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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Petition for Changes

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Poll: Cruiser Primaries: Range increase to 3000~ meters
You do not have permission to vote in this poll.
Agree
57.14%
56 57.14%
Disagree
42.86%
42 42.86%
Total 98 vote(s) 100%
* You voted for this item. [Show Results]

Pages (6): « Previous 1 2 3 4 5 6 Next »
Petition for Changes
Offline Sprolf
10-06-2009, 12:11 AM,
#21
Member
Posts: 3,052
Threads: 48
Joined: Mar 2009

' Wrote:So how about a different approach:

-Give all BC's thrusters (srsly, I dont see why this is a problem for so many, two have them already and there have been no complaints)

-Increase range on the light mortar, cruiser pulse cannon, and cruiser battle razor to 3750m.

-Replace the Order Light Carrier with a model similar in size to the BHG BC, IMG BC, or Liberty BC, and change it's hardpoints to 10 Cruiser Turrets / 2 Battleship Turrets, 450k armor, class 9 shield.

-Increase cruiser solaris turret range so they're somewhat useful.
And TBH, I think all BC's should get the battleship shield like the carrier, but i'm sure nobody will agree with me there.

1] Yes, otherwise they're just targets saying "Shoot me plox"
2] Why not give cruisers a purpose? I'm for it.
3] If people are really that anal about the whole thing, sure.
4] YUS YUS YUS YUS YUS YUS YUS YUS YUS YUS

Shields: I think that battlecruisers should get a beefy shield as well, but their thruster speeds should be rather low.


I really don't see why people are so opposed to making these ships useful.
I flew one for a while, and now I fly the battlecruiser. I've never felt useful in a combat situation.

I tried sniping an ally once in a training session, an Osiris.
"Easy to dodge at this range," they said, "The primaries are slow and the mortars are slower." Guess what?

DEATH: Seker was killed by Osiris
DEATH: Seker was killed by Osiris
DEATH: Seker was killed by Osiris

I might be impotent in fighter combat, but I'm not horrible when it comes to capital ship combat.
Not that bad, anyway.


I make it a habit not to enter combat with my carrier.
I always avoided combat with my cruiser.

  Reply  
Offline Silmathien
10-06-2009, 12:17 AM,
#22
Member
Posts: 426
Threads: 32
Joined: Aug 2009

' Wrote:Add more armor maybe, but less power & turrets, after all it is a Carrier, not a battleship. It is suppose to transport fighters/bombers which in turn would be it's primary offense & defense.

Same here. A Cruiser/Carrier shouldn't be a fighting craft. They carry ships to solve that problem. I see them more as a defensive platform for protecting purpose. Maybe you can add some 'artillery fire' on it, but it should not be a strong attacking ship. I'd prefer to see a higher armor, but lower firepower. So they would need help against BS but can fight more targets at once. A more supportive attitude for Cruisers sounds ok for me.

[Image: 00000044.png]
  Reply  
Offline reavengitair
10-06-2009, 12:20 AM,
#23
Member
Posts: 3,399
Threads: 108
Joined: Dec 2008

The Order Carrier is anti-fighter. For anti-cap, use missiles. I remember pissing off Apocalypse_now with them, so much that he came back and killed me outside freeport. They are still as effective as ever.
  Reply  
Offline Sprolf
10-06-2009, 12:20 AM, (This post was last modified: 10-06-2009, 12:23 AM by Sprolf.)
#24
Member
Posts: 3,052
Threads: 48
Joined: Mar 2009

' Wrote:Same here. A Cruiser/Carrier shouldn't be a fighting craft. They carry ships to solve that problem. I see them more as a defensive platform for protecting purpose. Maybe you can add some 'artillery fire' on it, but it should not be a strong attacking ship. I'd prefer to see a higher armor, but lower firepower. So they would need help against BS but can fight more targets at once. A more supportive attitude for Cruisers sounds ok for me.

Um, yes.. that's not a Cruiser.
Let me point you to a resource to sort this out for you.
Here, this will explain it all. Read it.

---------- READ THREAD BEFORE LOOKING BELOW ----------





QUIZ!

Do Cruisers function in a supportive role? (10pt)
Do Destroyers function in a supportive role? (10pt)


And that should be the in-game distinction between the two.

  Reply  
Offline Apocalypse_Now
10-06-2009, 12:21 AM,
#25
Member
Posts: 94
Threads: 10
Joined: Mar 2009

Cruiser Primaries: Range increase to 3000~ meters
- I agree...

They are less powerful, smaller... They should be given turrets with longer range but not more than 2500 meters (3000 and above is reserved for BS-es after all).


Cruiser LM's, Razors, and Pulses: Range increase to 4500-5000~ meters
- Disagree

Current specification are balanced enough. Cruiser firing LM from 4500 meters? Smaller, agile vessel having that range? I don't think so. With BS it would be almost impossible to shoot at it from that distance and we all know only mortars can do that (missiles are useless), which makes task even more difficult.

Addition of Thrusters to all Battlecruiser-Class Ships
- Agree

Thrusters are necessary for quick response in battle and that's what are destroyers, cruisers and battlecruisers are best for.

As for carriers, I don't think they should have thrusters. Perhaps increase of max impulse speed would be more suitable.

[Image: 45152128.jpg]
KURTZ, WALTER E., Col.
  Reply  
Offline Silmathien
10-06-2009, 12:33 AM,
#26
Member
Posts: 426
Threads: 32
Joined: Aug 2009

' Wrote:Um, yes.. that's not a Cruiser.
Let me point you to a resource to sort this out for you.
Here, this will explain it all. Read it.

---------- READ THREAD BEFORE LOOKING BELOW ----------
QUIZ!

