Only thing that will kill disco is people stop logging in. Star Citizen will have too high system requirements to do this right away, but if it has reasonable gameplay the hardware limit will be overcome within a year or two.
(12-04-2012, 05:38 PM)majoj Wrote: Wouldn't it be great if disco devs were emplyed as Star Citizen devs?
Not really. Not trying to sound like an A-hole but most of this thing is made from members of the community. Anyone can come up with a tad bit of story, and making a few models isn't likely to land you a job.
(12-04-2012, 05:31 PM)Safe Haven Wrote: QQ disco is dying. Empire at War killed Disco. EVE killed Disco. Freeworlds killed Disco. X3 killed Disco. Halo killed Disco. Anything space related killed Disco
(12-04-2012, 04:35 PM)Wolfs Ghost Wrote: People with low-end computers will probably still play Freelancer / Discovery. I certainly know I'll remain on disco until I get a computer that can run Star Citizen.
Same here SC will be on very very high end comp possible to play ...mby they optimize it who know but still it will be a long time till my current wallet capacity can handle it
(12-04-2012, 05:31 PM)Safe Haven Wrote: QQ disco is dying. Empire at War killed Disco. EVE killed Disco. Freeworlds killed Disco. X3 killed Disco. Halo killed Disco. Anything space related killed Disco
Yea same thing was said over the years again and again !
(12-04-2012, 05:31 PM)Ascalon Wrote: do u really think that new game can kill Disco, that has been still alive since 2007?
Official server of Discovery mod, running since June 2005 and I was there when it was opened and it was very cool seeing something different from vanilla for change and it lasted till today always over 150+ people active
Robert said SC will be possible for moding, game will be buy and play with shop features to maintain the funds for financing all the weekly updates game will have ...something similar most of mmorpg's are doing today ,for example league of legends like or Guild Wars 2
(12-04-2012, 05:46 PM)ThatPirateGuy Wrote: So the spiritual successor and replacement for Freelancer won't replace freelancer?
Yes, because Battlefield 3 killed the Battlefield 2 servers. Age of Empires 2 servers totally died when AOE3 came out. Rome TW servers died when Medieval 2 came out. Whenever a new game comes out active servers suddenly die because there's something new.
Havent looked at the long-term stats, but I dont think the overall disco population has decreased, only that of discogc. There are other servers like the russian and aussie and starworld ones that at least seem to be growing.
I have a friend who bought this game when it first came out, when he was a kid. Now, it still has a working community and loyal players. He was surprised to see it was still up, says he anticipated it to die in a few months after he stopped playing.
That's whats happening here. Disco isn't going anywhere.
As a long term FL/Disco player, I don't believe that Star Citizen is going to "Kill" Discovery.
People have been pointing out "Disco Killer" games and other reasons for Disco's "Imminent demise" since 2008, and probably before. It's still here, and so am I.
Sure, some people will go to SC because their computers can handle it, and others will stay here because their computers can't, BUT, Some people with good machines will also remain here as well.
Sure, if I ever get a nice computer, I'll go play Star Citizen, but I don't see me leaving Disco for it.