I also had mention that I was trying to figure out what would be best for the player base!
Here's a tip. If I get allllllll the models done that's 70% of the work to convert it to Orbiter the rest 30% is programming a combat system and balancing the physics .
Do I still want it in Orbiter? Yes I very very very much do! I WOULD SIMPLY LOVE IT! But for the meantime I have decided to make a FL mod first.
I am waiting for the luck of the draw with the addon's for orbiter too. Most solid it gets while developing a combat sim, Multiplayer and more a mmo base the easier and more effective the crossover would be.
If you know someone who can master code in Orbiter's engine and is willing to do this than by all means have them contact me. Models used in Freelancer will be the same that can be used in Orbiter.
Again continued work on the models and now working on some of the coding. However plenty of help needed still. So anyone that can model do graphics, code or anything else let me know.