• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 464 465 466 467 468 … 778 Next »
Remove Gunboat from Pirate ID?

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (5): « Previous 1 2 3 4 5 Next »
Remove Gunboat from Pirate ID?
Offline pruskis92
12-10-2009, 04:04 AM,
#21
Member
Posts: 363
Threads: 12
Joined: Jul 2008

' Wrote:I've been thinking about this, and the Liberty lawfuls complain a lot about pirate ID'd gunboats running around in packs.

Would it help to eliminate the Pirate ID's ability to fly gunboats? I think it would, but I'd like to hear other's opinions as well.
Everything is fine here, bring a bomber and one fighter, here's nothing impossible. It's really not so hard to take down a Gunboat.

' Wrote:No one likes bomberwhores.

I do, seriously!



* Feedback || Recruitment || Message dump || Privateers's Recruitment || Wiki *
[Image: theblacksails_signature_cristmas_edition.png]
"we bring disaster 'we bring fun times and a cheery mood in december' [Image: ye.png][Image: ye.png][Image: np.png]"
Reply  
Offline Drake
12-10-2009, 04:07 AM,
#22
Member
Posts: 2,195
Threads: 93
Joined: Jun 2007

It wouldn't help, as all the Pirate ID'd gunboats in Liberty would just turn into (more) OC ID'd gunboats in Liberty. It's not like they would lose anything in the switch.
Reply  
Offline Sprolf
12-10-2009, 04:10 AM, (This post was last modified: 12-10-2009, 04:13 AM by Sprolf.)
#23
Member
Posts: 3,052
Threads: 48
Joined: Mar 2009

Anyone want to remove the Bomber from the Pirate ID?

I've been thinking about this, and the Liberty lawfuls complain a lot about pirate ID'd bombers running around in packs.

Would it help to eliminate the Pirate ID's ability to fly bombers? I think it would, but I'd like to hear other's opinions as well.

  Reply  
Offline Tovig
12-10-2009, 04:22 AM,
#24
Member
Posts: 874
Threads: 34
Joined: Mar 2009

No. It's fine.
  Reply  
Camtheman Of Freelancer4Ever
12-10-2009, 04:25 AM,
#25
Unregistered
 

Well, Trader ID's got a loss of cargo maximum cap because people were all using them and not corporate ID's.

Same deal here. I say remove gunboats from them. It would make people perhaps join a real faction instead of loling around in their generic pirate gunboat that has no story on how they aqquired that Tridente and or Corsair GB, and let alone how they get away with intercepting/abusing Outcast ZoI...
Reply  
Offline Akura
12-10-2009, 04:26 AM,
#26
Member
Posts: 5,367
Threads: 167
Joined: Mar 2009

' Wrote:Well, Trader ID's got a loss of cargo maximum cap because people were all using them and not corporate ID's.

Same deal here. I say remove gunboats from them. It would make people perhaps join a real faction instead of loling around in their generic pirate gunboat that has no story on how they aqquired that Tridente and or Corsair GB, and let alone how they get away with intercepting/abusing Outcast ZoI...

I agree with you for once, indie Pirates wouldn't be able to afford it, pluse less generic Gunboats.
Reply  
Offline Thexare
12-10-2009, 04:28 AM,
#27
Ominously Humming
Posts: 3,821
Threads: 340
Joined: Apr 2008

By this logic, we should've removed the BHG battleships. There was plenty of complaining about them back in 4.84!

Come on, I'm sick of saying this already. Changing the rules will not fix the problem. It won't get rid of the gunships (they'll just change IDs), it won't make them RP, it won't fix a damn thing.

As for the RP... having played other space games, I'm increasingly wondering about the logistics of a lone fighter being able to go all over the place like they can here; logically, it'd be freighters, transports, and gunships making most of these trips, fighters would have to stop for refuelling and supplies far more frequently. Perhaps too frequently for such a trip to be reasonable.

But, I'm sure there's some background info that hand-waves the problem away rather than actually explaining how it works. The Daam K'Vosh make this kind of "explanation" so much easier.
Reply  
Offline BaconSoda
12-10-2009, 04:35 AM,
#28
Member
Posts: 3,399
Threads: 117
Joined: Feb 2008

' Wrote:Fail.

So, you have no proof that it is fail, but, rather, just the fact that it is because you said so? Such a credible source, you. I'm happy we established you as all-knowing Discotator, or, alternatively, dance potato.

' Wrote:By this logic, we should've removed the BHG battleships. There was plenty of complaining about them back in 4.84!

Come on, I'm sick of saying this already. Changing the rules will not fix the problem. It won't get rid of the gunships (they'll just change IDs), it won't make them RP, it won't fix a damn thing.

As for the RP... having played other space games, I'm increasingly wondering about the logistics of a lone fighter being able to go all over the place like they can here; logically, it'd be freighters, transports, and gunships making most of these trips, fighters would have to stop for refuelling and supplies far more frequently. Perhaps too frequently for such a trip to be reasonable.

But, I'm sure there's some background info that hand-waves the problem away rather than actually explaining how it works. The Daam K'Vosh make this kind of "explanation" so much easier.

'Eh, it's not that people are necessarily sick of independent Gunboats, it's just that it makes no sense. Independently operating something which takes several people to operate, construct, and invest in is rather...contradictory. Factions have the ability to work as a group to buy/construct/use these things, but, an individual generally does not.

[Image: Skritt.gif]
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
Reply  
Offline Drake
12-10-2009, 04:48 AM,
#29
Member
Posts: 2,195
Threads: 93
Joined: Jun 2007

' Wrote:So, you have no proof that it is fail, but, rather, just the fact that it is because you said so? Such a credible source, you. I'm happy we established you as all-knowing Discotator, or, alternatively, dance potato.
'Eh, it's not that people are necessarily sick of independent Gunboats, it's just that it makes no sense. Independently operating something which takes several people to operate, construct, and invest in is rather...contradictory. Factions have the ability to work as a group to buy/construct/use these things, but, an individual generally does not.
That would also rule out just about all independent transports, as well as some bombers and freighters (if I recall correctly). An independent pirate crew isn't really hard to conceive.

It doesn't cost a whole lot more to get a gunboat than it does to get a fully-kitted bomber, and it actually costs less to maintain.
Reply  
Camtheman Of Freelancer4Ever
12-10-2009, 04:51 AM,
#30
Unregistered
 

Quote:Come on, I'm sick of saying this already. Changing the rules will not fix the problem. It won't get rid of the gunships (they'll just change IDs), it won't make them RP, it won't fix a damn thing.

Really? By THAT logic, We should remove cruisers/battleships requirement of having Guard ID's.

It didnt make the indi Caps RP did it?

Right. I think im done here.
Reply  
Pages (5): « Previous 1 2 3 4 5 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode