• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Rules & Requests Rules
« Previous 1 … 45 46 47 48 49 … 198 Next »
Admin input needed

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (4): « Previous 1 2 3 4 Next »
Admin input needed
Offline sindroms
07-06-2012, 03:35 PM,
#21
Member
Posts: 9,434
Threads: 985
Joined: Feb 2008

The main problem here is that it seems that jumpdrives were never intended to be trade tech. Thus its use only on battleships.

Currently, only Zoners are the actual right choice for jump trading, because of their relative neutrality and caps. However, in order to actually get some good money for it, you have to build good enough ties with factions to let you use their stuff.


If drives will depend on the distance traveled, people will have to resort to much more detailed faction diplomacy, when jumping, because of the fact that you will pass through many different systems and avoid A-B jumps.


That said, apart from the Delta-Languedoc jump, plotting routes is a mathematic, theoretical and diplomatic nightmare right now. I can see how rebalancing can make it worse..



But still, back to topic.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Reply  
Offline ProwlerPC
07-06-2012, 03:48 PM,
#22
Member
Posts: 3,121
Threads: 104
Joined: Jun 2008

' Wrote:If drives will depend on the distance traveled, people will have to resort to much more detailed faction diplomacy, when jumping, because of the fact that you will pass through many different systems and avoid A-B jumps.

Forgot what it was like to haul a commodity from A-B already? We only had jump drives for a handfull of months.......

[Image: GMG_banner.png]
Reply  
Offline sindroms
07-06-2012, 03:52 PM,
#23
Member
Posts: 9,434
Threads: 985
Joined: Feb 2008

Been jump trading all this time, sorru....

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Reply  
Offline Stygian
07-06-2012, 05:00 PM,
#24
Member
Posts: 1,196
Threads: 108
Joined: Feb 2009

Complete and utter bull. Spazzy, you should know by now not to buy into some of the crap you hear on skype. The only Zoner group that OSI ever had any intention of FR5ing was the ORI and its reincarnations. We aren't going to make a fuss over a Zoner cap hiring himself out for jumping.

One thing I pride myself on is the freedom we give the Zoner indies. We never meddle in their business unless it comes back to bite us in the ass. And it does quite often, but we still do it. Hell, I argued with Vito three days straight during the last Corsair/Zoner drama so he would leave indies alone. If they hadn't I would have made sure OSI was getting shot as well. Letting indies administer the Freeports? That was an idea that originated from OSI.

Also, if any OSI did harass a player I invite that person to contact me directly. My PM inbox is always open and my skype is in my profile. If I have missed anything that was discussed after the first post I'll comment after I've got a little caffeine and nicotine in my system.


[Image: osi-hiring.png]
Reply  
Offline Ursus
07-06-2012, 05:19 PM,
#25
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

' Wrote:jump trading is extremely unbalanced, I'm of the strong opinion that these drives get properly balanced with a price:distance ratio or a limit to distance requiring several jumps and a cost for each.
yes they should only go a couple of systems. It's ridiculous that they are more powerful than jump gates and holes. The last time they tried this tech *in lore* they blew up half of Texas.


Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
Reply  
Offline SnakThree
07-06-2012, 05:27 PM, (This post was last modified: 11-09-2014, 09:58 AM by SnakThree.)
#26
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

DELETE

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
  Reply  
Offline RickJames
07-06-2012, 05:30 PM,
#27
Member
Posts: 439
Threads: 35
Joined: Oct 2007

' Wrote:... is selling jump services to others the zoner way - or not. - that is food for discussion -

Zoners = Spacing Guild (ala Dune)?

OH HELL YEAH!!!!! :yahoo:
Reply  
Offline Ursus
07-06-2012, 05:32 PM, (This post was last modified: 07-06-2012, 05:33 PM by Ursus.)
#28
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

' Wrote:How much does one need to invest into 5ker? 200M tops.
A Stork alone costs 190m, then CAU6 is another 190, then you will spend some more for decent parts like cap thruster and scanner and so forth. I budget 500m to build a stork to my liking, including the seed money it needs. Just sayin... they cost as much as cruisers.

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
Reply  
Offline SnakThree
07-06-2012, 05:36 PM, (This post was last modified: 11-09-2014, 09:58 AM by SnakThree.)
#29
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

DELETE

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
  Reply  
Offline Echo 7-7
07-06-2012, 05:37 PM, (This post was last modified: 07-06-2012, 05:40 PM by Echo 7-7.)
#30
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

' Wrote:yes they should only go a couple of systems. It's ridiculous that they are more powerful than jump gates and holes. The last time they tried this tech *in lore* they blew up half of Texas.

Lrn2lore.

Not related to Jump Drives at all.

Read: one-way Supergate.


' Wrote:Zoners = Spacing Guild (ala Dune)?

OH HELL YEAH!!!!! :yahoo:

No, not in the slightest. Vanilla zoners were some of the poorest people in Sirius.

There was a sig here, once.
  Reply  
Pages (4): « Previous 1 2 3 4 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode