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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Dealing with Liberty

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Dealing with Liberty
Offline Zapp
06-05-2008, 01:46 PM,
#21
Member
Posts: 4,978
Threads: 267
Joined: Sep 2007

I have an LR GB that could help! El.Chicle, terror of Leeds, could be persuaded to come to Liberty.

I'm behind this 100%, though you'd have to say you wouldn't use the caps against the LPI... seriously, I'd have to sic the LPI SWURM on you, and the Rusty Donut. No capital ship can survive the LPI SWURM! *100 Liberators buzz a battleship*

Though the boys could *cough* turn a blind eye to you beating up on indies. Heck, I've always wanted to try the Werewolf... maybe I'll sign up for the LR! *grins wickedly* See if I can pull what I do with Jason in a Werewolf or Barghest. Now that'd take skill.

[Image: u8rHEaq.png]
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Offline Reverend Del
06-05-2008, 01:48 PM,
#22
Member
Posts: 4,221
Threads: 550
Joined: Jan 2008

Zapp the LR would be happy to have you. Genuinely we would. If you can pull of anything that doesn't involve dying in a Barghest. You will be hero of the rogues. As for the Werewolf it's not a bad ship. I use one. I like it actually, although the rest of my crew seem to prefe to use Greyhounds, but that's their perogative.

[Image: Del1.png]
Saint Del is considered a holy healer of diseases of children, but also as a protector of cattle.
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Offline kingvaillant
06-05-2008, 03:28 PM,
#23
Member
Posts: 2,961
Threads: 207
Joined: Aug 2007

Jsut has read the first page...
neway. it is necessary.

BUT, It would be nice to you to RP it like Gronath did with the contruction of his Rheinland Cruiser. Like Outcast gave materials to the rogue to position a capital ship within liberty territory because OC cannot bring their own down there (roids fields).

Director of the Liberty Security Force: Fidelity, Bravery and Integrity
[Image: f_48123637838m_812390c.png]
The Amundsen Zone-21 Restrictions
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Offline MB52
06-05-2008, 03:50 PM, (This post was last modified: 06-05-2008, 03:53 PM by MB52.)
#24
Member
Posts: 1,973
Threads: 130
Joined: Dec 2007

The rogues are supposed to be constantly beat up by the lawfuls (in RP) and should always have to flee when the lawfuls show up, its a core part of their RP. They are also supposed to be poor, and not able to afford capships.

That said, I fully support maintaining a fighter/bomber fleet for pirating activities, and a capship to be parked in, say the badlands, incase of trouble, the fighters can flee to this capship. (Lawfuls should never enter the badlands)

My LR flies a Pirate transport, and when trouble shows up, he always runs away with his loot and hides in the badlands, or whatever hiding places are available.

All in all though, I dont think capships are the solution to capships. When I flew a capship for awhile, I wanted to encounter more capships, because those battles are fun. Mind you, I never chased fighters with my cruiser, I just took it out when large enemy fleets were incoming...


I’ll carry this flag
To the grave if I must
Because it’s flag that I love
And a flag that I trust
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Offline Reverend Del
06-05-2008, 03:58 PM,
#25
Member
Posts: 4,221
Threads: 550
Joined: Jan 2008

' Wrote:just a thought, but maybe the rogues are supposed to be constantly beat up by the lawfuls (in RP) and should always have to flee when the lawfuls show up.

That said, I fully support maintaining a fighter/bomber fleet for pirating activities, and a capship to be parked in, say the badlands, incase of trouble, the fighters can flee to this capship. (Lawfuls should never enter the badlands)

My LR flies a Pirate transport, and when trouble shows up, he always runs away with his loot and hides in the badlands, or whatever hiding places are available.

Yes we are supposed to get punched in the face, which I don't mind when it's a bunch of SA in fighters and the odd gunboat, or the LPI in Libbys. But when it's three GBs two BCs and a BS, and my boys are flying utter ****e in terms of bombers. Honestly BArghests are very very poor. We cannot hope to have even a fun fight. It's a massacre everytime. No fun at all. What are we supposed to do? The faction will die if that keeps happening. I ahve no issue with the lawful official factions. They do tend to keep things fun. It's the ridiculous overpopulation of indies in capships who chase a few fighter's around. It's impossible to get anything done and that kills a faction. I will not let my Rogues die. These new orders are for support purposes only. We will not be riding rough shod over NY. In fact the usual rules for NY will still apply. Propaganda and running away only. Avoid firefights if possible. So the odds of seeing a capship causing trouble there are going to be zero.

[Image: Del1.png]
Saint Del is considered a holy healer of diseases of children, but also as a protector of cattle.
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Offline MB52
06-05-2008, 04:35 PM,
#26
Member
Posts: 1,973
Threads: 130
Joined: Dec 2007

Yeah, I can completely support having the big guns (capships) hidden, and waiting to ambush anyone the pursues your fighters into say the badlands. Just as long as they don't do much attacking, cause while the rogues might be able to afford one (or the outcasts might give them a dessie), they for sure can't afford to send their caps to attack various targets. Not yet anyways.

If I may make a suggestion though. What if you guys made a huge RP effort before getting these ships to justfy affording it? Like set up a RP even where you guys can hijack a rather large shipment of gold, or other valuable goods.

Then theres also RPing attacking the prison stations, to perhaps liberate some rogue friends, to help man the new ship and maintain it, etc...


