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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Mining: Player input needed

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Poll: What to do to fix it?
You do not have permission to vote in this poll.
Reduce ore prices
17.65%
12 17.65%
Reduce field yield or multipliers
19.12%
13 19.12%
Other (explain in topic)
10.29%
7 10.29%
Don't fix it.
52.94%
36 52.94%
Total 68 vote(s) 100%
* You voted for this item. [Show Results]

Pages (4): « Previous 1 2 3 4 Next »
Mining: Player input needed
Offline Knjaz
01-03-2012, 11:14 PM,
#21
Member
Posts: 1,648
Threads: 80
Joined: Dec 2010

' Wrote:You guys haven't learned from the past? You've already killed the mining back on 4.85 now you want to do it again? Leave it as it be

You will slow by 1, 2 days max 3 days those people who want to get there BS

Server population will decrease again and boredom will take place again.
Start and look up for trade updates, buff the trades, stop nerfing QQ

Ok, first of all, real population drop happened after new mining mod was introduced. I was there, playing for hours each day, and I clearly remember the "turning point".

Second. I do not recommend reducing prices, as a higher cargo cost will make it more painfull to lose and force people to look for escorts. Although, at same time, with population spread out after Dublin Era ended there's just not enough people for escor unless you're in a faction, so we can just forget that part.

Reducing field capacity will lead to people mining out fields quicker, therefore, somebody will get everything, and somebody will get nothing. Today morning I've logged into Omega 7 Elbich silver field, at 8 AM GMT+2. (6:00 AM GMT+0). Guess what? It was totally mined out, with drops of 1-2.

I suggest slightly reducing mining bonuses or drops (but not field capacity/regeneration rate!!), keeping the prices up.


That is, IF you want to nerf mining after buffing it. Since currently, imo, it's fine. Few posters above already explained that.

With trading, I can just launch FL in windowed mode, listen to music, read news and press F3.
Not so with mining.



P.S. And I still don't quite agree with you people on "population dispersion" strategy. Imo, Dublin, with all of it's drawbacks, was a good thing to have (yeah, I know I'm probably among the very few with such opinion). Well, except for additional work for admins (even that could be solved):)

My 2 cents so far
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Offline Bootsiuv
01-03-2012, 11:21 PM,
#22
Member
Posts: 637
Threads: 20
Joined: Oct 2010

' Wrote:True it must be profitable but Hegemon is not sitting duck in mining field, just 90 % of the miners are not looking at their scanners, miner can run without having problem with incoming pirate always- even if you cut his way from 3 directions with 3 pirates involved he would run to the system wall. Actually pirates are because most of the Miners are not so good oriented but the rest let say 30% are just untouchable in mining field

I've pirated quite a few miners myself (although I generally target haulers for obvious reasons) and I've never understood this behavior....

If the miner decides to run for the system wall, well then they aren't making money. Most pirates will make chase for at least a little while, so the entire situation could cost more in time (thus money) than the pirates original demand.

Not to mention the fact that the miner will have a hard time mining in the system while they're being actively hunted.

So, in short, just pay me....and everyone wins :thumbsup:


[Image: CRSJB.png]
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Offline Jack_Henderson
01-03-2012, 11:32 PM, (This post was last modified: 01-03-2012, 11:33 PM by Jack_Henderson.)
#23
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

It's no bug.

Mining needs to be good because it encourages rp, teamplay and interaction.

Traders have:
> lowered risk (mobile targets)
> solo-operating capacity

Miners:
> nerfed solo miners (Hegemon, 1200 cargo)
> no solo mining possible (or: nerfed drastically)
> locations are fixed => high risk
> draw roleplay (pirates, escorts, etc) to a fixed number of places => more interaction

Mining has been nerfed and nerfed and nerfed... and people went to powertrading (see the last months of the last version).

Mining is needed for many factions, as it provides the "lowest rank in the food chain".

