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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Offline Belco
10-29-2009, 09:54 AM,
#21
Member
Posts: 373
Threads: 16
Joined: Jul 2009

i think the rules we have for ingame are pretty good and with some commonsense can get you through the bulk of situations.
But i like the example about the bretonian royal family story, it's not in game so the rules for it arent so clearly defined.
Some player spends a ton of hours writing something, it actually turns out to be a good read and queen canaria comes along and says "no, that is not how i am, that is not our policies, your story will be removed, you cannot RP this" or something similar.

Now, granted, being a member of the royal family is taking it to extremes, but there are tons of similar situations that could be used.

Maybe someone wants to play a corsair luxury liner and take pirate's families around exotic south-sirius minefields?
they write some good stories about all their trips, and when an official faction finds it, they say "That is not how our idea of corsairs works, im afraid you cant do that anymore"

they are just examples, not great ones.
so yeah, RP rules, even forum RP rules, what can and cant be done.
do we need them? what would they be?

[Image: KHA5xRB.png]
Ingame: Luxury Liner PGL-Winfield | Sal_Paradise | Victor.Fane

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Offline JakeSG
10-29-2009, 10:05 AM,
#22
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Posts: 1,113
Threads: 30
Joined: Aug 2008

Reminds me of somebody else :/

Rather than intentionally seek out arguments and then making pointless threads, then poking at the tiny little flaws in an attempt to 'make a point', long after it has been answered, you might try using the common sense that a googleplex of biological organisms before you passed on through their own trial and error. There would be no need for laws, both in game and in real life if people were bright enough to follow this, and didn't try to manipulate it to their own advantage or ignore it completely.

For the Core.
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Offline arvg
10-29-2009, 10:10 AM, (This post was last modified: 10-29-2009, 10:13 AM by arvg.)
#23
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Posts: 3,207
Threads: 315
Joined: Sep 2009

be nice Jake.

The thread is hardly pointless as people have already made clear. Some players actually want some clarity.

Common sense is one thing, expecting a person to intuitively know that they are breaking unwritten rules is another.

The point of this thread is to discuss those common sense rules, see which ones are fair, which ones are agreed upon, and which ones need to be discussed. So far every one has been quite civil on the matter.

Please respect that.

====

Edit: also rules exist to define the parameters of society. Without them we would have anarchy. This is why we have PVP rules.

[Image: 5438_s.png]
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Offline looqas
10-29-2009, 10:14 AM, (This post was last modified: 10-29-2009, 10:17 AM by looqas.)
#24
Member
Posts: 1,830
Threads: 170
Joined: Feb 2008

I think most of the situations roly had described would actually be workable.

The main thing is that the player who's aiming for a more unorthodox RP contacts the factions and starts working WITH them how to make the RP you have in mind workable.

The biggest frustration and grief actually comes from presenting the "finished" story and make it take it or leave it choice for faction leaders. Faction leaders and long time members usually have a pretty good grasp of the RP and it's limitations. If they suggest you something or tell you it's not workable, then they have a good reason for it too. And you can ask for that reason.

Sure it's compromise but to me it's only solution that ensures that everyone is (well there's always someone whose not) ok with it. And mostly it's how you present the idea and your case. If you antagonize or start talking smack or other silliness... well, we all know how it's going to end up.

I don't know if you can put this into any rule, maybe the number 4 I gave you earlier.

Flying under radar.
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Offline arvg
10-29-2009, 10:17 AM, (This post was last modified: 10-29-2009, 10:32 AM by arvg.)
#25
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Posts: 3,207
Threads: 315
Joined: Sep 2009

again I am not looking to set out a list of rules saying you 'can't' do something here.

What we should be looking at is what can be done, and what limits there should be on it.

I totally agree with you Looqas, closing a plot and making it take-it or leave-it hardly seems fair. But the question becomes then...

How far is too far? How much control should others have over another's RP?

