(02-28-2015, 03:23 AM)kikatsu Wrote: In addition, a couple years back people were throwing around ideas of freighter only docking points on planets. It was implemented on planet Leeds only, but if used on a wider scale you could have freighter only docking ports on house capital planets that could buy the commodities for a higher price, letting freighters get more bang for their buck smuggling wise.... something like Junker docking satellite on the far side of Manhattan for instance.
+1 !
I was even thinking about getting a freighter docking port from a SRP, and am still aiming at it ( even if it´s not about smuggling ).
I love the teamwork you can get if you fly to Leeds with a runner group. 1 - 2 Liners for transporting refugees, 1 - 2 Freighters for landing / loading, and 1 - 2 Escorts.
Back to topic : If you do increase risk for smuggling , you will get people evading the risk through any possible means. inGame, through Metagaming, through tricks and cheats. It´s human, it´s called greed ( or not so nice names ) and you will not be able to stop it.
Only control it. Or give it good outlets.
I would like the idea of a non - jumpeable 25k ( or even 40k ) barge with docking modules able to carry 4 ships of up to freighter size. Perhaps even making that barge only dockable at a new sort of dock ? Shipjards only ? Teamwork, folk....
Make the freighters more valuable, make the cargo more expensive, make the escorts a needed necessity.
This reveals that using two-way smuggling you can earn 27% more than one of the best paid non-ore trade runs while using smaller and more agile ship with defence capabilities in comparison to 5k corporate ship.
Let's imagine this scenario:
Both players made 10 full routes and they got intercepted only once.
Junker would lose his contraband and pay fine of five millions to LPI.
Ageira ship would lose 5 millions from being pirated by Lane Hacker.
Both interactions took 5 minutes.
Junker would have earned 381 086 250 SC in 24270 seconds with 15702 SC/s ratio.
Ageira would have earned 317 960 000 SC in 24620 seconds with 12915 SC/s ratio.
This reveals that using two-way smuggling you can earn 27% more than one of the best paid non-ore trade runs while using smaller and more agile ship with defence capabilities in comparison to 5k corporate ship.
Let's imagine this scenario:
Both players made 10 full routes and they got intercepted only once.
Junker would lose his contraband and pay fine of five millions to LPI.
Ageira ship would lose 5 millions from being pirated by Lane Hacker.
Both interactions took 5 minutes.
Junker would have earned 381 086 250 SC in 24270 seconds with 15702 SC/s ratio.
Ageira would have earned 317 960 000 SC in 24620 seconds with 12915 SC/s ratio.
Junker is still making 21% more.
Wow, as a graduate with a mathematics degree, that is still one of the most absolutely 'favored' misuse of mathematics ive ever seen.. remarkably impossible to ignore.
- How about the fact that TLAGSNET usually prevents the use of 'fastest route'
- How did you factor in your odds-of-interception that ratio of 'random pirates' throughout Sirius versus 'cops/navy clustered' in NY alone is terribly incomparable, leading to far more detours?
- or even.. the fact that in order to accomplish said feat, youd have to fly an illegal vessel through Liberty and 'hostile' space, without interruption
I shouldnt even waste time starting on with ten more easily valid points as to why this is remarkably biased. Being a philanthropist... ill even ignore the fact that instead of referencing 'smugglers' ye sought specifically to pertain it to 'junkers', and instead give some free career opportunities advice:
This sort of reporting is "fair and balanced"-worthy of Fox News, and im sure they have a few seats open...
Erm. Why are you assuming I am biased when I simply given my calculation of equal odds?
Besides, in imaginary scenario Junker can fly Battlestransport for 4300 cargo space with fastest route being through lanes and Baffin corridor.
Lane Hacker can use Player List.
And lawfuls might not be around because it's 02:00 SMT.
More subjective lines of reasoning to support an opinion that will only be relevant to Junker ships.. as Freelancers cant fly any 4300 besides an 'illegal pirate train'.
