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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Moving to 4.78

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Moving to 4.78
Offline Korrd
11-26-2005, 04:48 PM,
#21
Member
Posts: 3,714
Threads: 241
Joined: Aug 2005

I think that armour upgrades are fine for BS's and fighters...
Fighter battles are quite short, because you can take down a fighter with a few shots (in fighter vs fighter)... theis shield go down after the 3rd salvo, and the hull is easily destroyed with a salvo and a cannonball... So the armour upgrades will add more durability to the fighter...increasing chances of not getting destroyed in the first 10 seconds of battle...

[Image: 3cfefe54.jpg]

Server Status | Server Rules | Players Online | Player Rankings | Freelancer Account Manager
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit Smile)
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Offline Fire-Fly
11-26-2005, 05:03 PM,
#22
Member
Posts: 94
Threads: 5
Joined: Jul 2005

Quote:If you own an original Freelancer ship - from Starflier to Titan - you must sell it before 4.78 will be installed. Otherwise you will get back 0 credits and will have problems with recovering your items while getting a new ship.

just to check..... my ships are listed below. am i to assume that i am safe from extermination? lol


Admiral Fire-Fly (Flt Adm Stuttgart)

Ships Currently In Commision;

Fire-Fly (Large Train)
[RM]-Fire-Fly (RM Cruiser)
[RM]-Lt. Fire-Fly (RM Valkye MKII)
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Offline Dab
11-26-2005, 06:48 PM,
#23
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Your saying that if we don't switch to Discovery ships, our original FL ships will sell for nothing but I can still use it right?

[Image: DFinal.png]
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Offline Korrd
11-27-2005, 05:12 AM, (This post was last modified: 11-27-2005, 05:12 AM by Korrd.)
#24
Member
Posts: 3,714
Threads: 241
Joined: Aug 2005

Ive seen those high refire rate weapons for fighters....
Can we have high refire rate weapons for battleships too?
It would be cool to see a battleship firing like that... Ive seen it on tachyon. Its awesome... :yahoo:
It wont unbalance the game because of the low damage per shoot they cause, and not, it is not easier to aim because it fires faster... Believe me, ive tried... so VHF's still have a chance against BS's...

[Image: 3cfefe54.jpg]

Server Status | Server Rules | Players Online | Player Rankings | Freelancer Account Manager
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit Smile)
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Offline Fire_Tzunami
11-27-2005, 09:42 AM,
#25
Member
Posts: 500
Threads: 14
Joined: Oct 2005

Tachyon weapons should be the FASTEST in the universe. It is believed that tachyon is a particle or subparticle wich travels light speed or faster.

People have the right to be stupid but some people abuse their rights
I don't suffer from crazynes, I enjoy it every moment.
Artifical intelligence does not compare with natural stupidity.
Nobody's perfect, i am nobody.


[Image: signsnkmaniahobby008.jpg]
[Image: signsnkmaniahobby035.jpg]
[Image: signsnkmaniahobby080.png]
[Image: signsnkmaniahobby043.jpg]
[Image: signsnkmaniahobby008.jpg]
T H 3 K ! L L 3 R 0 F 8 U N N ! 3 2 H 4 2 2 P 0 K 3 N
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Offline Igiss
11-27-2005, 12:27 PM, (This post was last modified: 11-27-2005, 12:29 PM by Igiss.)
#26
Discovery Creator
Posts: 3,174
Threads: 578
Joined: Sep 2025

Quote:It would be cool to see a battleship firing like that... Ive seen it on tachyon. Its awesome...
The level 5 chaingun turret is specially for battleships, if you can find one of course :)

Actually you can mount any other chaingun on your battleship too.

I've found cause of pathway crash, it was a new internal jump hole in New York. I will now connect the Buffalo jump hole to the Alaska place. Probably no more than one internal jump hole is allowed in this game.

Or maybe I should move the jumphole from Badlands to the place where new jump hole was located?
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Offline daedalus
11-27-2005, 03:27 PM,
#27
Member
Posts: 273
Threads: 18
Joined: Jul 2005

Igiss,Nov 27 2005, 12:27 PM Wrote:I've found cause of pathway crash, it was a new internal jump hole in New York. I will now connect the Buffalo jump hole to the Alaska place. Probably no more than one internal jump hole is allowed in this game.

Or maybe I should move the jumphole from Badlands to the place where new jump hole was located?
[snapback]6538[/snapback]
That sounds odd as waypoint navigation doesn't normally use jumpholes. The 'set best path' option ignores them.
It would be interesting having to fly into the badlands to find this new place...

Role-played characters:
daedalus - Liberty Navy
bandersnatch - Ruthless criminal possessed by a (huge) alien
Shredder - Small-time Kusari pirate, looking to join the Blood Dragons

"Bounty Hunters. We don't need that scum." - Admiral Piett
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Offline Igiss
11-27-2005, 04:26 PM,
#28
Discovery Creator
Posts: 3,174
Threads: 578
Joined: Sep 2025

Quote:That sounds odd as waypoint navigation doesn't normally use jumpholes. The 'set best path' option ignores them.
I agree that it's odd. But nothing else helped.
Quote:It would be interesting having to fly into the badlands to find this new place...
What new place?


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Offline Ripper
11-29-2005, 12:33 PM,
#29
Member
Posts: 451
Threads: 19
Joined: Oct 2005

Those bases in Conneticut aren't finished yet?
-For what do they serve?

Ripper-Freelancer
Pablo Ibanez-Outcast
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Offline Igiss
11-29-2005, 01:21 PM,
#30
Discovery Creator
Posts: 3,174
Threads: 578
Joined: Sep 2025

These bases are finished. They have ammo, nanobots and batteries for sale, and serve as base points for arena competitors.
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