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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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If you could change one thing about discovery what would it be?

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Pages (23): « Previous 1 2 3 4 5 … 23 Next »
If you could change one thing about discovery what would it be?
Offline Gaz83
11-16-2010, 08:04 PM,
#21
Member
Posts: 572
Threads: 10
Joined: May 2009

' Wrote:Also doubling (or more) the damage of the fighter guns would end 1hr long duels and also gives the Fighters a better chance at taking out bombers before the bombers take out their target.

I like the idea of this.
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Offline ryoken
11-16-2010, 08:11 PM,
#22
Member
Posts: 3,956
Threads: 173
Joined: May 2007

' Wrote:Have some randomness in economy. As in commodity prices fluctuating in, say +-20% margin randomly on weekly basis. Making every trade run in game potentially profitable if correct conditions happen to meet.
Yeah, that would probably screw something up quite badly, but in my opinion the fun and break of routine would be worth it.
I like this,but seen on another server,and it cause alot of lagg,and crashes. Maybe something new has come up to fix this,as it was a few years back. But do love the idea.

' Wrote:Decent civilian weapons.

Signed/

1 think i would like fixed is the Flak cannons. Totally useless against players. They rock NPC's but who really cares? Players just stay out of range and SNAC Battleships. Sme with solarus turrets. Made to take out bombers,but a good bomber pilot will just stay out of range,yet again SNAC sniping.

2/ some more torps for both Bombers,and fighters would be nice. Randomness and all. Maybe some sheild busting torps and such.

[Image: overdrivetruckgoblin_zps191b1277.jpg]
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Offline mjolnir
11-16-2010, 08:17 PM,
#23
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Posts: 3,774
Threads: 71
Joined: Sep 2007

Less "punishment" for fleeing than dying. For example 2 hours instead of 4.

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
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Offline arvg
11-16-2010, 08:21 PM,
#24
Member
Posts: 3,207
Threads: 315
Joined: Sep 2009

I would like a GM or a GM team that can deal with story lines on a more interactive level. Allowing the players the ability to mold and shape the mod.

It would be thrilling to take a base, and then a week later loose it, and have this back and forth thing where events actually mean something and yes, there is consequence to action.

[Image: 5438_s.png]
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Offline Blodo
11-16-2010, 08:25 PM, (This post was last modified: 11-16-2010, 08:26 PM by Blodo.)
#25
No Pilot
Posts: 2,852
Threads: 128
Joined: Jan 2008

RP Admins - or "seers" as Dusty called them/"game masters" as Alvin called them. I've put this idea forward about a year ago, shame that apathy pretty much shot it down.

Also, less (or maybe even no) punishment for fleeing.
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Offline Valinor
11-16-2010, 08:26 PM,
#26
Member
Posts: 656
Threads: 13
Joined: Jan 2010

' Wrote:Less "punishment" for fleeing than dying. For example 2 hours instead of 4.


This.

And then:

- dynamic economy if possible (or even some random changes to particular commodities, for a certain amount of time)
- visual range of NPCs increased
- docking/undocking on carriers
- better civilian guns
- a sort of team who could help the admins with requests, sanctions and SRP
- permission for caps to open fire on transports that are actually pirating in front of you, or transports that are disrupting a lane.. because sometimes other players with fighters/bombers aren't around, and i really don't want to create a fighter/bomber myself to do it.

That's all i can think about right now.

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Offline exlibrismortis
11-16-2010, 08:26 PM,
#27
Member
Posts: 525
Threads: 51
Joined: Nov 2007

Fix the Nova Torpedoes so they actually damage shields on ever single capital ship, and not have to hit them on their nose to take the shields out.

[Image: .png]


I am [The_Angels]Mortis. If you need help regarding the rules, the game, or just need someone to talk to, feel free to contact me on skype or PM me.
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Offline Dennis Jameson
11-16-2010, 08:28 PM,
#28
Member
Posts: 1,392
Threads: 21
Joined: May 2008

I would flesh out the Outcasts so that we're not forced to stick to the vanilla roleplay which basically forces us all to be neo-columbians.

Vi Veri Veniversum Vivus Vici

10/6
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Offline Rodent
11-16-2010, 08:40 PM,
#29
Member
Posts: 2,174
Threads: 183
Joined: May 2009

Well, I'd like a few Game-masters to control and direct the flow of story among the different factions in a region which interact with one another.

Eg- Say, Liberty has the lawful factions and unlawful factions. X could act as a medium for factions to figure out plausible directions for role-play, and direct them according to the wishes of the mod-creator/dev team/Admins/Players.

Difficult job, yes. But I believe if factions can coordinate things, we can see better RP evolution, something which is seen a little rarely here, and is usually not done right or taken too well.
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Offline McNeo
11-16-2010, 08:55 PM,
#30
Member
Posts: 3,424
Threads: 52
Joined: Aug 2006

Custom engines for fighters (and bombers?) only.
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