' Wrote:To win, the BAF are required to kill 5000 Kusari Navy ships in Leeds and 2500 Kusari Navy ships in Tau-31 within 7 days. Ships may be either NPC or player controlled. The KNF must stop them.
Results will be published daily.
And how does that promote RP in any way or add any taste to an MMO game if all we have to do to "win" is to get on the server when everyone from the other side are sleeping and farm endless waves of NPCs and log off soon as a possibly-hostile player pops up?
If you ask me, knock down the numbers by a lot but make it player kill only. That'd be more fun and more challenging for everyone, and will encourage people to get on as well. Also, KNF has particularly no goal except "Stop BAF from NPC farming" which is rather lame imo. Give both sides a goal and make it player-only. Like, If BAF kills X number of KNF this happens, but if KNF manages to kill Y number of BAF that happens instead.
Then that'd be fun for everyone, and would actually encourage people to do some player interaction, which is the main purpose of an MMO, not going out and shootin retarded bots which is somethin everyone can go do in SP or their own server without annoying the other players. Basically, what you're doing is giving the BAF a free win and encouraging them to go no-life the NPC spawn points while KNF can do nothing about it except no-lifing the game 24/7 and TRYING to get rid of NPC farmers around the place. (Oh, and mind you... Killing NPCs while being under fire isn't a hard thing either)
Aerelm, your point got invalid at the point as anyone can create a KNF or BAF character. If the point of the events is to "win" at all cost, then you can always find an OORP way to do so. If I want KNF to win then I create a BAF char and I let them kill me every time, the same with BAF.
The point is to have something different to do, even if it's just shooting NPCs, the difference is that now it counts for something.
"The Admirality's goal is not to recapture LD-14 but to apply sufficient pressure on Kusari that they are forced to move ships from LD-14 to other sectors and thus open the possibility of recapturing Bretonian bases in Leeds."
While this might be a simple NPC slaughtering exercise, the point is that Cannon is using Flhook to track game variables to accomplish some pretty amazing event dynamics. Something that adds a level to the game, and improves it. This is an experiment in that sort of thing. Knowing Cannon, even wilder stuff will follow.