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Offline globalplayer-svk
12-12-2007, 06:35 PM,
#21
Member
Posts: 1,526
Threads: 45
Joined: Sep 2007

on the other side,can pirates put on KoS list traders that refuse to pay or escape or quick dock when pirate try to tax them?

[Image: vladsignature.png]
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Offline alance
12-12-2007, 06:51 PM,
#22
Member
Posts: 511
Threads: 29
Joined: Jul 2007

++goose
++gander

[Image: disco_spacer.gif]
[Image: ub-behemoth.png][Image: disco_spacer.gif][Image: ub-slipstream.png]
"To gain a hundred victories in a hundred battles is not the highest excellence;
to subjugate the enemy's army without doing battle is the highest of excellence."
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Offline Archelon
12-12-2007, 06:57 PM,
#23
Member
Posts: 406
Threads: 11
Joined: Mar 2007

' Wrote:Thats never happened to me. But a Junker (i think cant remember) in a hacker GB pirated me right in front of Cally Minor...my question is that legal to pirate that close to a liberty base?

Yes ... a pirate can pirate you in front of an unfriendly base / planet. There is no such thing as a pirate zone and a non-pirate zone. The only place you would be safe is in New York. I'm getting sick and tired of all you whining traders that don't wanna pay pirates because you are in a time crunch to buy that shiny new battleship.

Tell ya what. Lets make a rule that says traders that refuse to pay pirates and then purchase a battleship are not allowed to hunt pirates. I mean ... its a bit OORP for traders to be trading for the simple purpose of buying that huge ship just to turn around and get revenge on all those pirates that attacked them. Revenge killing comes to mind. When you are a trader (while trying to save up for that battleship) you are still ... dee de dee ... a Trader. So act like a trader and stop telling us we're gonna pay when you buy that battleship.

' Wrote:hey if i find smugglers in liberty and i catch em there dead.

*pats the hull of the Gunboat Chattanooga

Um ... keep RP in mind please. A trader and a smuggler are the same except for where their loyalties lie. You cannot KOS a smuggler without making a demand on him anymore than a pirate can KOS a trader without making a demand. Now what is a lawful military vessel going to demand from a smuggler? Cash? No ... then he would be a pirate. So it would have to be contraband. So if you catch a smuggler with contraband, make the demand that he, "drop it or die." Gee that sounds kinda like us pirates, "2 mil or die."

' Wrote:Well I don't really agree that it's unfair on smugglers. Yes you can turn that around by saying lawful traders should not speed dock when you are trying to pirate them by a lawful base. But then pirating should be done in open space not near a dock, these bases should have HUGE guns that would annihlate any illegal close to it who was not manouvering for his life. If you line up without speed-docking corectly you can enter the cinematic almost just as quickly and be invunrable anyway.

I guess I am just of the opinion piracy should be done on the open sea, not 500 meteres off the coast of Southampton.

I do agree the mod should be fun for everybody, and I still think it's more fun to RP your smuggler as a sneaker, not to fly past the law docking quickly then saying "muhahaha!"

:D

Smugglers and Traders can dock wherever they want. They don't have to listen to the lawful ships anymore than they have to listen to the pirates. The only thing is they take their life into their own hands. Doesn't matter if its a trader or smuggler. Lawfuls gotta treat them the same. If you scan them and they have contraband, deal with them for that. If they have lawful goods, let em go.

' Wrote:2 important points here which I totally agree. If a trader has managed to elude the pirates on his tail and docked on a base or planet, pirates should agree that they have failed to catch the trader and therefore leave him, not engage after the trader undocks from his last location.

Actually, I said I totally agree but in my personal opinion trading bots even while alive does not seem very decent to me. But thats my opinion of course, and one could say "hey we have repairships and etc.."

I wouldn't honestly argue on this since this is my opinion but I don't see it a decent way for a capital ship supplying his escorts in a fight with bots instead of dealing with the opponent.

Um ... no ... if a trader eludes the pirate, the pirate can continue his pursuit of the trader until the trader either pays, dies or logs. Same rules would apply to a military / police character chasing a pirate. If my Rogue eludes the LSF and SA, should the LSF and SA "have" to leave me alone?

Rules are already restrictive enough on pirates. What I'm gathering from many of these comments (probably from traders) is that they want a guaranteed freedom of movement. Traders are saying, "make a rule that prevents pirating within 2k of a lawful planet or base." That's the inch. Next comes the mile, "make a rule that prevents pirates from disabling trade lanes and make them stay at least 2k from trade lanes."

Where does it end? It ends when there are no more pirates left because they've been legislated out of the game. At that point we can say, welcome to single player.

Enjoy...
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Offline Othman
12-12-2007, 07:04 PM,
#24
Member
Posts: 2,011
Threads: 49
Joined: May 2007

' Wrote:Yes ... a pirate can pirate you in front of an unfriendly base / planet. There is no such thing as a pirate zone and a non-pirate zone. The only place you would be safe is in New York. I'm getting sick and tired of all you whining traders that don't wanna pay pirates because you are in a time crunch to buy that shiny new battleship.

Tell ya what. Lets make a rule that says traders that refuse to pay pirates and then purchase a battleship are not allowed to hunt pirates. I mean ... its a bit OORP for traders to be trading for the simple purpose of buying that huge ship just to turn around and get revenge on all those pirates that attacked them. Revenge killing comes to mind. When you are a trader (while trying to save up for that battleship) you are still ... dee de dee ... a Trader. So act like a trader and stop telling us we're gonna pay when you buy that battleship.
Um ... keep RP in mind please. A trader and a smuggler are the same except for where their loyalties lie. You cannot KOS a smuggler without making a demand on him anymore than a pirate can KOS a trader without making a demand. Now what is a lawful military vessel going to demand from a smuggler? Cash? No ... then he would be a pirate. So it would have to be contraband. So if you catch a smuggler with contraband, make the demand that he, "drop it or die." Gee that sounds kinda like us pirates, "2 mil or die."
Smugglers and Traders can dock wherever they want. They don't have to listen to the lawful ships anymore than they have to listen to the pirates. The only thing is they take their life into their own hands. Doesn't matter if its a trader or smuggler. Lawfuls gotta treat them the same. If you scan them and they have contraband, deal with them for that. If they have lawful goods, let em go.
Um ... no ... if a trader eludes the pirate, the pirate can continue his pursuit of the trader until the trader either pays, dies or logs. Same rules would apply to a military / police character chasing a pirate. If my Rogue eludes the LSF and SA, should the LSF and SA "have" to leave me alone?

Rules are already restrictive enough on pirates. What I'm gathering from many of these comments (probably from traders) is that they want a guaranteed freedom of movement. Traders are saying, "make a rule that prevents pirating within 2k of a lawful planet or base." That's the inch. Next comes the mile, "make a rule that prevents pirates from disabling trade lanes and make them stay at least 2k from trade lanes."

Where does it end? It ends when there are no more pirates left because they've been legislated out of the game. At that point we can say, welcome to single player.

Enjoy...

I know what rules say. I just think its pointless to shoot an undocking trader or smuggler who has already eluded the pirate and succeeded in delivering his cargo. This is just an opinion. But as long as you are in the KoS of the Liberty I fear you will be hounded which can't be prevented as well.

Traders can't get a guaranteed freedom, no way and not possible to prevent pirates from hacking tradelanes and etc..

On the uncharted lagoons of anguish, I sail with a canoe made of my sins.
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Offline bluntpencil2001
12-12-2007, 07:06 PM,
#25
Member
Posts: 5,088
Threads: 66
Joined: May 2007

' Wrote:A trader and a smuggler are the same except for where their loyalties lie. You cannot KOS a smuggler without making a demand on him anymore than a pirate can KOS a trader without making a demand. Now what is a lawful military vessel going to demand from a smuggler? Cash? No ... then he would be a pirate. So it would have to be contraband. So if you catch a smuggler with contraband, make the demand that he, "drop it or die." Gee that sounds kinda like us pirates, "2 mil or die."

My favourite lines; "I demand a fair trial, amigo!", "Hey! Hey! I'm no threat, you fascist! Go shoot terrorists, gringo!"