And now we will make the mundane case that it might be done in the AM so there aren't enough players around to 'stop traders'... Edit: The representation of said numbers is not accurate at all within a realistic context, and is instead based on a [you even had to specify a very specific and non-representative] set of parameters that do not reflect 'typical' gameplay. Your second comment justifies such, as you regard 'low-activity hours' and the very minute possibility that 'no obstructions might be present'.
Do you care to make any other particular specifications that will make this example and even smaller mathematical representation of what regularly transpires throughout the server? Or should we just skip ahead to the logical conclusion of this line-of-reasoning and call out one specific player, or group perhaps, for their method of operations.
If you want to generate useful input, I suggest doing more than just one-dimension 'proof' that "Junkers are OP"
Such a statement doesn't even pertain to the overall discussion of the sirius-wide, all-players-involving, contraband economy that is being discussed here.
Stay relevant and objective, and please take back-handed insults elsewhere.
-
[5:57:11 PM] InfernalTater (Lewis) [Formerly TLI-Inferno]:meanwhile, Aces 'I don't always miss my destinations, but when I do, I'm on the other side of house space.'
It was purely mathematical chart for consideration, that smuggling is still more profitable even if smuggler get pirated by lawfuls s opposed to 5ker getting pirated by unlawfuls.
And who the hell cares about PTrans if it is smuggling Slaves or Cardamine.
It was a single mathematical 'chart' used in an extremely non-realistic context.
Or as some folks like to say, "Fair and Balanced" facts
I wont bother with this any further, as its clear from real-life examples that doing so with such people gets you nowhere slowly.
-
[5:57:11 PM] InfernalTater (Lewis) [Formerly TLI-Inferno]:meanwhile, Aces 'I don't always miss my destinations, but when I do, I'm on the other side of house space.'
(02-28-2015, 09:30 PM)Snak3 Wrote: There was no insults.
It was purely mathematical chart for consideration, that smuggling is still more profitable even if smuggler get pirated by lawfuls s opposed to 5ker getting pirated by unlawfuls.
And who the hell cares about PTrans if it is smuggling Slaves or Cardamine.
Trading is easier than smuggling, it's about as easy as that to explain.
You don't have to worry about lawfuls in the systems, you don't have to take alternate paths that slow you down, even if you do run into a pirate, You have a moderately high chance of getting aid from a lawful, while as a smuggler you are generally alone. I am also positive that there are more profitable routes than the one shown.
FL companion is completely focused around efficiency, and the fact of the matter is that smuggling is incredibly inefficient. IMO, I smuggle for the excitement/RP factor. Not credits, I'd mine for those. Most smugglers I feel, are probably on a similar page. So no one would mind the higher risk, even if it wasn't coupled with the higher reward(although for balance i think it should be).
Also the excuse that people will abuse the system and low-pop hours is just scraping. Many things are abused at low pop hours. If other people are making more money, it doesn't necessarily affect your game. Smuggling as is, isn't viable as anything other than an interesting break from mining or trading.
Solo smuggling is fine as it is, same as solo trading, imho. That's good start for new players and all other kinds of indies. Let some nice music on and go smuggling your favorite route. One can't simply make a fortune on that!
But, current special Gaian Wildlife route is awesome example of how to use smuggling to keep server rolling on at night. It keeps few BPA players busy, for example. Unfortunately, no similar response from RFP and <G>. Why?
And why pirate factions never make convoys? I pushed it with TBH, but no one was happy to keep it going on. I can even spend TBH perk on Arties selling price, but I really doubt they would start smuggler convoys. Why?
Well, OC are doing convoy, but sadly we dont meet lawfuls. We did one yesterday, and except a GJ who tried to pirate us, we didnt meet anybody who tried to stop us. And before snak3 says something, it wasnt in low hours ( 19 SMT). To be interesting, i think that convoy need to be hunt by lawfuls, or it will be boring fast.