Do Cruisers function in a supportive role? (10pt)
Do Destroyers function in a supportive role? (10pt)
And that should be the in-game distinction between the two.

Your knowledge in such things may surpass mine, but i can't see why they shouldn't be supportive platforms who were able to guard stations or mining outposts. I'd find it odd when station Command would give always the same order to send out little fighter craft, when trouble is coming up. It takes its time until reinforcement arrive. May i ask; what would you do in such a situation to protect the mining field, the transports and eventually depots, who are lying beyond range from stations? The things had to be safe a long time so the 'money keeps flowing'.

[Image: 00000044.png]
  Reply  
Camtheman Of Freelancer4Ever
10-06-2009, 12:35 AM,
#27
Unregistered
 

Ironic part is did you guys know that in 4.82, BC's could mount BS shields and were called Frigates and not Battlecruisers?

I dont know why but Frigate is short and to the point, Its a lot better.
Reply  
Offline Sprolf
10-06-2009, 12:45 AM, (This post was last modified: 10-06-2009, 12:46 AM by Sprolf.)
#28
Member
Posts: 3,052
Threads: 48
Joined: Mar 2009

' Wrote:Ironic part is did you guys know that in 4.82, BC's could mount BS shields and were called Frigates and not Battlecruisers?

I dont know why but Frigate is short and to the point, Its a lot better.

Calling that a Frigate is very silly.



@Thunar:
How much would a capital ship cost to keep repaired, running, and fueled, as opposed to a fighter squadron?
Quite a bit more, a ton more, in fact.

  Reply  
Offline Tenacity
10-06-2009, 03:58 AM, (This post was last modified: 10-06-2009, 04:01 AM by Tenacity.)
#29
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

Quote:after all it is a Carrier

No, it isnt, and that's exactly the problem. Quit using the word "carrier" as an excuse to nerf a ship.

Quote:I also believe that Destroyer class ships should be a little higher in stats than cruisers. A destroyer is a larger grade of ship & should reflect as such.

In freelancer, destroyers are smaller than cruisers, meant to be more agile and have less power.

Quote:As stated above, it wasn't meant to fend off battleships solely.

Right now, cruisers in this mod arent meant to do anything but die - they have no purpose, no specialization, no task, all they are is big targets that lack the defenses of a gunboat or power of a battleship.

Quote:Tenacity, you racist bastard. (not because of this thread)
Don't argue with the changes man. Lighten up, first day of the update and your already popin' polls. Take a deep breathe and focus on the positives you racist bastard. wink.gif

Kiss my backside. I've been asking for these same changes since before 4.85 was even released, and even sensible debate is ignored because of useless comments posted by people like you.

Quote:Shields: I think that battlecruisers should get a beefy shield as well, but their thruster speeds should be rather low.

This I agree to. Right now cruisers have a thruster speed of 140m/s (139, technically, but close enough). I wouldnt mind dropping down to 120 for battlecruisers (like the carrier is currently, due to a bug) in exchange for a battleship shield on them.

Quote:I really don't see why people are so opposed to making these ships useful.

Because everyone on this entire damned server shares the selfish attitude of "If I dont fly it, I think it should suck". That behavior is quite obvious among the bomberwhores and battleshipwhores, just look at them constantly struggling against one another to get the other party nerfed, and subsequently demanding that nothing change with any other ship types.

Quote:Same here. A Cruiser/Carrier shouldn't be a fighting craft. They carry ships to solve that problem.

Are you people really that freaking blind and naive?

Tell me, can I go into the game right now, type a magical command, and launch two dozen fighters out of my ass? No, and despite how many times that functionality has been brought up, it is always turned down.

Remove carriers from the game entirely, replace the models with their respective shipclasses - battlecruisers and battleships - because until that happens, idiots like you will continue to use that one word as an excuse to screw with everyone who flies the ship.

Quote:Your knowledge in such things may surpass mine, but i can't see why they shouldn't be supportive platforms who were able to guard stations or mining outposts. I'd find it odd when station Command would give always the same order to send out little fighter craft, when trouble is coming up. It takes its time until reinforcement arrive. May i ask; what would you do in such a situation to protect the mining field, the transports and eventually depots, who are lying beyond range from stations? The things had to be safe a long time so the 'money keeps flowing'.

Ok, the lack of brain cells in your posts is really starting to grind on my nerves. Shut up, now.

It is quite obvious that you have no clue what you're talking about and that you probably dont fly the ship you're trying to get changed.



This is the problem with Disco balance, all parties trying to make changes to the others when they have never flown the ships, never experienced the effectiveness or ineffectiveness of the topic being discussed. I've flown the order carrier since it was first put into the mod, before that I flew a zoner destroyer for nearly 8 months. When you've got some experience flying the ships, then you can talk, until then keep your nose out of where it doesnt belong.

[Image: Tenacity.gif]
Reply  
Offline akka1000
10-06-2009, 04:23 AM,
#30
Member
Posts: 257
Threads: 12
Joined: Mar 2009

I sorta agree with you tena

BC's should have thrusters, i dont any reason why they shouldn't

The primary turrents need a range increase, just not as big as what you are asking for, 2-2.5 k would be better, a bit more survivability vs long range bombers and BS's, without outranging them

The LM can bomb caps effectivly already, while the ship can evade some BS fire, it should not be able to dodge everything, pulses got a range increase i believe and i dont use the cruiser BR, so i wont comment on that

[Image: sig-15664.jpg]
' Wrote:Come on, everyone!

Hark, the Bounty Hunters si-ing,
Death to all the pirate kings...
Goals: To be interviewed by Chris Hansen on Dateline NBC.
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