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  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
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Emergency Defense Group Enterprise

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Emergency Defense Group Enterprise
Offline Daedric
06-08-2011, 04:22 AM,
#21
Member
Posts: 4,321
Threads: 111
Joined: Nov 2010

I've had good interactions with EDGE. The one faction per ID rule does come into play here. I'd suggest you speak with an administrator. I know the VE was using the Zoner ID when they were preparing their official post, then the one faction per ID rule was made and they worked with the admins and selected a fitting ID.

I'd suggest that you have your faction switch to the merc ID with the FL IFF. Cease using cap ships, get permission for the BHG snubs/gunboats (I'd hope the BHG| would be kind enough to issue an ooRP permission due to your past role play but that is up to them) and keep doing what you do. That way you make it clear you are here for the role play aspect of the faction and not to lay your hands on the best pew pew tech.

You have in your proposal that you are/want to use BHG tech in line with your role play, if the admins approve it then you will be free to do so.

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Offline SnakThree
06-08-2011, 05:36 AM,
#22
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

I approve because of awesome bounty kills. I don't care if you overkill enemies with snubcrafts. Bunters make money that is their roleplay. Hunting in packs raises probability of shooting down those criminals.

[Image: rTrJole.png][Image: LJ88XSk.png]
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Offline Snoozzzer
06-08-2011, 07:08 AM,
#23
Member
Posts: 1,116
Threads: 75
Joined: Jan 2010

' Wrote:I've had good interactions with EDGE. The one faction per ID rule does come into play here. I'd suggest you speak with an administrator. I know the VE was using the Zoner ID when they were preparing their official post, then the one faction per ID rule was made and they worked with the admins and selected a fitting ID.

I'd suggest that you have your faction switch to the merc ID with the FL IFF. Cease using cap ships, get permission for the BHG snubs/gunboats (I'd hope the BHG| would be kind enough to issue an ooRP permission due to your past role play but that is up to them) and keep doing what you do. That way you make it clear you are here for the role play aspect of the faction and not to lay your hands on the best pew pew tech.

You have in your proposal that you are/want to use BHG tech in line with your role play, if the admins approve it then you will be free to do so.

[font=Comic Sans Ms]I second this, but amend the "Cease using caps" to "Use caps and work with the Admins to get them SRPed into your faction"

The writeup is fairly concise, and I love your attitude regarding technology use. Namely, anything will do as long as it's something.

[Image: 66tD8j6.png]
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Offline EisenSeele
06-08-2011, 10:41 AM,
#24
Herder of Cats
Posts: 2,689
Threads: 211
Joined: Jan 2010

You could circumvent the requirement for contracts by establishing a parent corporation/faction outside of the BHG ID and issue contracts on known enemies of EDGE from there. Of course you wouldn't be able to have blanket bounties since you wouldn't be official, but you could then hit any non-explicitly-lawful individuals from there.

FEEDBACK
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Offline Pancakes
06-08-2011, 10:46 AM,
#25
Member
Posts: 3,395
Threads: 151
Joined: Jul 2010

First I would like to say I do hope you get official. BUT I do have problem with few things, while some of your members INSIST of playing fair and not ganking, some simply drop one message and try to insta with a group of others. I assume that those who play fair are mostly the veterans and I am sure this will improve with time.
Second I saw you mentioning the wiki. The wiki is NOT a tool to determine RP, I could go in there create a new chart write there ZOMG IDs and put the Core ID under it.
All in all thumbs up, you have things to improve but don't we all?

[Image: p2SKLap.jpg?1]
BLOOD FOR THE BLOOD GOD
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Offline EDG Enterprise
06-08-2011, 11:04 AM, (This post was last modified: 12-02-2012, 12:39 PM by EDG Enterprise.)
#26
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Posts: 67
Threads: 10
Joined: Jan 2011

To all (concerning positive feedback): Thanks.

To Daedric (concerning throwing away capital ships): What you suggest is not an option. Capital ships are integral part of our roleplay background and offered defense solutions. While the snub swarm is able to handle everything except solaris battleships swarm, in order to be able in roleplay and out of roleplay to deploy heavy defense groups, we need access to capital ships. Personally I hate flying them all... I mean the whole two I have. But without capital ships EDGE would be just Mandalorians or Reavers Lite, with a lawful alignment.

