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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Are ships too tough?

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Pages (11): « Previous 1 2 3 4 5 … 11 Next »
Are ships too tough?
Offline Korny
04-29-2011, 02:38 AM,
#21
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' Wrote:Increasing projectile speed of fighter weapons would help speed up fights between snubcraft.

But Light Fighters need to be accounted for - they would suffer disproportionately as they rely on their maneuverability more than anything else to stay alive.

I'm not reading what you wrote, because of your name.

[Image: 60d.gif]
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Offline DarthBindo
04-29-2011, 02:40 AM,
#22
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' Wrote:
[font=Comic Sans Ms]Except against another fighter swarm. Upping the weapon speeds for fighters would not impact their DPS performance against gunboats and caps, but would shorten the length of fights between snubcraft.

So, what Hielor said.
quoted for truth.

[Image: tumblr_lyvivmGP711qk8923.gif]
gone four years, first day back: Zoners still getting shot in Theta :|
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Offline Disco
04-29-2011, 07:51 AM,
#23
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Do you really have to have a problem with everything that isn't realistic. It's a computer game for goodness sake.

[Image: 36732.png]
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Offline Hielor
04-29-2011, 07:59 AM,
#24
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' Wrote:Do you really have to have a problem with everything that isn't realistic. It's a computer game for goodness sake.
When it causes fights to last three hours? Yeah, we have a problem with it.
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Offline Disco
04-29-2011, 08:53 AM,
#25
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Yes, because fights totally take three hours.

[Image: 36732.png]
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Offline Toaster
04-29-2011, 09:36 AM,
#26
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^ They do.

Yeah, increasing the speed of fighter weapons should solve the problem.
And light fighters are still maneuverable enough to dodge. Considering their size as well.

[Image: NbE3ZJ9.png]
Olivia Sable
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Offline Hone
04-30-2011, 10:40 PM,
#27
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I agree that upping weapon speeds would be good for the game, but thats not what this thread is about. It's about the insane toughness of all ships, and like I said, if we for some reason need them to be this tough, why not make the hull weaker, but up the shield and shield batteries. They can be as tough as we need and still make sense.

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Offline Snoozzzer
04-30-2011, 10:53 PM,
#28
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' Wrote:I agree that upping weapon speeds would be good for the game, but thats not what this thread is about. It's about the insane toughness of all ships, and like I said, if we for some reason need them to be this tough, why not make the hull weaker, but up the shield and shield batteries. They can be as tough as we need and still make sense.

[font=Comic Sans Ms]Fighter hulls are actually quite weak. If you shoot a motionless Sabre with any VHF, it's hull (and shield) deplete extremely quickly. Fights take so long because the overwhelming majority of projectiles miss, which has led to buff fighter weapon stats to compensate, which then allows said fighters to utterly rape larger targets as they miss less.

I can see the arguments saying "Well a fighter shouldn't be able to survive a nuclear explosion!" and counter that by saying, getting insta killed by a flukey mine just isn't fun.

[Image: 66tD8j6.png]
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Geeky
04-30-2011, 10:54 PM,
#29
Unregistered
 

Just FYI, nuclear explosions in space actually aren't very hazardous to ships, but rather to pilots. What kills on the ground is the heat, and the intense shockwave, however in space, it's just radiation. It wouldn't be as hazardous in space as it is on the ground, since we have HEAVY radiation shielding on our ships.

(proven because you can fly through a neutron star system without beeing boiled alive)
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Offline Dashiell
04-30-2011, 10:54 PM,
#30
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less botts and batts?

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