' Wrote:Simple question: If you could change one thing in Freelancer - Discovery what would you change?
Now this threat is not for discussion if something would be possible or not just post what you want to change and why but keep it at that.
Your changes can be anything from a game mechanic to in game lore changes.
. . .
Make it Freelancer 2.0 with all things easily programmable which aren't currently.
(Like you cannot mount *wrong* equipment, Starflier NPC's attacking Battleships, ramming a Liner to give it 90 course correction within 0,1 seconds, NPC's pirating Suppliers for their Supplies outside of the destinatinated station which belongs to the NPC's faction, Mercs being neutral or allied to Military and Unawfuls whilst blowing Militarys Player Capships for Bounties from time to time, 'known' Pirates showing up allied on scanners to Miners due to Freelance rep etc. etc.)
- i would remove the npc bomber patrols in Gallia (its nearly to impossible to trade there,fighter patrols can be repelled)
- make server bigger approx. double size (400 players) even now when evenings is the server full in some systems you hardly can meet someone
- and at last i would add to the mod Daam K'Vosh systems or another maybe new alien species, and hide them like the Unknown with the Shrine was someday...
(I would also line up the tradelanes correctly, and change them from vertical to horizontal, where the left lane is always the direction you want to travel in - in Bretonia and Kusari, vice versa in Liberty and Rheinland)
Either no planets or bigger ones, if they can't be made bigger then the should just be part of the sykbox. Because the scale they are now is just wrong.