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I just have to correct one thing here. Junkers were prohibited from pirating in House space due to the inadequacies of the Mining Mod price locations, not due to trade balance. Nobody ever had any problems with Junkers pirating anywhere until the Mining Mod came along. Unfortunately, instead of fixing the ore price locations to allow loots sales (like I fixed with regular commodities 3 years ago!!!), or allowing police and military factions to deal with pirates like FR5 allows, the Admins decided to overkill the ID instead. Dumb decision then, it's still dumb now. Removing the potential for role playing does not improve role playing, it just prevents it from taking place, and that's all the ID restriction does.
What has happened with the Corse ID is that the author of the ID didn't account for the Corse lore, plain and simple. The Corse absolutely should be able to pirate in Gallia under some sort of limited conditions. In terms of balancing out the ability to pirate with the realistic necessity not to peeve the Gallic legal system by piracy, there are good ways to accommodate the conflicting interests:
Corse should be able to pirate anywhere they want to, but the GRP and GRN factions also have the ability to FR5 anyone they catch IN THE ACT of piracy. Not reported in some screenshot by a trader, but actually caught in the act redhanded by the GRP or GRN. The Corse have such contacts and influence with the government that only that should be irrefutable proof that the government couldn't whitewash. This also encourages players on both sides to actually interact with each other as a precedent for further consequences. This allows Corse players to take risks, and encourages Gallic lawfuls to be vigilant. Risk is good for game play. Vigilance is good for game play. Preventing role play from happening is bad for game play.
Balance should come from players making risky choices where they stand to lose something if they screw it up, not from administrative decrees that simply eliminate risk, conflict, and interaction.
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' Wrote:I just have to correct one thing here. Junkers were prohibited from pirating in House space due to the inadequacies of the Mining Mod price locations, not due to trade balance. Nobody ever had any problems with Junkers pirating anywhere until the Mining Mod came along. Unfortunately, instead of fixing the ore price locations to allow loots sales (like I fixed with regular commodities 3 years ago!!!), or allowing police and military factions to deal with pirates like FR5 allows, the Admins decided to overkill the ID instead. Dumb decision then, it's still dumb now. Removing the potential for role playing does not improve role playing, it just prevents it from taking place, and that's all the ID restriction does.
What has happened with the Corse ID is that the author of the ID didn't account for the Corse lore, plain and simple. The Corse absolutely should be able to pirate in Gallia under some sort of limited conditions. In terms of balancing out the ability to pirate with the realistic necessity not to peeve the Gallic legal system by piracy, there are good ways to accommodate the conflicting interests:
Corse should be able to pirate anywhere they want to, but the GRP and GRN factions also have the ability to FR5 anyone they catch IN THE ACT of piracy. Not reported in some screenshot by a trader, but actually caught in the act redhanded by the GRP or GRN. The Corse have such contacts and influence with the government that only that should be irrefutable proof that the government couldn't whitewash. This also encourages players on both sides to actually interact with each other as a precedent for further consequences. This allows Corse players to take risks, and encourages Gallic lawfuls to be vigilant. Risk is good for game play. Vigilance is good for game play. Preventing role play from happening is bad for game play.
Balance should come from players making risky choices where they stand to lose something if they screw it up, not from administrative decrees that simply eliminate risk, conflict, and interaction.
Which is what happened in Kusari. Either KSP or KNF were too inactive or you pull huge amount of paperworking on the admins. Plus half of the people playing Hogosha thought that pirating infront of KNF is just okay.
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' Wrote:Which is what happened in Kusari. Either KSP or KNF were too inactive or you pull huge amount of paperworking on the admins. Plus half of the people playing Hogosha thought that pirating infront of KNF is just okay.
Does forcing inactivity on those who are active create activity for those who are inactive? No, it doesn't. If semi-lawfuls or unlawfuls are more active than police in a House, then that creates an incentive for activity by the police. If the lawfuls don't get active enough and the traders get sick of being pirated, then they'll go someplace safer and the pirates won't have anyone to pirate. Game play balances game play. Decrees just eliminate game play. The entire point of a multiplayer experience is to experience the game with other players. Eliminating potential experiences by decree on an ID rather than enhancing a risk structure of incentives and disincentives is both counter-intuitive and counterproductive.
Check out my Trade Development Blog
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' Wrote:That's just RP nuance not rule wise one, piracy is a piracy.
It shouldn't be. Asking for credits shouldn't be sanctionable, attacking the trader if he doesn't comply should, unless your ID allows piracy or said transport is a valid target according to bounty hunting rules.
' Wrote:It shouldn't be. Asking for credits shouldn't be sanctionable, attacking the trader if he doesn't comply should, unless your ID allows piracy or said transport is a valid target according to bounty hunting rules.
I am pretty sure you can ask trader to give you 2 million the thing is he will just say: "You can't pirate me in here!"
What you are proposing is kinda what Spazzy was doing with [*], "pirating" in Starfliers, mixture of begging and annoying.
Xoria, try talking to said author of the IDs before you put your big fat foot in your big fat mouth.
The main reason for having these quasi-lawful factions not be able to pirate in house space is to keep said quasi-lawfuls from sitting there pirating and then basing out of a lawful base. The KSP and GRP are corrupt, but that doesn't give the UC or the Hogosha room to roam freely on, say, ore sale points in the heart of civilized House Space and then be able to run and hide there when things turn sour.
In the case of the UC in particular, the aim was that we're also having to redefine what constitutes Gallic House Space as per the rules. Since there's so many Gallic systems, I'm aiming at keeping the number on par with the rest of the Sirian houses, leaving a fair number of "border" systems, and then letting them have at those. By lore, the UC does the majority of its work in the Gallic Borderworlds anyhow.
And X, before you recommend we handle these situations that come along with FR5s, do me a favor and take a look at what sort of process those movements go through before they're approved by the administration.
Oh, wait, that's right. You're not a part of that. Silly me.