(04-08-2015, 04:38 PM)Lythrilux Wrote: You know that equipment slot most/all cruisers have?
How about we have some sort of anti-cloak EMP device sort of thing that can be mounted to that slot, and cruisers can active it to forcefully uncloak any vessel within a 2k range?
If the disruptor is going into the CM slot, a capital variant (limited to capital ships by prohibitive energy usage) that acted as a depth charge would work really well. Mount the equipment so the munition fires upwards into the model and give it a 2k blast, and it'd be set itself off as soon as it was launched. Give it a cool EMP-blasty looking effect, and that'd be awesome.
The original idea was to get rid of CD's possibility to disrupt cloaks and leave that role to the new cloak disruptor. CD's possibility to interrupt cloaks was only added because nobody was able to code the counter at that time. This one is meant to work both while cloaking and cloaked. We're basically allowing people to properly leave a fight if they manage to be smart enough to trick their opponents, while getting rid of the ridiculous CD spam.
It's intended to work as a radius from ship effect, which is the least expensive method we've found but also the least annoying to balance.
Quote:Why not to give caps an ability to heal other units (Cap Healing Turrets)? It would be kinda neat, if we had some vessels that would act as Support Corvettes/Frigates.
See earlier statement:
Quote:Carriers have their own defined role. With bot trading now gone, the Repair Ship has no role. So, giving the healing guns only to the repair ship helps make it unique and useful again. You give that option to other ships (especially capships) and nobody is going to use the Repair Ship.
(04-08-2015, 01:29 PM)Alley Wrote: Actually no, Cloak Disruptors are going to use the CM slot so you have to choose between a cloak, a cm dropper or a disruptor. You can't have both.
There's always the possibility of moving them to the CD slot and make it impossible to use any of the two if both a cloak and a cloak disruptors are mounted. Feel free to give your thoughts.
From an interaction perspective, I think that ClD should share a slot w/ classic CDs. This would force a choice where you need to outfit ships to cover all of the functions. That way, you need 2 ships to get the full benefit of the disruption weapons. This will encourage players to operate together if they want that effect.
Yeah about carriers: they're not getting healing turrets. That's going to be restricted to the repair ship. I'll look into something else for them later on to better fill that snub support role.
(04-08-2015, 04:38 PM)Lythrilux Wrote: You know that equipment slot most/all cruisers have?
How about we have some sort of anti-cloak EMP device sort of thing that can be mounted to that slot, and cruisers can active it to forcefully uncloak any vessel within a 2k range?
(04-08-2015, 06:01 PM)Alley Wrote: Yeah about carriers: they're not getting healing turrets. That's going to be restricted to the repair ship. I'll look into something else for them later on to better fill that snub support role.
Zero cost bot/batt resupply and/or repair, but you have to be docked.