I’ll carry this flag
To the grave if I must
Because it’s flag that I love
And a flag that I trust
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Offline sovereign
06-05-2008, 05:03 PM,
#27
Member
Posts: 3,893
Threads: 38
Joined: Feb 2008

' Wrote:Yeah, I can completely support having the big guns (capships) hidden, and waiting to ambush anyone the pursues your fighters into say the badlands. Just as long as they don't do much attacking, cause while the rogues might be able to afford one (or the outcasts might give them a dessie), they for sure can't afford to send their caps to attack various targets. Not yet anyways.

If I may make a suggestion though. What if you guys made a huge RP effort before getting these ships to justfy affording it? Like set up a RP even where you guys can hijack a rather large shipment of gold, or other valuable goods.

Then theres also RPing attacking the prison stations, to perhaps liberate some rogue friends, to help man the new ship and maintain it, etc...

RP events building up to crewing these things sound fine, but Eppy basically handed them a battleship if they want it. There was a few criss-crossed transmissions about protecting the cardamine flow with all the capships buzzing- they're getting Sabres and Falcatas along with their order of a few destroyers.

[Image: SCRAgenderheuristics.png]
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Offline pim
06-05-2008, 05:56 PM, (This post was last modified: 06-05-2008, 05:57 PM by pim.)
#28
Member
Posts: 292
Threads: 6
Joined: Mar 2008

I'd like to help with one story : 2 LR chase by 2 LSF...

We were fishing in California, with my werewolf and (don't remind name)'s Hyena when my advanced scanners spoted 2 LSF fighters incoming in the system... We started running to escape them, but they came fast enough and started chasing us...

After a quick run, I had an idea : they were too close and could discover our base in the sector if we'd continue that way... So, we headed to Texas Jump Hole, and jumped trough, with LSF on our back. As planned, one LSF stayed to avoid double jump for us, while the other one continued chasing, and was welcomed in Texas by our fires... The fight quickly went in our advantage and, before the other could come as reinforcement, his friend was almost downed...

After finishing them up, we went back at California's base ASAP, and disapeared while spoted by some SA, came to enforce LSF's patrol...:rolleyes:

Conclusion : 2 LSF down, no pilot wounded thanks to our trap and California's base still suspected but unknown from Liberty's chase dog...

OK for gentle RP, OK for gentle PvP too. What do you prefer ?
Hurk hurk hurk...

[\JG/]Pim (mercenary, ex-IMG)(Raven's talon, New London and New Berlin mainly)
John Smith(independant trader, ex-contract killer on Manhattan)(Heavy Tanker)
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Offline Thurgret
07-27-2009, 02:03 PM, (This post was last modified: 07-27-2009, 02:04 PM by Thurgret.)
#29
Member
Posts: 536
Threads: 13
Joined: Jun 2009

Eh, I remember when I first came here I found people whining about independent Navy players in capital ships. So for my own independent Navy character, I have stuck to a Guardian with a crummy weapons loadout (heck, I don't even have shieldbusters), a class 8 shield, a very basic mine dropper, no CD - just the low level torpedoes - and even crummy countermeasures. I thought that that would keep folks content with that fighter (elsewhere I have a Shire transport, a well equipped Eagle, and a newly-purchased Kusari Explorer, so it's nothing to do with lack of funds/ability to outfit a fighter).

What I've actually found is that pirates are usually in far better ships than the lawfuls have. They sometimes have well-equipped VHFs, they usually have bombers, and they sometimes have gunboats. I rarely see lawfuls in anything but VHFs or LFs, with a small handful of LN tagged capital ships.

And now the LR are getting... more good ships? From all that I've seen, the lawfuls are almost always outnumbered and outgunned in large scale fights, and now it's just getting worse.

I dunno. Maybe I just have funny playtimes and don't see the problem that's described in the first post.
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Guest
07-27-2009, 02:17 PM, (This post was last modified: 07-27-2009, 02:17 PM by sindroms.)
#30
Unregistered
 

' Wrote:Eh, I remember when I first came here I found people whining about independent Navy players in capital ships. So for my own independent Navy character, I have stuck to a Guardian with a crummy weapons loadout (heck, I don't even have shieldbusters), a class 8 shield, a very basic mine dropper, no CD - just the low level torpedoes - and even crummy countermeasures. I thought that that would keep folks content with that fighter (elsewhere I have a Shire transport, a well equipped Eagle, and a newly-purchased Kusari Explorer, so it's nothing to do with lack of funds/ability to outfit a fighter).

What I've actually found is that pirates are usually in far better ships than the lawfuls have. They sometimes have well-equipped VHFs, they usually have bombers, and they sometimes have gunboats. I rarely see lawfuls in anything but VHFs or LFs, with a small handful of LN tagged capital ships.

And now the LR are getting... more good ships? From all that I've seen, the lawfuls are almost always outnumbered and outgunned in large scale fights, and now it's just getting worse.

I dunno. Maybe I just have funny playtimes and don't see the problem that's described in the first post.

Have you ever tried to be an unlawful in liberty..watching as other unlawfuls shoot liberators with dual missiled gunboats. Makes me sick to my gut.

The LR- show the way a unlawful should behave, balancing out of RP fairness and etiquette with in RP actions.

This combination is receiving only positive comments so far. I hope we can change the ways lawful and unlawful forces interact these days, or else it is just "target sighted, engaging enemy" all the time.

Liberty needs more in depth RP between the forces that inhabit it.

As for the better ships. Ours are more powerful...have more armor...


You know....when I go out on a hunt on our light fighter...I fear of bombers. Snaks....novas....Mini razors....
Every time I go out in our bomber....well, you can understand where this is leading....
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