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Might want to consider relocating existing bases inside mining fields to be somewhere outside that 15k radius as well. This rule is an improvement, but won't really achieve a whole lot if existing 'offenders' stay.
I don't understand why you are restricting places for people to build. It's open universe, If a faction wishes to build a base then it isn't a dev's issue unless it harms the server - and a few pirates who log-in log-out just to pirate is by far more harming then any mining base. Go to trade lanes, go do something instead of pleading over and over again to make things easy for you. +
(05-29-2015, 12:57 PM)Haste Wrote: Might want to consider relocating existing bases inside mining fields to be somewhere outside that 15k radius as well. This rule is an improvement, but won't really achieve a whole lot if existing 'offenders' stay.
(05-29-2015, 01:03 PM)Zen_Mechanics Wrote: I don't understand why you are restricting places for people to build. It's open universe, If a faction wishes to build a base then it isn't a dev's issue unless it harms the server - and a few pirates who log-in log-out just to pirate is by far more harming then any mining base. Go to trade lanes, go do something instead of pleading over and over again to make things easy for you. +
Placing POB inside mining (ore) field, especially the small one, is very unpleasant both for miners (you have wasted day if you hit base just once) and for unlawfuls (instadocking, not counting the fact that bigger POBs are more deadly than CAU8 battleship).
Well i'm doing pirating myself and I don't complain about anything, Pirating is hard - that's the profession and you need to deal with it. You have taken a position willfully but not ready to accept it's faults.. so ruling one thing to your satisfaction is the way to go in this new pc-world?. What's more alarming is that devs are actually willing to grant them special "needs". A special intrest group.
(05-29-2015, 12:57 PM)Haste Wrote: Might want to consider relocating existing bases inside mining fields to be somewhere outside that 15k radius as well. This rule is an improvement, but won't really achieve a whole lot if existing 'offenders' stay.
Gotta agree here.
A big +1 on this, so many fields are already effected by this that creating a 'grandfather clause' almost defeats the point of it, I mean look how many POB's are currently in mining fields (or within a 15k distance of them):
That is an absolutely huge number, and whilst the addition of this rule should help to prevent further cases from occurring something should be done about the existing bases that are already harming server game-play. Just as a few examples; I know that after Saltese was set up silver mining in the area was crippled, Hochschild also makes it a pain to arrange any sort of BMM- mining ops because if a stray mining laser accidentally hits the base our miners can no longer mine in the area due to fire from the POB, it has also reduced the amount of pirates that try to catch us in the mining field down to almost zero and finally Reutlingen has prevented any sort of corsair piracy against Kruger in the mining field. These are just the POB's that have regularly caused an issue for myself.
This idea of a 'grandfather clause' is silly as it allows these bases to carry on harming server game play, this is a step in the right direction yeah, but damage is already being done. Combine that with the fact that there is no way in hell anyone is going to get enough people together to destroy core 4 and core 5 POB's and we are looking at an issue that isn't about to go away any time soon unless this rule is altered to include POB's that already exist.
Furthermore I would like to suggest another alteration of this new rule, core 2 POB's (which are by no means easy to destroy) still cause issues by being in mining fields, take Hochschild as an example (this may actually be core 3 now, I am not entirely sure), just because it is core 2 does not mean it isn't an issue. No pirates come to the BMM mining field because people will quick-dock on the POB when they get within 14k, if you accidentally shoot the base the turrets will fire at you and make mining in the field nigh on impossible, this kills off a lot of interaction in the area that would otherwise be going ahead. Therefore I would like to suggest that this rule be changed so that:
1) No bases can be built within a mining field and up to 5k outside of the mining field.
2) Bases within 5-15k out of the mining field will only be allowed to progress to core 2.
3) All existing bases that break these two rules will be moved to a new, more appropriate location.
This still allows people to build their core 2 storage facility bases within a close proximity to the mining fields whilst not ruining mining ops and still allowing pirates to attack in the area, furthermore it disincentives people from building their bases within a 15k range of any mining field. Most importantly this alteration would also mean that all mining fields would be completely POB free, preventing auto-docking on the arrival of pirates as well as preventing miners from being locked out of mining fields due to a stray shot being fired.
Oh and it deals with the issues that POB's in mining fields are already causing rather than just ignoring them and hoping that they will go away.
(05-29-2015, 01:38 PM)Zen_Mechanics Wrote: Well i'm doing pirating myself and I don't complain about anything, Pirating is hard
There is a difference between 'hard' and impossible, as long as the miner is not a complete idiot they see you 14k away, they click on the POB they press F3. There, you no longer have a hope of pirating anyone. Although you do have a lovely POB chain firing Cerberus/Solaris shots at you, enjoy.
(05-29-2015, 01:38 PM)Zen_Mechanics Wrote: Well i'm doing pirating myself and I don't complain about anything, Pirating is hard - that's the profession and you need to deal with it. You have taken a position willfully but not ready to accept it's faults.. so ruling one thing to your satisfaction is the way to go in this new pc-world?. What's more alarming is that devs are actually willing to grant them special "needs". A special intrest group.
I agree, Pirating Miners won't bring so big fun. I'm letting them work and then hunting transports that it filled up. Transports have convoys sometimes so it's better then just pirate simple miner
Well i'm mostly protecting, but when i'm getting really boored i'm pirating a bit
That's all well and done but would you also tell me why pirates come near "hostile" bases in the first place? To pirate? Miners still need to haul them somewhere else.
(05-29-2015, 01:53 PM)Zen_Mechanics Wrote: That's all well and done but would you also tell me why pirates come near "hostile" bases in the first place? To pirate? Miners still need to haul them somewhere else.
Miners don't need to haul anything if there is a big POB sitting in the middle of the field which they can dump all of their ore onto.
This conversation has already been had multiple times before, I advice you look up some of the previous threads about them but anyway I will sum it up briefly.
Bases in the middle of a field cause the following issues:
1)They wipe out Miner-Trader interaction, this happens because it is easier and often cheaper for the trader to just dock on the base and buy the ore rather than waiting for a miner to slowly (in comparison to buying from a POB) and expensively fill them up. As well as the fact that it is easier for the miner to sit in the field filling up a POB than to contact everyone on the Server in the hopes that they want to buy their ore at a higher price than the POB will buy it for.
2)They wipe out Miner-Pirate interaction, this happens because the second a miner sees a pirate and quick-docks on the POB.
3)They wipe out any sort of interaction with an escort in the area, this happens because the pirate cannot get close to anyone sitting in the mining field without them docking anyway.
4)They wipe out Trader-Pirate interaction around the field, a Pirate cannot get close to the trader in the field and instead has to guess at any number of possible routes that the trader could have taken (often getting it wrong) whereas before the one certainty would be that the trader is going to be at the mining field for a short period of time.
Ultimately this causes the pirate to give up and stop logging because there is a 0% chance of pirating anyone in a field with a POB in it. This causes escorts to do the same thing. Miners also stop logging because they have no interaction with anyone whilst they are in the mining field and end up getting bored of mindlessly filling up a POB all day long without any interaction. The traders also end up not logging or afk flying until they have money for that new battleship they want because they get no interaction and are mindlessly pressing the f2/f3 button all day long with no interaction (although maybe if they are lucky they might talk to someone else outside of the mining field at some point).
To simplify things the POB's in mining fields cut interaction down drastically for Miners, escorts, traders and pirates. This is counter intuitive for a multiplayer server with a dwindling population that wants to try and get people to interact more often.