Look at it that way:
> there are BMM miners again (there were none)
> Kruger had a cool, big mining operation today
> I see lots of interaction

Trading will not go down. There will always be the ones who want the safe, fast, solo money.

For those who like player-player cooperation, mining is a choice now.

And that's no bug, but how it should be in my opinion.

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Offline Ursus
01-03-2012, 11:38 PM,
#24
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

' Wrote:If the miner decides to run for the system wall, well then they aren't making money. Most pirates will make chase for at least a little while, so the entire situation could cost more in time (thus money) than the pirates original demand.
and you're not making any money chasing them


Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
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Offline Bootsiuv
01-03-2012, 11:41 PM,
#25
Member
Posts: 637
Threads: 20
Joined: Oct 2010

' Wrote:and you're not making any money chasing them

Well, it's a good thing I don't pirate to make money then, isn't it?

[Image: CRSJB.png]
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Offline Ursus
01-03-2012, 11:47 PM, (This post was last modified: 01-03-2012, 11:50 PM by Ursus.)
#26
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

' Wrote:Traders have:
> lowered risk (mobile targets)
> solo-operating capacity

Miners:
> nerfed solo miners (Hegemon, 1200 cargo)
> no solo mining possible (or: nerfed drastically)
> locations are fixed => high risk
> draw roleplay (pirates, escorts, etc) to a fixed number of places => more interaction
Ehh this list is seriously defective.

Just to state the obvious, mining factions have the ability to defend a fixed area with patrol forces. But there are outlaw factions all across Sirius, who each have zones of influence restrictions; they cannot come to your mining spot, but they can catch the traders who bring the ore through their space. Miners deal with a few pirates, traders deal with all of them.

Miners can also do their "work" in fighting ships that can mount multiple fighter turrets and even torpedoes. Traders have very slow ships with limited number of weak turrets. Try fighting off a typical cap6+ gunboat in a 5k cargo ship sometime.

Haulers also take longer to get their profit. We have to wait while you mine, and then we have to carry the goods to the destination. Spend an hour waiting around sometime while the miner decides to take a break because he's bored...

Miners have it hard no doubt, but you make it sound like hauling the ore is a cake walk. Far from it.

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
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Offline Ursus
01-03-2012, 11:53 PM,
#27
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

' Wrote:Well, it's a good thing I don't pirate to make money then, isn't it?

Quote:So, in short, just pay me....and everyone wins :thumbsup:

so why do you demand fast payment? it's not for RP if you need it fast? it's not for the money according to you? do you need it fast just for the satisaction of bullying somebody quickly and easily?

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
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Offline Bootsiuv
01-04-2012, 12:16 AM,
#28
Member
Posts: 637
Threads: 20
Joined: Oct 2010

' Wrote:so why do you demand fast payment? it's not for RP if you need it fast? it's not for the money according to you? do you need it fast just for the satisaction of bullying somebody quickly and easily?

Where did I say I demanded fast payment? Most of the time, payment is completely irrelevant...it's just another drop in the bucket.

I enjoy pirating for a number of reasons, none of which are really related to money....

The just pay me line was me goofing around....

[Image: CRSJB.png]
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Offline Druen78
01-04-2012, 12:37 AM,
#29
Member
Posts: 330
Threads: 17
Joined: Sep 2010

Lrave things as they are, at least for a while, and see if the effect will actually be what you feared. Should you change stuff, please leave gas mining higher. GMG didn't have anything to do for ages, they deserve a better treatment at least until 4.87.

I don't seed a signature.
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Offline Vito
01-04-2012, 12:40 AM,
#30
Member
Posts: 988
Threads: 30
Joined: Mar 2010

' Wrote:2:
What: Reduce ore values across the board by a percentage.
How: Adjusting the prices the bases buy it at.
What will it do: This causes miners to still be done rather quickly, but reduces the total amount of credits gained from each run. Since less time is spent actually mining the cargo, the transports become more important. Losing a cargo to piracy will be less painful. Since more cargo is moved, fields will mine out on occasion.

This

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