You know what? Call me crazy, but I agree with Cam.
IN THEORY ONLY. (gotcha!)
We need more Capship weapons. We need capships with more price and armor variation, keeping the small ones where they are now and upgrading the larger ones by as much as half again, and we need a decent anti-bomber weapon that gives us a chance (or we could just NERF THE DAMN BOMBERS. GEEZE. ). We need to rethink the way capships are played in this mod, because right now they're near worthless. Three half-decent bombers can destroy a great BS pilot as it stands; don't give me crap about player ratios, because that's unreasonable. If you want a Battleship you should just have to work very effing hard for it. Make them reasonably difficult to acquire, and give them their guns back.
...THIS, however, needs some balancing. it should move, maximum, 75 m/s, and it should have homing capabilities enough to steer it into a Capship, nothing more. Maximum blast radius should be a kilometer, probably better at 750M. And make the ammo expesnive, a million a shot.
Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
I'm okay with giving capships uber pwnzor guns if the licenses are factionalized, moved to guard systems, and the ships are made a bit pricier (and have some more hull while they're at it, but possibly a shield regen slight nerf).
I'm all for different, interesting factionalized capship weapons, and a pseudo-torp sounds like a good idea.
I've thought for a while, even when not playing, that the Capital ship weapons need to be looked at and gien a complete over-haul. It's something I might work on over the next while, I have some ideas and I might share them with you in a different topic (and I think I've shared some before in a similar topic already), but I'll do some more tinkering with the idea before I give anything up on it.
' Wrote:we need a decent anti-bomber weapon that gives us a chance
Well i made something good about this. BS turret wichs projectile tracks... Well... Long...
It is a BB turret with 3000 dmg, 1 refire rate and speed of 300m/s. Drains 50k power per shot.
And for the antibomber part... Well... Lets just say its a very persistant little bugger. It will follow a bomber anywhere, for 5 minutes... 4 of these babys should be a nice anti bomber guns. So it would leave other slots for anti capship weaps.