I think that armour upgrades are fine for BS's and fighters...
Fighter battles are quite short, because you can take down a fighter with a few shots (in fighter vs fighter)... theis shield go down after the 3rd salvo, and the hull is easily destroyed with a salvo and a cannonball... So the armour upgrades will add more durability to the fighter...increasing chances of not getting destroyed in the first 10 seconds of battle...
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )
Quote:If you own an original Freelancer ship - from Starflier to Titan - you must sell it before 4.78 will be installed. Otherwise you will get back 0 credits and will have problems with recovering your items while getting a new ship.
just to check..... my ships are listed below. am i to assume that i am safe from extermination? lol
Ive seen those high refire rate weapons for fighters....
Can we have high refire rate weapons for battleships too?
It would be cool to see a battleship firing like that... Ive seen it on tachyon. Its awesome... :yahoo:
It wont unbalance the game because of the low damage per shoot they cause, and not, it is not easier to aim because it fires faster... Believe me, ive tried... so VHF's still have a chance against BS's...
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )
Tachyon weapons should be the FASTEST in the universe. It is believed that tachyon is a particle or subparticle wich travels light speed or faster.
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Quote:It would be cool to see a battleship firing like that... Ive seen it on tachyon. Its awesome...
The level 5 chaingun turret is specially for battleships, if you can find one of course :)
Actually you can mount any other chaingun on your battleship too.
I've found cause of pathway crash, it was a new internal jump hole in New York. I will now connect the Buffalo jump hole to the Alaska place. Probably no more than one internal jump hole is allowed in this game.
Or maybe I should move the jumphole from Badlands to the place where new jump hole was located?
Igiss,Nov 27 2005, 12:27 PM Wrote:I've found cause of pathway crash, it was a new internal jump hole in New York. I will now connect the Buffalo jump hole to the Alaska place. Probably no more than one internal jump hole is allowed in this game.
Or maybe I should move the jumphole from Badlands to the place where new jump hole was located?
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That sounds odd as waypoint navigation doesn't normally use jumpholes. The 'set best path' option ignores them.
It would be interesting having to fly into the badlands to find this new place...
Role-played characters:
daedalus - Liberty Navy
bandersnatch - Ruthless criminal possessed by a (huge) alien
Shredder - Small-time Kusari pirate, looking to join the Blood Dragons
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