• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community The Community Freelancer Forum
« Previous 1 … 15 16 17 18 19 … 67 Next »
Freelancer Continuum

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (17): « Previous 1 2 3 4 5 … 17 Next »
Freelancer Continuum
Offline Phantom Mithras
07-29-2011, 02:59 AM,
#21
Member
Posts: 78
Threads: 5
Joined: Apr 2011

' Wrote:I do like this so far, will there be beta testing before the final first version is out? Also, do give some insight on the 3 other houses. (Rheinland,Liberty,Bretonia) And also will you be adding new maybe 1-2 or will you add new things to the current ones, since their half empty in vanilla.

Yes, things are being added in every systems. We're already modifying every station and ship of Freelancer, in order to revive the vanilla feel. What I wanted to mention is that yes, we will probably have beta testers. But not now.

- PL
Reply  
Offline Fletcher
07-29-2011, 03:08 AM,
#22
Member
Posts: 5,473
Threads: 952
Joined: Apr 2008

Conspiracies already between the Continuum admins? Feels like a more compact but fresher Disco already:lol:

[Image: 7220a57d19cexl1.jpg]
"Oh chuffing blimey, another day, another person being whiney!"
Fletcher's Feedback and Stories Thread
Reply  
Offline Phantom Mithras
07-29-2011, 03:13 AM,
#23
Member
Posts: 78
Threads: 5
Joined: Apr 2011

' Wrote:Conspiracies already between the Continuum admins? Feels like a more compact but fresher Disco already:lol:

No, I just said more than I meant. There is no conspir[A]cy. Its just me making a mistake. Happens to us all.

Thanks for the feedback so far guys!

-Jacob


-PS: I'm no admin, I just am part of the team and answer questions for the PL.
Reply  
Offline Phantom Mithras
07-29-2011, 03:19 AM,
#24
Member
Posts: 78
Threads: 5
Joined: Apr 2011

' Wrote:Conspiracies already between the Continuum admins? Feels like a more compact but fresher Disco already:lol:

No, there is no conspiracy. But I'll think about how can I sodomize the players. But one thing is certain, we won't allow that worthless, constrictional, or just plain silly rules enter to affect the gameplay of the players. The golden rule will be 'play nice, and you stay', make a mistake, you get a warning, ignore the warning and you get banned.

But rules and guidelines will be set on a later date.

- PL
Reply  
Offline r3vange
07-29-2011, 03:36 AM,
#25
Member
Posts: 2,302
Threads: 113
Joined: May 2010

' Wrote:Who knows r3v, who knows.

I'll be honest with you Jeremy as well as I'll be host the all the people here. I am here mainly i repeat mainly because of you the people - the community. Because realistically the disco dev team is less open to innovations than a virgin's vagina. But let me put some backing behind my words. Did you see Genesis? Did you enjoy the music there? A lo to people from this community did. The samedude who wrote it tried contacted igiss if he could send him some samples of tracks for the new systems... What did iggis reply? Nada, nothing, zilch, нищо. Sad sad sad... With all due respect mister igiss sir you need to open up a bit otherwise these great modelers and this great community is going to waste

[Image: r3vange.gif]
Reply  
Offline Jeremy Hunter
07-29-2011, 03:40 AM,
#26
Member
Posts: 6,094
Threads: 200
Joined: Jul 2009

' Wrote:I'll be honest with you Jeremy as well as I'll be host the all the people here. I am here mainly i repeat mainly because of you the people - the community. Because realistically the disco dev team is less open to innovations than a virgin's vagina. But let me put some backing behind my words. Did you see Genesis? Did you enjoy the music there? A lo to people from this community did. The samedude who wrote it tried contacted igiss if he could send him some samples of tracks for the new systems... What did iggis reply? Nada, nothing, zilch, нищо. Sad sad sad... With all due respect mister igiss sir you need to open up a bit otherwise these great modelers and this great community is going to waste

Ouch mate. I see what you mean. That sucks. And I havent seen Genisis really, I should find it:mellow:

Anyways.

Continuum is always open:cool:

/shameless promotion

[Image: jeremy10.png]
May you ever walk in the Light, Shizune.
Reply  
Offline Anonymous User
07-29-2011, 03:51 AM,
#27
Member
Posts: 2,052
Threads: 132
Joined: Nov 2009

looks pretty cool.

older computers will cry/die cuz of this models (high polycount)

maybe I'll take a look once its done

]
  Reply  
Offline Jeremy Hunter
07-29-2011, 03:57 AM,
#28
Member
Posts: 6,094
Threads: 200
Joined: Jul 2009

' Wrote:looks pretty cool.

older computers will cry/die cuz of this model (high polycount)

maybe I'll take a look once its done

The model creaters worked hard. No matter the count, they put alot of thought into these. And thanks:) thats the goal; to look cool and be fun ^_^

Keep the comments coming!


[Image: jeremy10.png]
May you ever walk in the Light, Shizune.
Reply  
Offline Phantom Mithras
07-29-2011, 04:19 AM,
#29
Member
Posts: 78
Threads: 5
Joined: Apr 2011

' Wrote:looks pretty cool.

older computers will cry/die cuz of this models (high polycount)

maybe I'll take a look once its done

Not quite, the highest model has 56.721k polys for now.

56.721k is a thing can every computer can handle. you shouldn't worry about that. But over 65.500k we'll need to splice the mesh since the convertor can't process above that amount. Anyway, we were talking about having different versions.

HQ for High Quality, with custom starspheres, custom planet spheres and custom effects + ENBSeries (We've tweaked it a lot for Continuum aswell)
Medium Quality with only custom starspheres + Light ENB
Low Quality with vanilla starspheres, vanilla planet spheres and vanilla effects.
Reply  
Offline Alex.
07-29-2011, 04:24 AM,
#30
Developer
Posts: 3,789
Threads: 144
Joined: Aug 2009
Staff roles: Server Manager
Coding Dev
Moderator

' Wrote:FLAC is very stable plugin compared to FLHook.
I don't think you know what you're talking about.
Reply  
Pages (17): « Previous 1 2 3 4 5 … 17 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode