' Wrote:They already have our guns, so why would they ever need to arr pee with us again?
and give us nomad weapons!
yes why not :D
anyway my opinion for your problem its Wild are a lot of grip and you have no freedom in such activities like SCRA for example. :lol:
Quote:Instead of wondering which random Sirius faction will shoot me and cause me to sigh, and want to be able to run a faction with strained relations, politics and a unique existance in Sirius.
Yeah, you're right, I am bored.
Don't wait for them to shoot you? Shoot first?
Join a non-nomad faction?
Just being bored and wanting to do some diplomacy doesn't justify complete change of faction. You know, some factions are here for one thing, and some are for another. Ku wilds, for example, have the "can shoot anyone" in their id, gotta be some hint. Low activity won't be fixed by loss of interesting opportunities with noting in return.
hmm i dont know, if anything my opinion would be to keep it as a underground cult of some sort instead of going outright unlawful or whatever... but, suit yourself. Its you guys that get affected the most anyway. Im barely in kusari to begin with
What interests me is the fact that people seem to want us to shoot everyone despite all the griping to the contrary in the past.
Why is that? Does anyone have a good explanation for that, or am I going to be stuck with not knowing?
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
I'd like to voice in my opinion. The main problem with the Iseijin is that they have been humanized to a level that they are no longer a Nomad faction, but just another Kusari faction, and with that they've lost the charm of a Nomad/Wild faction. And this was all done to please the community which cannot be pleased in any way, and that's what went wrong.
What I don't understand is why the Iseijin didn't remain what they were, with just a couple of changes made to reflect their RP. Mainly, forget the 113th, and forget people bitching about Nomad guns. Have all ships use the same tag, and use Nomad guns to reflect your RP. Meaning, you won't have full Nomad guns if acting KNF, but you will have full guns when going Hunter on their assess. Keep the Hunter-Trapper RP, and ditch the 113th. The Arch's cover won't be blown unless someone sees those ships docking there; any other attempt to associate the Iseijin with the Arch, the Iseijin in question can claim he comes directly from the Forbidden Palace. That's what they were made for, to mindscrew any and all.
Furthermore, the faction doesn't have to be invite only, however if you decide to bring back the old Iseijin, it should. I don't support elitism in any way, but how much freedom and how big a prick you can be recording to your ID, every and each member should be able to cope with the responsibility. And metagaming will always be present, that is why stable members are needed, which usually comes with time and experience here on Disco.
Point of my post is, be Wild, be crazy, don't give a damn about what others whine about, bring back the old Hunter-Trapper type-o-thingy, snap the Aoi tag to handle the new faction activity business, don't get caught docking on the Arch, and most importantly, don't give a ****.
' Wrote:I'd like to voice in my opinion. The main problem with the Iseijin is that they have been humanized to a level that they are no longer a Nomad faction, but just another Kusari faction, and with that they've lost the charm of a Nomad/Wild faction. And this was all done to please the community which cannot be pleased in any way, and that's what went wrong.
What I don't understand is why the Iseijin didn't remain what they were, with just a couple of changes made to reflect their RP. Mainly, forget the 113th, and forget people bitching about Nomad guns. Have all ships use the same tag, and use Nomad guns to reflect your RP. Meaning, you won't have full Nomad guns if acting KNF, but you will have full guns when going Hunter on their assess. Keep the Hunter-Trapper RP, and ditch the 113th. The Arch's cover won't be blown unless someone sees those ships docking there; any other attempt to associate the Iseijin with the Arch, the Iseijin in question can claim he comes directly from the Forbidden Palace. That's what they were made for, to mindscrew any and all.
Furthermore, the faction doesn't have to be invite only, however if you decide to bring back the old Iseijin, it should. I don't support elitism in any way, but how much freedom and how big a prick you can be recording to your ID, every and each member should be able to cope with the responsibility. And metagaming will always be present, that is why stable members are needed, which usually comes with time and experience here on Disco.
Point of my post is, be Wild, be crazy, don't give a damn about what others whine about, bring back the old Hunter-Trapper type-o-thingy, snap the Aoi tag to handle the new faction activity business, don't get caught docking on the Arch, and most importantly, don't give a ****.
Its 9 AM and i got to run to class, so I'll be lazy a quote Valen.
' Wrote:don't give a damn about what others whine about
I don't know a whole lot about all the different factions, being relatively new here, but after reading this thread and everyone's advice for you, I would suggest this piece of advice most of all.
You can't please everyone. Look after your current members first, and send a profound FU to everyone else.
-Fletch
Quote:I missed out on a good fight though
I was about to roleplay and join in
"That's my friend you're shooting! I'm coming man!"
as I was typing that, the other guy blew me up though :\
so it came out like...
"That's my friewassdasdaadads"
can't fly with chat open