role-play
[rohl-pley]
verb (used with object)
1. to assume the attitudes, actions, and discourse of (another), especially in a make-believe situation in an effort to understand a differing point of view or social interaction: Management trainees were given a chance to role-play labor negotiators.
lore
1 [lawr, lohr]
noun
1. the body of knowledge, especially of a traditional, anecdotal, or popular nature, on a particular subject: the lore of herbs.
2. learning, knowledge, or erudition.
I think Scout described best what I had in mind and what I wasn't able to word correctly.
I didn,t roleplay characters, but rather pushed visions of factions according to my own opinion. The larger picture interest me a lot more than the individuals being part of it.
It's perfectly possible to work on the big picture while still playing an individual character with their own goals and feelings, in my opinion. I do it with the Gaian Underloch.
' Wrote:Lore and Roleplay don't fight with each other, a proper character should integrate both into its story. Roleplaying is simply the act of playing a character in a role, whatever that role may be. It is not going crazy, breaking away from lore, and doing your own thing. In fact, that's generally a bad thing and almost never ends well, for the character or the player. Lore should always be a factor for your roleplay. Lore is about 1/3rd of all dev work because it's a vital part of the mod, as it's what the server is based around. A character doesn't have to break from lore to be a good character, well known, influential, whatever it is you want them to be. There is plenty of room for expansion without abandoning the lore behind the faction you play.
And a small tweak to the lore or an over-emphasizing, intenionally, of certain parts of the lore can create an interesting and unique character within the context of close lore.
For instance, if your faction is involved in two or more conflicts, wishing to end one in order to concentrate on the other would be in keeping with lore, whilst still more or less unusual.
' Wrote:To be honest, in my experience you can't really play discovery like a role play game. If you you play it like a role play game, you'll end up attacked by the official faction members of your own faction in one form or another sooner or later, because some other established member(s) thought that you should do what they want (for example, not win against their skype friends in enemy factions), instead of doing what your role would require for you to do. DiscoGC is a skype lancing game, not a role playing game, sadly.
I've got twenty credits on Karlotta and anotehr fourty on Deceberated.
Any takers?
gone four years, first day back: Zoners still getting shot in Theta :|
' Wrote:I'd just like to clarify that I didn't mean to say that I don't support following the lore; I just prefer for actions ingame to be motivated by your character and not yourself. If your character is constructed based on the lore, then what they intend to do will end up falling in line with lore anyway.
^ That. :ylove:
' Wrote:To be honest, in my experience you can't really play discovery like a role play game. If you you play it like a role play game, you'll end up attacked by the official faction members of your own faction in one form or another sooner or later, because some other established member(s) thought that you should do what they want (for example, not win against their skype friends in enemy factions), instead of doing what your role would require for you to do. DiscoGC is a skype lancing game, not a role playing game, sadly.
Do you have any actual examples of this happening? Because that sounds kind of like the exact opposite of most things - if anything, people want to kill their skype friends in opposing factions.