To Snoozzzer (concerning the shipline again): We don't really care for any concrete shipline. The Bounty Hunters Guild shipline is very good though. It has probably the worst battleship, good battlecruiser, probably the best light destroyer, moderate gunboat, probably the best light gunship, standard light bomber and moderate very heavy fighter. As I said before the only ships we would miss are Thresher and Bottlenose, which are all ultra light in their classes. As far as I know there are only three possible solutions. First is the Bounty Hunters Guild ID + Guard ID. Second solution is the mercenary ID with a SRP to use entire BHG shipline. Third solution is the mercenary ID with a SRP to use any capital ships that we legitimately purchased. The problem with the first solution is the OFPID rule. The second solution is the preferable one. The third solution is also acceptable. However, it has a serious drawback. It would end up with EDGE using probably ships from lawful factions all around the Sirius. No idea what we would be able to negotiate. Imagine, however, a hypothetical army for hire using Sabres, Upholders, Kusari Explorers, Bretonian Destroyers, IMG Battlecruisers, Aquilions and whatever else. It lacks just a Scorpion with the Order gunboat turrets. It wouldn't be a professional military company but instead just a rag tag armada of whatever-has-engines. Another problem is that we would rely on ships belonging to warring factions. Obviously IMG wouldn't like their ships to be used in defence of DHC, while Liberty wouldn't like to see their technology be used to fight criminals in Rheinland. Not to mention that it is the best scenario, as generally the federal forces of those states would most likely just shoot us. Also as we know it from experience ordering anything from official factions is a real pain. The best example of it would be that our request for a single battleship turret was granted after nearly four months. Also I am not certain how it would look in practice. But if we were forced to write a SRP request for every capital ship we have, then it would be not worth it. All in all the best solution would be to have Mercenary ID with SRP to use entire BHG+Core shipline.

To Aeneid (concerning circumventing the bounty restrictions): This is exactly the thing we don't want to do. Every unofficial faction can circumvent this restriction by just doing a pattern search on the server activity list and placing individual bounties on all members of a certain faction. Not to mention the fact that a mercenary group hiring mercenaries to kill other mercenaries is just lame. We would prefer to act purely in defensive manner or to provoke enemy and then ambush them.

In short there are three solutions:

Stay with BHG ID + BHG Guard ID (not preferable and unlikely to be granted)
Switch to Mercenary ID + SRP to use entire BHG shipline (this is the preferable solution)
Switch to Mercenary ID + SRP to use purchased capital ships (this solution has serious drawbacks)


replies by Guszaban

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Offline SnakThree
06-08-2011, 11:11 AM,
#27
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

4th solution to make Bounty Hunter ID generic

[Image: rTrJole.png][Image: LJ88XSk.png]
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Offline chopper
06-08-2011, 11:14 AM,
#28
Member
Posts: 2,476
Threads: 31
Joined: Oct 2007

The problem I see with Mercenary ID + SRP, even though you put it as a preferable option, is that you'd be able to bypass two rules.
1 - Mercenary ID is not allowed to use capital ships, this is the obvious one.
2 - You'd be able to employ capital ships anywhere you like (House systems), while regular BHG Core can't do this.

While I understand your need for those capital ships, I doubt I'd like to see Threshers fulfilling bounties on Rogue snubs in California.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
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Offline 'Ends'
06-08-2011, 11:53 AM,
#29
Member
Posts: 266
Threads: 18
Joined: Nov 2010

Another solution:
Use Mercenary ID+BHG Gunboats and snubs WITH permission from BHG|
Why the fish do you need to use Cruisers and Battleships?
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Offline Alley
06-08-2011, 12:17 PM,
#30
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

' Wrote:Another solution:
Use Mercenary ID+BHG Gunboats and snubs WITH permission from BHG|
Why the fish do you need to use Cruisers and Battleships?

Cruisers and Battleships are core restricted anyway, I doubt the core would allow another group of hunters to use this level of their tech, but that is, in roleplay. They are meant to be used for massive Core attacks such as attacking Gamma, if we take Gamma as an example, in roleplay the corsair nation would throw out its fleet of legates to destroy the BH threat and that's where the caps come into action to support the snubs and bombers and at the same time get rid of the big targets. I see EDGE rather like a professional mercenary organisation accessible to every lawfuls and neutrals to take out targets that are not a whole system.

One cruiser, or maybe a BS if the Core gives its auth would make sense if justified by being a mobile outpost for EDGE's operations far from BH bases, so likely the border and independant worlds.

Laz Wrote: Alley was right.
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