[Image: 5438_s.png]
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Offline Belco
10-29-2009, 10:31 AM,
#26
Member
Posts: 373
Threads: 16
Joined: Jul 2009

' Wrote:Reminds me of somebody else :/

Rather than intentionally seek out arguments and then making pointless threads, then poking at the tiny little flaws in an attempt to 'make a point', long after it has been answered, you might try using the common sense that a googleplex of biological organisms before you passed on through their own trial and error. There would be no need for laws, both in game and in real life if people were bright enough to follow this, and didn't try to manipulate it to their own advantage or ignore it completely.

yeah i did think of some arguments, they are pretty stupid, and i think if we just be excellent to each other we'd have no need of rules.

unfortunately, this is not a case of being excellent to each other, it's a matter of "i wish i knew i wasn't allowed to do that before spending so much time on it"

[Image: KHA5xRB.png]
Ingame: Luxury Liner PGL-Winfield | Sal_Paradise | Victor.Fane

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Offline looqas
10-29-2009, 10:37 AM,
#27
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Posts: 1,830
Threads: 170
Joined: Feb 2008

' Wrote:I totally agree with you Loogas, closing a plot and making it take-it or leave-it hardly seems fair. But the question becomes then...

How far is too far? How much control should others have over another's RP?

And that's the problem. You really can't know how far is too far until you learn the official faction diplomacy, stances and policy. By talking and taking small steps and developing your RP you actually learn were are the more hard limits etc.

It's a long and arduous process. And I would say that there is as much control over my RP as I let other's have. It does not mean I'm a puppet for someone. And it does not mean that I tell others how to behave. BUT I have found out that working together building something up is what defines a multiplayer for me.

Flying under radar.
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Offline arvg
10-29-2009, 10:45 AM,
#28
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Posts: 3,207
Threads: 315
Joined: Sep 2009

There I disagree.

There needs to be a clearly defined set of guidelines here.

You do this = trouble.

when in doubt do this.

Every player needs a voice in the server, not just a select few. It should not be defined by them alone, nor their policies. It is not a matter of waiting and learning. That isn't enough as has been shown.

I prefer your last statement on allowing as much control as you choose to allow. However who defines what is and what isn't a factions purview?

It shouldn't be the sole discretion of that faction. There needs to be some kind of check and balance against that.

What about this:

Personal Role-play as it affects your character is fine, if it affects other people's characters you have to discuss it with them and get permission. If it affects a faction, invite their feedback on it, edit it to requests, or allow proper interaction time. When all else fails, get adjudication fromt eh appropriate authority.

[Image: 5438_s.png]
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Offline JakeSG
10-29-2009, 11:34 AM, (This post was last modified: 10-29-2009, 11:45 AM by JakeSG.)
#29
Member
Posts: 1,113
Threads: 30
Joined: Aug 2008

Simple solution that many find easy enough to follow, then, and one that stems from the aforementioned common sense. Ask anyone whom it would affect for their opinion. Primarily the faction ranking officers, but also independents if you wish to. I'd broadly say that if your RP has negative effects on somebody else's established RP, you're doing it wrong, but no doubt y'all will nitpick about the 'extent'. Let's skip that bit and I'll once more say 'common sense' here.

My, these arguments always make me feel like a broken record :/

For the Core.
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Offline arvg
10-29-2009, 11:53 AM, (This post was last modified: 10-29-2009, 12:04 PM by arvg.)
#30
Member
Posts: 3,207
Threads: 315
Joined: Sep 2009

And again I am asking for this to be codified in one place.

Simple request really.

I get what you are saying, I do, you want faction Veto over all stories. I get it. I am saying there must be a check and a balance and a right of arbitration in that.

It simply isn't right to turn the game into an elitist bastion of grandfathered PC's who have the highest forum count.

Artistic merit has to count in there as well.

=========

Edit: we are also wandering off topic by focusing on one aspect far too much.

I agree that asking is important, but to say that it should be common-sense is like saying you can recite the dhammapada by rote as soon as you turn 17. Because it is all common-sense right? Oh wait you have to go ask someone...

Wouldn't it be easier to just open an internet browser and look it up? In one location, where it can be referenced and sourced should the need arise?

[Image: 5438_s.png]
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