[Image: sig-9566.jpg]
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Offline cmfalconer
12-12-2007, 07:08 PM,
#26
Member
Posts: 1,140
Threads: 52
Joined: Jun 2007

I think where the lawful base thing is coming from is the reps. If a [N] tagged ship can sit out in front of Los Angeles without the NPC's firing at them...there's something wrong here.

As an RP trader, I've seen this happen a lot, especially in NB when the RM aren't around. Pirates can sit in front of the Ring and tax to their little heart's content without getting shot at.

I say if you're pirating infront of anything other than a Police base, go ahead, but the Police bases and planets should be firing back at you.

As for eluding the pirates/police...that's a bit sticky. Think of it like this. The pirate eludes capture in space by going planetside. For instance a NLH docks on base after eluding the BAF (for the sake of arguments, BAF includes the SF and the QC?), the BAF can station someone at that base 24/7 until that pirate comes out, effectively blockading the planet. Is this an option?

just my $.02

.
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Offline Archelon
12-12-2007, 07:09 PM,
#27
Member
Posts: 406
Threads: 11
Joined: Mar 2007

' Wrote:I know what rules say. I just think its pointless to shoot an undocking trader or smuggler who has already eluded the pirate and succeeded in delivering his cargo. This is just an opinion. But as long as you are in the KoS of the Liberty I fear you will be hounded which can't be prevented as well.

Traders can't get a guaranteed freedom, no way and not possible to prevent pirates from hacking tradelanes and etc..

If a trader gets away and docks, I have the right to continue following him until he pays, dies or logs. And if he dies, re-read Caylith's notice ... they should find a new route or swap to another character. If I am unsuccessful pirating a trader (he docks somewhere) ... I'm gonna hang around and make it difficult for him. The trader doesn't get a free pass just because he touched base and says, "nannie nannie boo boo, you can't get me cause I'm safe now ... nyah nyah." That's rediculous. I'm gonna keep on him till he pays, dies or logs.

If my Rogue docks and then undocks, I still get hammered by LSF and SA. Why would I expect them to droop their head and say, "shux, he got away ... he touched base and is safe now ..."

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Offline bluntpencil2001
12-12-2007, 07:11 PM,
#28
Member
Posts: 5,088
Threads: 66
Joined: May 2007

Well, smugglers should be docking on lawful bases, not pirates. And yes, pirates should be hostile to their enemies. That annoys the bejesus out of me.

[Image: sig-9566.jpg]
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Offline Othman
12-12-2007, 07:19 PM, (This post was last modified: 12-12-2007, 07:20 PM by Othman.)
#29
Member
Posts: 2,011
Threads: 49
Joined: May 2007

Rules let pirates to hound traders till they give up, I am not saying anything against this. It is up to the person to spend his time on it or not. That makes me feel as if I am wasting time with it sometimes though and thats all. And a pirate must be in a proper RP against the lawful entities. I can't accept a Rogue, Xeno or Hacker to be even neutral with Liberty lawfuls and not get shot by their NPCs. And this is valid for all other alternatives.

On the uncharted lagoons of anguish, I sail with a canoe made of my sins.
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Offline chopper
12-12-2007, 07:20 PM, (This post was last modified: 12-12-2007, 07:24 PM by chopper.)
#30
Member
Posts: 2,476
Threads: 31
Joined: Oct 2007

@Archelon - So, what you are saying is.. That a Smuggler in a Pirate Train can go around, let's say, New Berlin w/o contraband and no one can attack him or fine him?
Even if he was catched with contraband before.
I mean, Pirate Train.. Smuggler ID.. Police that greets him and wishes him a safe flight.
I would understand infiltrated smugglers, in some sort of lawfull looking ships..
But Pirate Train is screaming : "Lawfulls shoot me!"

I just want to know if that ID is there just so you can tell people you'r a smuggler, or it does have a purpose.
Because, i haven't seen a rule that forbids Trader ID to carry contraband.
Not yet at least.
Then, what is the difference?

Edit : And while lawfull forces have to ask for dropping a contraband, Rival pirates can shoot and kill them.
For example, a smuggler in Gamma smuggling Cardamine. Yes, they would ask for dropping the cargo and let him go.. Right..
I think they would blast him to pieces.
And the same thing would happen if a Smuggler with Artifacts was spotted in Alpha.
Then why can't lawfulls do what they should do?

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
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