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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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So some of you may remember..

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So some of you may remember..
Offline Wood
03-11-2010, 04:27 PM,
#21
Member
Posts: 254
Threads: 30
Joined: May 2009

' Wrote:I love it. Its a pity the guards don't let too many people in.;)
You can vist the Freeport all you like. Other bases though, and we'll end you... ;)

Just one thing. Why roman numerals?

Les Enfants Perdus
BPA)
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Offline Sprolf
03-11-2010, 04:58 PM,
#22
Member
Posts: 3,052
Threads: 48
Joined: Mar 2009

Looks nice, I guess; but I'm rather concerned about the overall structural integrity of the station - the large modules sole connection with the station is with the storage girders underneath the biodome. That can't be safe.

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Offline Prysin
03-11-2010, 05:43 PM,
#23
Apex Predator
Posts: 3,098
Threads: 165
Joined: Jul 2009

HAX

station cant stay together D:

zoners has super station glue.... and too many domes... give a dome to me

[Image: v1zVWKX.png]
DHC Discord
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Online Alex.
03-11-2010, 05:52 PM,
#24
Developer
Posts: 3,789
Threads: 144
Joined: Aug 2009
Staff roles: Server Manager
Coding Dev
Moderator

' Wrote:I think it is TOOOOOOOOOOOO big. Wont it make docking a problem?
If it does, I doubt many people will complain, as they all assume that all the servers have /stuck enabled.

All ur domes r belong to Freeport XV...
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Offline Birdtalon
03-11-2010, 06:46 PM,
#25
Member
Posts: 2,053
Threads: 93
Joined: Apr 2009

Megafreeport!

[Image: MiPYb7j.png]
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Offline Luis
03-11-2010, 06:53 PM,
#26
Member
Posts: 1,964
Threads: 178
Joined: Mar 2009

' Wrote:If it does, I doubt many people will complain, as they all assume that all the servers have /stuck enabled.

All ur domes r belong to Freeport XV...


Docking with a Jinkusu on this station will be a pain.
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Offline jxie93
03-11-2010, 08:50 PM,
#27
Member
Posts: 3,740
Threads: 80
Joined: Sep 2009

Forgive me if my knowledge of the FPXV's history isn't so well.

But why the hell does it need so many Biodomes? 4 is enough to feed Crete and it's not like Zoners are the primary food exporters for the entire Sirius.


[Image: jxie93.gif]
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Offline globalplayer-svk
03-11-2010, 08:57 PM,
#28
Member
Posts: 1,526
Threads: 45
Joined: Sep 2007

dab, is possible to make the biodomes destructable, as has TBH base in omicron 91? it can add something to attack/defend events

[Image: vladsignature.png]
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Offline Dab
03-11-2010, 10:45 PM,
#29
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

' Wrote:Well, at least FLE didn't screw up like it did for my research station I was making for Virginia. I gotta do it again now >_>
Yeah, I had that problem the first time I tried to recreate FPXV, when I tried to keep the 16 biodomes. I wasn't able to figure out just what was causing it.. I'm not sure it's an FLE error really, but a game one.. I checked the .ini files and the rotations and everything for it were correct, but when I went in game, they were all turned around where they shouldn't have been. I think the game just sometimes bugs it up and as far as I know, the only way to fix that is to remake the base objects and make sure the nicknames for the objects are different from the original ones that messed up.

' Wrote:Looks nice, I guess; but I'm rather concerned about the overall structural integrity of the station - the large modules sole connection with the station is with the storage girders underneath the biodome. That can't be safe.
Note that scale isn't exactly correct in Freelancer.. In reality, those 'skeletal' tubes are really many meters thick, with a small passageway for passage of goods and people. Also, even if it did break off somehow (which wouldn't happen unless someone fires on the connectors), the station would have automatic disaster programs which would block off the areas exposed to space and keep the rest of the biodome and station intact. There'd be more than enough oxygen for the people in the broken off biodome to wait until it's fixed.

' Wrote:Forgive me if my knowledge of the FPXV's history isn't so well.

But why the hell does it need so many Biodomes? 4 is enough to feed Crete and it's not like Zoners are the primary food exporters for the entire Sirius.
The original FPXV had 16 biodomes.. This version only has 10. Freeport XV is the main food production point for all of the Omicrons. FP9 and XV feed Corfu, FP5, Crete, and the other 'sair bases in Gamma. Considering the population levels on Crete, that's a lot of mouths to feed. The Zoners are trying to produce a planetful's worth of food. Not an easy thing to do with two stations, so yes, they would need a lot of biodomes, especially with the increasing populations throughout the Omicrons.

' Wrote:dab, is possible to make the biodomes destructable, as has TBH base in omicron 91? it can add something to attack/defend events
Four of the biodomes are destructible. The ones directly connected to the station, the ones with the depots beneath them. The ones connected to the depots are not destructible.

[Image: DFinal.png]
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Camtheman Of Freelancer4Ever
03-12-2010, 03:57 AM,
#30
Unregistered
 

+9000 dab.

Really.

I miss that old station so much, it really fit its RP

Oh, hey by the way.

Could you fix Freeport 9?
The connector tubes are failure lined up.
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