' Wrote:Chris: Yes, that's the thing. You'd have to roleplay your way out of it, be sneaky or shrewd. Great training for the rest of the game, you know.
Yes, because all the loldent pirates out there respond so well to RP.
Loldent: gimmie 2mil r die
Newbie: but I don't have that much, and i'm on this mission
Loldent: dun care *pew pew pew*
Newbie: /ragequit
So learn to put up with *******s or ragequit the first time you try to trade? that'll work real well.
Anotherway this could be done, is simply make another version of a regular commod that gains rep with X faction when sold, and is only bought in one spot in the game.
Making other commodities would put a huge strain on the system as is I'd think. Since there are so many stations, each of them has a price for each and every commodity. That is a lot of price settings you've got to do to implement each one.
With this, its my theory that a mission be placed in certain 'productive' stations, like prisons, factories and shipyards etc etc The player needs to take the goods to their contracted buyers, and make some money. Via the contract mission and any cargo they wish to take if they can fit anymore.
Sure piracy may hinder the missions, but that is the idea. It gives new players a jump into the piracy avoidance rather than go "Why you stop me?" syndrome to newbies. Maybe in the mission description it tells your the dangers of piracy?
These are meant to be jump starts for newbies, but it can be used as a RP way to rep up with a company without bribes and killing things, making it more immersive and logical.
Still hoping this is possible and that Cannon reads his mail... I hope he luvs me...
Just adding my agreement. As a trader type I like the idea of peaceful missions.
It's always been silly to me the emphasis on role play and yet a system that demands you treat your life as valueless.
My main character in relaxed has only died once and that's because no one told me what a mine looks like and it was supposed to be obvious, my character would have known, but I'm an ignorant human from the 21sty century not a space trade captain hehe, so I tell myself it didn't count:P
I actually buy ships based in part on how comfy I think living on them would be.
I'm a weird person.
Might I add that the trade lanes taught should have reciprocal mission at the destination bases where profitable so that players have a motive to search bases for these missions?
Example, the trade run (the only good one I can find, thanks dusty) I do now is planet leeds, ship hull panels > sevrin military vehicles and back.
I'd love to see/find slightly larger circles with an equivalent credits per second rating.
/engage necromancy and remove the ugly mould from the sides
Apologies for the gravedig, but I don't want to see this die. If a dev or admin can comment on any possibilities or a 'no' with reason hopefully it would be greatly appreciated.
I remember this from the Privateer game which was also done by Chris roberts and was kinda like the precessor to Freelancer.
Question is if its possible with the hardcoded Freelancer software, it may not be.
A few things things this may help do:
Get more diverse trading that fit well into the RP canon. Like emergency shippinfgs of food to Crete, refugees from Leeds and Tau31 to planet Erie, priority shipments of cardi from Malta to California, supplies to Battleship Isis or Atum.
Or missions like "mine ore and sell at xxx"
A problem that might happens is that people will keep f1 till they get exactly the mission they want to get high profits and easy trips.
Also, it would be a lot of work to design those customized missions.