• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 336 337 338 339 340 … 778 Next »
Ok im mad/sad

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): « Previous 1 2 3
Ok im mad/sad
Offline Prysin
04-11-2011, 11:02 PM,
#21
Apex Predator
Posts: 3,098
Threads: 165
Joined: Jul 2009

Junker bomber:
2 paralyzers
2 MR (powercore cant handle shield regening + snac)
rest is purple godesses (as their better then barragers)

enjoy death-machine

[Image: v1zVWKX.png]
DHC Discord
Reply  
Offline mjolnir
04-11-2011, 11:32 PM,
#22
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

' Wrote:I was reading an article that indicated that doing so also makes ships less prone to being flipped around while rammed.

Can you comment on that?

Only if you also add radius to the part of the hitbox that registers gun hits, in effect creating a shield-bubble.

Since this bubble is spherical and ships aren't, it would make them ships quite a bit bigger targets.
So this part wasn't included.

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
Reply  
Offline Veygaar
04-12-2011, 12:19 AM,
#23
Member
Posts: 4,211
Threads: 157
Joined: Jan 2011

' Wrote:I was going to use all this math to demonstrate why you're wrong and why this won't work, but I think instead I'll leave that as an exercise to the reader.

Enjoy your 17 volleys with your missiles. Let me know how that works out for you.
when you add in Shield regins a 140k GB shield has about 320k of shields, not counting its own regen, so lets say it takes 40 missiles (10 volleys) to make it lose ALL of its shields bots, after that you only have to fire 1 missile to drain its shield to hit the hull, thats 30 left over shield drops, maybe less, enough for plenty of SNACs...

But then again I am nub no?

Veygaar for Admin Moderator 2013!!!
[Image: tumblr_mhigevrWmO1qh09nho1_500.gif]
Reply  
Offline Hielor
04-12-2011, 12:49 AM,
#24
Member
Posts: 1,900
Threads: 11
Joined: Feb 2011

' Wrote:when you add in Shield regins a 140k GB shield has about 320k of shields, not counting its own regen, so lets say it takes 40 missiles (10 volleys) to make it lose ALL of its shields bots, after that you only have to fire 1 missile to drain its shield to hit the hull, thats 30 left over shield drops, maybe less, enough for plenty of SNACs...

But then again I am nub no?
You can't ignore the regen on gunboat shields since it's so high. In the time it takes you to get off 10 volleys, the gunboats will have regenned enough for another volley, so you're now already down to 26 missiles, assuming that every single one of the missiles you've fired so far has hit.

I've never flown a gunboat, but I'm willing to bet that when it comes back online it'll come up with more than 8k hit points, which is all it would need to come up with in order to take two missiles instead of one, given a half-second reaction time and a half-second travel time, both of which are being generous. So we'll say you only need to use two missiles every time the gunboat's shields come back up (again assuming everything hits).

A Mjolnir can fire a SNAC about every 18 seconds, assuming that you're not losing energy into shield recharging (the wiki says that fighter/freighter shields don't cost much to recharge, so we'll go with that).

So, you just dropped that gunboat's shields for the first time. You've got 26 missiles left, he's out of bats, but has a CAU4 for 300k base armor and 350bots for a total of 930000 effective armor.

You SNAC him and he's down to 798000 armor.
12 seconds in, his shields come back up. You're down to 24 missiles.
18 seconds in, you SNAC him again. 666000.
24 seconds in, shields. 22 missiles.
36 seconds, shields again, then a SNAC. 20 missiles, 534000.
48 seconds, shields. 18 missiles.
54 seconds, SNAC. 402000.
60 seconds, shields. 16 missiles.
72 seconds, shields and a SNAC. 14 missiles, 270000.
84 seconds, shields. 12 missiles.
90 seconds, SNAC. 138000.
96 seconds, shields. 10 missiles.
108 seconds, shields and a SNAC. 8 missiles, he's at 6000, you finish him off with a few shots from your guns.

So you've only got 8 missiles to lose to countermeasures or random misses. Keep in mind that a single countermeasure can take out more than one missile if he's good, especially if you're using volleys rather than chain-firing.

Is it possible? Sure, certainly. Would it work against a half-decent pilot? Absolutely not. More likely than not you'd run out of missiles before he runs out of shields, and then you're hosed.
Reply  
Offline jxie93
04-12-2011, 12:59 AM,
#25
Member
Posts: 3,740
Threads: 80
Joined: Sep 2009

It's most likely the low damage of your missiles compared to the high capacity and regeneration rate of the gunboat shield. Since gunboats were intended to smash through fighters and bombers, they'd be balanced so that your puny guns and missiles would hardly make a dent in them.

Sounds logical, eh?

[Image: jxie93.gif]
*Signature Walkthrough* | *deviantART Gallery* | *Graphics Repository*
  Reply  
Offline Veygaar
04-12-2011, 01:03 AM,
#26
Member
Posts: 4,211
Threads: 157
Joined: Jan 2011

' Wrote:I've never flown a gunboat, but I'm willing to bet that when it comes back online it'll come up with more than 8k hit points, which is all it would need to come up with in order to take two missiles instead of one
*points to 10k shield damage on paralyzer* *redoes some math*
Hm, i think i'll stick with my original post....

BUT, who knows mate, i won't know for sure how well it'll work till i can actually dammage a GB's shield ingame with a missle:D

Until then,

Cheers

Veygaar for Admin Moderator 2013!!!
[Image: tumblr_mhigevrWmO1qh09nho1_500.gif]
Reply  
Offline Hielor
04-12-2011, 01:20 AM,
#27
Member
Posts: 1,900
Threads: 11
Joined: Feb 2011

' Wrote:*points to 10k shield damage on paralyzer* *redoes some math*
Hm, i think i'll stick with my original post....

BUT, who knows mate, i won't know for sure how well it'll work till i can actually dammage a GB's shield ingame with a missle:D

Until then,

Cheers
Right, the paralyzer does 10k shield damage, and the gunboat regens 2k/second. So if it takes a second from the time the shield comes up to the time your missile hits, the gunboat shield only needs to come up with 8k in order to fully absorb that paralyzer missile a second later.

Actually, come to think of it, don't shields come back up with whatever they would've regenned had they been regenning while they were down? That would mean that gunboat shields would come back up with ~24k hit points, because they're offline for 12 seconds at 2k/sec regen, which would mean you'd need three missiles to get through...

Entirely related: I have a problem. It's a slight addiction to knowing the math behind everything and min/maxing everything...

No, I don't have giant complex spreadsheets that helped me choose what loadouts to go with on my fighters. I don't know what you're talking about.
Reply  
Offline Veygaar
04-12-2011, 01:29 AM,
#28
Member
Posts: 4,211
Threads: 157
Joined: Jan 2011

Hm, idk mate, im just gona w8 till 4.86 i spose *crosses fingers* hopefully I wont be dead...

Veygaar for Admin Moderator 2013!!!
[Image: tumblr_mhigevrWmO1qh09nho1_500.gif]
Reply  
Pages (3): « Previous 1 2 3


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode