True, it's worth it and it's a nice idea. Even if it's for a possible 4.86. AND I think there's more than enough people who would be willing to share the effort in making it happen.
' Wrote:I like this. Then we make hostile IDs "contraband" if you can do that with equippable items (to get NPCs to attack people anyway if their rep is bad)...
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I was thinking this up and it hit me: I don't think mountable items are implemented as "checkable" by NPCs. I mean, there's no such item that you can mount that's ever checked by the NPCs (for piracy/for contraband) as far as I can tell. And it would likely create a silly deadlock in the game if it was implemented like that. Picture this, the NPCs orders you to drop the item, but you can't, then they kill you; you respawn, the NPCs order you to drop the item, you can't, you die; rinse repeat. You're trapped.
The IDs are a "mask" for tractor beams. Also, inside the character file, mountable and unmountable items are kept separately. If I was to bet, I'd put my money on these items being hard-coded "invisible" as far as the NPC scans are concerned. If that's so, then this can't be implemented like that, unfortunately.
I was thinking this up and it hit me: I don't think mountable items are implemented as "checkable" by NPCs. I mean, there's no such item that you can mount that's ever checked by the NPCs (for piracy/for contraband) as far as I can tell. And it would likely create a silly deadlock in the game if it was implemented like that. Picture this, the NPCs orders you to drop the item, but you can't, then they kill you; you respawn, the NPCs order you to drop the item, you can't, you die; rinse repeat. You're trapped.
The IDs are a "mask" for tractor beams. Also, inside the character file, mountable and unmountable items are kept separately. If I was to bet, I'd put my money on these items being hard-coded "invisible" as far as the NPC scans are concerned. If that's so, then this can't be implemented like that, unfortunately.
Shoot, good point... although if you have a hostile ID, they should be chain-killing you anyway- if absolutely necessary, get someone to help you break out, or if you're underlevel go get a civvy ID. Its like undocking in Omicron Kappa, if you need to dock somewhere with hostile spawns, make sure you have an escape plan.
The other issue is more serious, if we actually can make them contraband. Does anyone know where the contraband files are kept, its a pretty simple test to see...
I'm loving this idea. Its a pain to be bringing in xeno pilots that I killed after they jacked my trade lane only to have the lawfuls take them as contraband.
Hey, if a criminal tries to rob a store and you (the storeowner) knock him out, if the police walk by they'll want to take custody. Its reasonable, if annoying.