And which BMM or Bowex wouldn't want to proudly wear the Queen's flag?
Sir Michael Brown (BMM-Bristol(T)) - Bretonia Mining and Metals, Trader, Captain of the Bristol Ensign John Thomas ([QCR]John.Thomas/[QCR]John_Thomas) - Queen Carina's Royal Fleet, Regular Pilot Christopher "Chris" Armstrong (Armstrong) - Unioner pilot, Independant Crewman Alexander Cooper (Bs|Alex.Cooper) - Order pilot, Black Squadron
i think i ll make the pipes smaller / thinner.. they are too massive - they were not meant to be pipes - but rather powerlines .... hehe. - proportional mistake there...
a more detailed version now -
@Tenacity:
the vertically downwards cargopods are sort of a brand of that concept. - the trains arrangement of cargo containers is in a flexible line ( in theory - not in game ) one behind another - just like a train. - so the train can be ( again in theory ) made allmost indefinitely long. - or as long as the engine can pull.
the "transports" concept is that of hanging cargopods - but its limited, cause it offers no flexible joints like the train. - so we only have the transport and the large transport.
the container transport arranges the containers in a rather complex and compact "Y" pattern, - which, while it actually does safe a lot of room - is a more complex matter to arrange when loading and unloading.
what i tried to make was a transport that could logicly be loaded / unloaded quickly - while at the same time offer allmost the same flexibility as the train. - so this transports containers are arranged like bullets in a magazine.
the vertical arrangement of the containers also have a gameplay reason. - in order to make "big" transports, - we can only really either grow transports horizontally, vertically or make them longer. - a vertical transport goes well into a tradelane and is easier to fly than a horizontal ship. ( one has a better control over a hammerhead than over an eagle - but maybe its just me )
the other reason is that every ship needs a weak-spot. this ships weakspot should be its size from the sides. while being able to escape a chase easier ( small from the front and the back ) - it should be very easy to hit form the sides. - to make up for it.. it will have engine hardpoints in the front aswell as in the back - and more turrets than most other ships of that class ( so its a counterpart to the kusari container transport )
the mission of such a ship is meant to be the "civilized" areas. - that means - it should be utterly impossible to get through an asteroid field for example ( or as painful as in a battleship ). - such a ship is meant to rely on lanes. - of course, base thoughts while making a concept sometimes hit a dead end and don t evolve more - but thats why i present the ships - if i didn t care, i d simply submit them =)
Looks very nice - I'd much rather fly this thing than the Percheron! (no offense intended to the Perch's creator, because it IS true to Bret design style, but I just can't stand the thing:P) Though I gather that the idea is that this thing will be roughly the capacity of an adv. train, maybe a little less?
It's great, i like the style and reasoning behind the vertical cargo pods.
This one needs to be put in...though i am a little biased since i'm in Gateway Interstellar...
The problem with stacking and the reduced length is that if a regular (npc primarily) cruise disruptor blast radius might be enough to stop it. If it is no one will fly it.
' Wrote:The problem with stacking and the reduced length is that if a regular (npc primarily) cruise disruptor blast radius might be enough to stop it. If it is no one will fly it.
I would... says the BMM fellow... that's why we have escorts...
Donate to the Poor Pilot's Fundation via Sirius Bank /givecash GreenHawk 1000000 now, and support poor pilots sirius wide!
Skype: jure.grbec
My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk
Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.