joined: Sep 2009

Dooooo eeeeet....

Please.

I'm too lazy to do all the shiz needed to make, say, a RM d00d.

Retired, permanently.
Reply  
Offline Cris
09-29-2009, 05:23 PM,
#22
Member
Posts: 1,103
Threads: 49
Joined: May 2009

give the power to the angels, new players dont even know of game commands, you see them spamming penn's system chat, and it will take them more than 10 minutes to get to know about them, unless they are lucky enough to see the programmed message and manage to type /? and then manage to read throught the whole command list and again, manage to think about how /beam or whatever word would work.

Instead, angels could do the favor

Join DHC today! Click >>here!<<

[Image: 11841570.png]
Reply  
Offline Weedalot
09-29-2009, 05:26 PM,
#23
Member
Posts: 2,364
Threads: 38
Joined: Oct 2008

' Wrote:give the power to the angels, new players dont even know of game commands, you see them spamming penn's system chat, and it will take them more than 10 minutes to get to know about them, unless they are lucky enough to see the programmed message and manage to type /? and then manage to read throught the whole command list and again, manage to think about how /beam or whatever word would work.

Instead, angels could do the favor
such a command will only serve new chars made by players who know a thing or two.. to ease the setup (which is not bad at all)

to help the new comers to chose where to go best thing to do is a starter system with 5 one way holes. one to each house.. maybe more if you want corsairs and outcast worlds

♠ Because we can ♠
  Reply  
Offline Mickk
09-29-2009, 05:31 PM,
#24
Member
Posts: 1,445
Threads: 78
Joined: Dec 2006

' Wrote:such a command will only serve new chars made by players who know a thing or two.. to ease the setup (which is not bad at all)

to help the new comers to chose where to go best thing to do is a starter system with 5 one way holes. one to each house.. maybe more if you want corsairs and outcast worlds

Now this is an idea. There is already a one-way jumpgate in the mod, so this is definately do-able.

The new 'house holes' could be set in Penny's in an out of the way area, so that new people won't know about them right off.

The new people could then be directed to the Forum and hopefully they would read the rules and find out about them.

Mickk: One orginal, 4 clones. Telp..teleh....mind comu...comi..come...talking ability.
A possibly very ordinary signature coming soon.
Lost your FL ID? Have NOT reinstalled your OS? Click here!
  Reply  
Guest
09-29-2009, 05:34 PM,
#25
Unregistered
 

Alright then, but how will Angels enter that system to prevent traders from using those holes?
Reply  
Offline Weedalot
09-29-2009, 05:37 PM, (This post was last modified: 09-29-2009, 05:38 PM by Weedalot.)
#26
Member
Posts: 2,364
Threads: 38
Joined: Oct 2008

I will make it clearer. You press "Create New Char" And type in a name and "Enter"

You undock from a base and you see Holes, 5-7 (as many as decided) you jump and you never see that system again.

Each hole leads to different house or where ever. one way ticket

Edit: The only way to avoid abuse of one way holes is to put them in a system which does not have a way in.

♠ Because we can ♠
  Reply  
Offline Sage
09-29-2009, 06:15 PM,
#27
Member
Posts: 32
Threads: 0
Joined: Jun 2008

Cannon has already made a /restart command.
It could be set up with the starter fleas with only a change in where it it is and perhaps a recruit ID instead of civi. Level restriction for use can be set as well on the restart. Set it to 8.
So ok, I want to be an OC. I make my character, i log in, type /restart OC. I get kicked, log back in and poof I'm on Malta in my starter flea.

Yes this can already be done with the plugin that has been made. Just needs set up. The hang up on it may be that "who wants to take the time to set it up?" OR "how will it be abused" OR "Are they just too lazy to fly and set up their ship as they always have?" Dunno really what the hang up is just thoughts *sigh*

Personally I love the restart command. We use it on the USA server for PvP events in Connecticut. Easy way to make sure everyone has exactly what they should have etc. There are talks of using it for Faction restarts as described above, but it is still undecided at this time.

*scrambles away muttering about not posting and just lurking*
  Reply  
Offline FooFighter
09-29-2009, 06:30 PM,
#28
Member
Posts: 726
Threads: 32
Joined: Sep 2007

Great idea, but sadly, I doubt it'll get implemented - things like this have been suggested by quite a few people in the past already, but always either got shot down or just died when nobody responded - out of some ununderstandable - at least to me - reason the starting location *has* to be Pennsylvania, period. It's not like there aren't any counterarguments (I'm sure they are), but instead of saying "no, period" you could say "no, because..." and maybe we could find a solution which is satisfactory to all of us...
Reply  
Offline chovynz
09-30-2009, 12:14 AM,
#29
Member
Posts: 2,023
Threads: 79
Joined: Apr 2008

Igiss either said no (to the Hub idea), or it never happened for some reason.
I actually understood that Penn was going to be a Hub of one way jump holes to the major houses. I was quite surprised to see it "just another" system attached to New York.

--

I like the once off /playerbeam idea.

Sovereign Wrote:Seek fun and you shall find it. Seek stuff to Q_Q about and you'll find that, too. I choose to have fun.
  Reply  
Offline reavengitair
09-30-2009, 12:37 AM,
#30
Member
Posts: 3,399
Threads: 108
Joined: Dec 2008

Although it is not a bad idea, I there are other alternatives. I personally find this one of the ways that could be considered, however, it is not the best. I personally would like some way doing it without a command.
  Reply  
Pages (3): « Previous 1 2 3


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode