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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Reducing pvp death consequences to avoid ''gank'' rants.

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Reducing pvp death consequences to avoid ''gank'' rants.
Offline VoluptaBox
01-23-2013, 01:09 AM,
#21
Member
Posts: 2,453
Threads: 68
Joined: Sep 2010

That'll lead to even more QQ which defeats the whole point of what Sindy's trying to say.
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Offline AshHill07
01-23-2013, 01:15 AM,
#22
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Posts: 896
Threads: 28
Joined: Feb 2010

(01-23-2013, 12:57 AM)Hone Wrote: I say put in shiploss on death (with balances such as cheaper stuff, ships more easily available, all equipment available everywhere ect.) And remove time out entirely.

I can tell you know, ship loss on death will do the opposite. People will rage even more that they got gank killed, because there was little they could do about it.

That said, battleships in thier current state can't run from overwhelming odds unless they get lucky with a cloak. Countermeasures on battleships are pointless since theres pretty much a 0% success rate against CD's, and even if you do manage to survive long enough to cloak, whos to say someone won't just use the missile tracking bug to keep yo CD'd until you come out of it.

Bringing up anouther scenario, how long before traders bring up the QQ about being killed by bombers/cruisers demanding stupid amounts, which will definatly increase since some people are just trolls and will want people to loose thier ships.

I'm sure others can think up many other reasons why its also a terrible idea.

[Image: AshHill07.gif]
\\ CDR David Roberts \\ CAPT Steven Eversman \\ VADM Ash Hill // RDML Chris Murray // CDR Mick Connors //
\\ SFC| Patrol-7 \\ SFC| LNS-California \\ SFC| LNT-Century // SFC| LNS-San.Francisco // SFC| Patrol-5 //
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Offline Jack_Henderson
01-23-2013, 01:23 PM,
#23
Independent Miners Guild
Posts: 6,103
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Joined: Nov 2010

This is a "4h is too long, reduce it" thread and not a "shiploss on death" thread.

Please stay on topic.

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
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Offline sindroms
01-23-2013, 01:27 PM,
#24
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Posts: 9,434
Threads: 985
Joined: Feb 2008

Not enough people on the server to actually provide more areas with the same activity.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline sindroms
01-23-2013, 01:38 PM,
#25
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Posts: 9,434
Threads: 985
Joined: Feb 2008

No, I mean we have only 200 people maximum on 100+ systems.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Jack_Henderson
01-23-2013, 01:47 PM,
#26
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Posts: 6,103
Threads: 391
Joined: Nov 2010

There used to be more activity centers (Dublin, Gold Rush), T23 (Tau Madness Period), Omega 7 (Constant War), but with the decisions to spread activity to different systems and open more possibilities player hubs disappeared.

I miss the old hubs where all the rp&pvp, as well as the rage and lulziness concentrated. I can also understand why efforts have been taken to reduce these centers, as they were the constant origin of reports, QQ, rage and frustration.

I understand that efforts have been taken for the new version to concetrate activity again in a few centers (deleting holes that lead traffic from lanes, some secondary ore fields might go, unlawful bases get closer to the zones of interest, asteroid fields get passages that enable reasonable cap ship transfer, etc), so I think this might be the right way and I am looking forward to it.

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
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Offline Sangria
01-23-2013, 01:47 PM, (This post was last modified: 01-23-2013, 01:48 PM by Sangria.)
#27
Member
Posts: 284
Threads: 34
Joined: Nov 2007

Hi Karlotta, how're we doing today?

oh smug, I should've logged my [LN] to help you out. Sorry!


oh my, mods ninja'ed me

[Image: mykd8EK.png]
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Offline DSE)Spartan
01-23-2013, 02:56 PM,
#28
Member
Posts: 83
Threads: 4
Joined: Mar 2012

Back on topic ?

I say 2 HRS no entrance to the system one is killed in. Simple... and more realistic.... in my opinion...

regards,

[Image: DSE_Dig.png]
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Offline roadrunner
01-23-2013, 03:14 PM,
#29
Member
Posts: 393
Threads: 18
Joined: May 2007

Keep it as it is, change to another char explore.

Server is allready becoming into a lolwoot pvp area. where players gives a *insert word* about prober RP.

[Image: 2ibiwie.jpg]

I am not a native English Speaker, so i make grammar errors.
But it annoys me when people make silly comments about that... especially brits who for the most part can't speak their own language let alone anyone elses!
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Offline Sava
01-23-2013, 04:34 PM, (This post was last modified: 01-23-2013, 04:35 PM by Sava.)
#30
Member
Posts: 725
Threads: 54
Joined: Mar 2011

Quote:.And it's quite simple actually, don't DIE.
Better just hug your favourite base or cap NPCs till enemies get dry so you can kill em easily.
Or sit in your guard system and cyber with your faction mates. Noone suffers that way.
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