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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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So the Junker Guard is now Area restricted

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So the Junker Guard is now Area restricted
Offline Harvox
10-29-2009, 10:05 PM,
#21
Member
Posts: 12
Threads: 4
Joined: Sep 2009

Still your Trafalger Junker Guards need to switch their hard earned IDs now. You think that's good?

And still, nobody could answer how we Junker Guards should get to Puerto Rico any longer..


Now after i'm a bit calmed down (still it's frustrating to see what getting Junker Guard caused to my rep) i am willing to invest some work again to get a normal Junker ID and to work a bit on my ruined rep.
But i don't want to do that now to see it getting changed back in the next modupdate.

I'd like to get an Admins reply on this topic. What will happen now and are you going to change some things again soon? (For example what will happen to puerto rico) And will this new normal Junker ID stay as it is for some time now? I just want the safety i am not wasting my time again.
Reply  
Offline Taffic
10-29-2009, 10:17 PM,
#22
Member
Posts: 407
Threads: 8
Joined: Sep 2007

We will do - no big deal.
TBH getting the rep was very un-Junkerish in the 1st place

[Image: trafalgartaffic.jpg]
  Reply  
Offline blubba
10-29-2009, 10:47 PM,
#23
Member
Posts: 628
Threads: 22
Joined: Jul 2007

As usual, ID's are being changed BEFORE the general populace know it's coming. Wake up and bang, it's changed.
Maybe these things should be put up for consultation?
Maybe just put them up two weeks prior to changing them?
Get some input, some ideas. You never know. Some people who get dismissed because they don't have the right name just might have a good idea.
I'm getting rather pissed at having to change ID's or ships or entire reps in order to comply at the drop of someones hat, given the amount of time I invest in making the damn character in the first place. I wouldn't mind but it's becoming a regular thing with all the rep changes and ID changes that have been happening recently.

Junkers are a state of mind (I believe that too) but Harvox makes a good point. Given the current ruling, does that mean Junkers in Bretonia have a 'different' state of mind from those in Liberty, or Rheinland?
It would appear that the ID rules are saying they do.
I thought Sirius Junkers got the Sirius tech into Gallia, not the Gauls. I must have been mistaken. I believe you're either a Junker or your not. It shouldn't matter if your from Bretonia, Rheinland or Gallia.

Rant over.

[Image: 17pswi.jpg]
Reply  
Offline TFinnegan
10-29-2009, 11:32 PM, (This post was last modified: 10-30-2009, 12:47 AM by TFinnegan.)
#24
Member
Posts: 636
Threads: 48
Joined: Jul 2009

Well,
aside from agreeing with every Junker here, that the 'Guard ID fix' really qualifies as a 'Guard ID break'...

I'm hoping that a well placed, and politely worded PM to an admin might fix this quietly.
--Maybe even a link to this thread in the PM? Here's to hoping that Rudo or someone with some actual clout makes that happen...*hint*

That said, as a fairly new (within the last year, dont let join date fool you, I made this account for this character...) player, I thought it broke down like this...

Junker ID - profiteer, smuggler, scrap miner.
Junker Guard ID - entrusted with protection of Junk interests (much like a soldier having his uniform on) i.e. someone who is REQUIRED to engage anyone messing with other junkers, illegaly landing, or generally messing with junk trade (like helium flow in pennsylvania to Allentown as an example)

This would seem to me, that as Junkers are pretty much everywhere, and need the protection of thier guard, especially, like Mr. Unusual said, since we have no cap ships (well, there is always ME...but I digress), that any GOOD Junker Guardsman would ignore the ID language for the time and let the admins sort it out.

Also I agree with Geordi, that perhaps a Gallic Junker ID is in order, bought only there, as the standard is bought only in Puerto Rico.

As a Guardsman I certainly intend to apply a little 'social disobedience' to this whole ID thing, and sanctions be damned!

-Finn

[Image: 4ZLnMzL.png]
  Reply  
Offline Taffic
10-29-2009, 11:46 PM,
#25
Member
Posts: 407
Threads: 8
Joined: Sep 2007

' Wrote:As usual, ID's are being changed BEFORE the general populace know it's coming. Wake up and bang, it's changed.
Maybe these things should be put up for consultation?
Maybe just put them up two weeks prior to changing them?
Get some input, some ideas. You never know. Some people who get dismissed because they don't have the right name just might have a good idea.
I'm getting rather pissed at having to change ID's or ships or entire reps in order to comply at the drop of someones hat, given the amount of time I invest in making the damn character in the first place. I wouldn't mind but it's becoming a regular thing with all the rep changes and ID changes that have been happening recently.

Junkers are a state of mind (I believe that too) but Harvox makes a good point. Given the current ruling, does that mean Junkers in Bretonia have a 'different' state of mind from those in Liberty, or Rheinland?
It would appear that the ID rules are saying they do.
I thought Sirius Junkers got the Sirius tech into Gallia, not the Gauls. I must have been mistaken. I believe you're either a Junker or your not. It shouldn't matter if your from Bretonia, Rheinland or Gallia.

Rant over.


Harvox does make a good point - agreed, but the ID is pretty cosmetic to me.
I do see Bretonian Junkers as different from other Junkers, but I also view all "true" Junkers as family & care deeply for their interests, even if I might politic in game. Differences aren't a bad thing; they add colour to our RP & the best thing about our player group is it tends to attract mature players who can think outside the box & see the big picture

[Image: trafalgartaffic.jpg]
  Reply  
Offline TFinnegan
10-29-2009, 11:55 PM,
#26
Member
Posts: 636
Threads: 48
Joined: Jul 2009

^ Hear Hear!

We do rule don't we!
And those who rule tend, largely, to ignore the rules....
See ya in Liberty space!

[Image: 4ZLnMzL.png]
  Reply  
Offline NOVA-5
10-30-2009, 03:39 AM,
#27
Smegger
Posts: 1,374
Threads: 59
Joined: Jan 2009

Hi,
time for some fun then.
I read these tablet"s then checked my ID, so i've come back for "a rant" to Rudo.
seems he wants to be Junker Guard KING of Gallia!looks like he wants the ID for himself & best pals.
so that it fell into place with HIS own RP.to make us slaves to Gallia,the restrictions are a joke.

"evidence"
"Rudo quote"
Let me inform you right now that you don't need the Guard ID to use the Salvager. You never did.
It says 'Salvager' explicitly on the ID, yes. That's a leftover from previous incarnations of the ID where the Guard weren't generally intended to fly transports, but some such as myself pushed to get the Salvager on the ID so guard pilots could fly it.
"end quote"
see!HE wanted to fly it as a guard in gallia!

"Rudo quote"
The Salvager is a transport like any other transport that isn't a liner. It's not skirting any rules to have one as a plain Junker IDed sort. And the Gallic Junkers need their own ID; this was the way to go about it that involved the least amount of work for the developers. Saving the developers time is key to getting things done, as Discovery is a big mod with an ambitious, demanding playerbase.
"end quote"
the developers work for us all,more like he's pushed them for his own way!

"Rudo quote"
That's your opinion. I'm honestly against the entire concept of 'Guard' factions. No Junker is more or less of a Junker than any other Junker. Just like no Navy is more Navy than other Navy. If you're a Junker, you're a Junker. If you're in the Navy, you're in the Navy. The whole idea of Guard IDs was to restrict Cruisers and Battleships to players who had earned the reputation and hopefully learned the RP in the extra time it took to earn that rep. It has failed at this, unfortunately. And to top it off, the Junkers don't even have cruisers or battleships. So there really was no point to the Junker Guard ID in terms of the game mechanics, aside from the players who wanted that extra bit of effort to show.
"end quote"
oh he"s against guard ID's? he wants them in Gallia though,he pushed for it.

"Rudo quote"
I'm sorry it worked out that way for you, if you think the time was wasted.
There's been talk for a long time regarding making a Gallic Junker ID. I was the one that proposed the Guard ID to save the devs some time creating a new ID to just get that off the plate; this was mostly to give them time to work on important things like mining fields that don't trigger the cheat detection, blowing up your ship with your unmounted battle razors on it as a result.
"end quote"
not wasted for you though,you've had this planned for a while!

"Rudo quote"
There really should be zero difference in RP between a Junker and a "Junker Guard". Differences between individual Junkers? Sure. But the only truly different Junkers are those that were hidden from the rest of the population for hundreds of years; the Gallics.
"end quote"
he wants a difference for himself in Gallia i see!

"Rudo quote"
Everybody in this thread wins a free copy of Reading Comprehension For Fun And Profit today. I'm done here.
"end quote"
i take it that means your KING then!

"Akura quote"
Quit bitching already.
Gallic Junkers and Sirian Junkers are different, yet in contact.
Different IDs.
And having Guard to boost your ego?
Its like whining because Marks and Spencers took stopped selling your favourite hambag.
Well Boo-Hoo!
Get over it.
Its an ID, you don't have BS or Cruisers, so its unnessesary.
"end quote"
one of Rudo's pals eh!

"Taffic quote"
I agree with Rudo & AJ here - playing a Junker is a state of mind & ID is little importance. A "true" Junker will always spot another "true" Junker & I (like Zoners I guess) am always frustrated when our ID is used as a loophole to expoit. We have Guard pilots at Trafalgar but that is only to denote the purpose of the ship i.e. to protect the station. The rest of our game time is spent in freighters & transports with standard Junker ID & to be honest good RP & politics protects our interests better than fighters & bombers.
"end quote"
another one of Rudo's bum chums!

on a positive note.
ok TFinnegan lets hear it

"TFinnegan quote"
Junker ID - profiteer, smuggler, scrap miner.
Junker Guard ID - entrusted with protection of Junk interests (much like a soldier having his uniform on) i.e. someone who is REQUIRED to engage anyone messing with other junkers, illegaly landing, or generally messing with junk trade (like helium flow in pennsylvania to Allentown as an example)
This would seem to me, that as Junkers are pretty much everywhere, and need the protection of thier guard, especially, like Mr. Unusual said, since we have no cap ships (well, there is always ME...but I digress), that any GOOD Junker Guardsman would ignore the ID language for the time and let the admins sort it out.
Also I agree with Geordi, that perhaps a Gallic Junker ID is in order, bought only there, as the standard is bought only in Puerto Rico.
As a Guardsman I certainly intend to apply a little 'social disobedience' to this whole ID thing, and sanctions be damned!
We do rule don't we!
And those who rule tend, largely, to ignore the rules....
See ya in Liberty space!
"end quote"
looking out for us Junkers,salut to you.

that's how all this has made me feel!Junkers are Junkers,dont try & steal it off us,its all we have.
wait untill you can have your own Gallic Rudo KING Junker ID.
"Your head should be on a spike in the forum for your treachery"

Yours
L.VOREN-COL-XIII
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Offline Thexare
10-30-2009, 04:00 AM,
#28
Ominously Humming
Posts: 3,821
Threads: 340
Joined: Apr 2008

What the hell are you rambling about? That made less sense than... hell, it made so little sense I can't even come up with a comparison.
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Offline crimecities
10-30-2009, 05:07 AM,
#29
Member
Posts: 419
Threads: 63
Joined: Nov 2008

If you really need to get your gallic junker with junker guard ID into Puerto Rico to get it re-fitted, you can probably do so. Just don't trade or linger. Setting up is somewhat OORP anyway. If you get stopped by someone, you can just tell them that you are re-setting up the char. Just don't attack anyone or trade, and keep a low profile

*Goes off to get more gallic junker 'guard' ID's, and to bring a guard salvage frigate to Puerto Rico for the sole purpose of getting new guns*
  Reply  
Offline Mounteblanc
10-30-2009, 05:17 AM, (This post was last modified: 10-30-2009, 06:36 AM by Mounteblanc.)
#30
Member
Posts: 649
Threads: 11
Joined: Oct 2009

' Wrote:What the hell are you rambling about? That made less sense than... hell, it made so little sense I can't even come up with a comparison.

It seems to be a rage with improperly quoted Rudo quotes. Yes, it made no sense whatsoever. People really need to get it through their minds that Sirian Junkers=/=Gallic Junkers.

I think that this thread may eventually turn into the one like the Zoner Guard nerf discussion. Really, people. Why are you complaining? The normal Junker does all the things that the Junker Guard ID ever did, just with cosmetic differences. And, well, there are no longer any Junker RPCs. Really, why would you want to use the Guard ID instead of the regular one? The same thing can now be accomplished using a Guard IFF, if you really want to. I think.

I want a taco.
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