(06-15-2016, 07:12 PM)Lythrilux Wrote: It's simply idiotic to carry a negative attitude towards encounters. That in itself undermines the servers own sustainability. Ergo, n00bl3t's post was stupid.
It's not idiotic. It prevents you from being disappointed, which happens often around here. You find PvP everywhere but good RP? Not so much. Then again, I thought that way and started considering this game more of a chore than a game.
(06-15-2016, 07:12 PM)Lythrilux Wrote: Now Yber, I know you of all people would surely have some very interesting opinions regarding the RP > Gameplay debacle. So perhaps make an effort to contribute to the discussion rather than making a silly quip. It could prove quite fruitful for you, for once.
He did in the PRIME feedback thread. This discussion is identical to that one.
(06-15-2016, 07:12 PM)Lythrilux Wrote: But the arguments in question are a product of reason. It's simply idiotic to carry a negative attitude towards encounters. That in itself undermines the servers own sustainability. Ergo, n00bl3t's post was stupid.
"Expect to be shot with overwhelming force when approaching your enemy homeweorld" isn't a negative attitude.
It's being realistic. It's also being tolerant towards other people's behavior, which is a good attitude.
Flying up to your enemy expecting not to get shot is unrealistic. Yelling at your enemy because he shot you when oyu approached his home world is a negative attitude. It's dumber than yelling at people for pirating you. Much, much dumber.
General question for everyone:
Is all this yelling and crying because people shot you a phenomenon that commonly happens in roleplay servers? Or is this something that only happens on Discovery?
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(06-15-2016, 07:12 PM)Lythrilux Wrote: But the arguments in question are a product of reason. It's simply idiotic to carry a negative attitude towards encounters. That in itself undermines the servers own sustainability. Ergo, n00bl3t's post was stupid.
There's an error which both you and Phantom made.
I'm not negative. I'm simply not expecting something good. I have fun like 99.9% of the time I play without expectations of good things to happen.
Sorry to disappoint.
Edit: Wow, ultra-ninja'd to explaining my own thoughts.
(06-15-2016, 07:24 PM)Ninja Wrote: "Expect to be shot with overwhelming force when approaching your enemy homeweorld" isn't a negative attitude.
It's being realistic. It's also being tolerant towards other people's behavior, which is a good attitude.
Flying up to your enemy expecting not to get shot is unrealistic. Yelling at your enemy because he shot you when oyu approached his home world is a negative attitude. It's dumber than yelling at people for pirating you. Much, much dumber.
Tolerance is good, but it works both ways.
For example, if a group of players visit you for a raid and they're going out of their way to create an encounter (and activity), in response you shouldn't go out of your way to make sure their efforts are meaningless. I.e ganking them with overwhelming forces/classes and then justify it as "it's the option that makes inrp sense". The correct response is one that cultivates and nurtures that activity: you bring a roughly equally sized/balanced response force, people shoot, and at the end of the day everyone leaves the raid having had fun.
I don't think there's any issue with being shot by a hostile ship. My point is that efforts should be made so that the fun from such an encounter wouldn't be one-sided.
(06-15-2016, 07:24 PM)Ninja Wrote: "Expect to be shot with overwhelming force when approaching your enemy homeweorld" isn't a negative attitude.
It's being realistic. It's also being tolerant towards other people's behavior, which is a good attitude.
Flying up to your enemy expecting not to get shot is unrealistic. Yelling at your enemy because he shot you when oyu approached his home world is a negative attitude. It's dumber than yelling at people for pirating you. Much, much dumber.
General question for everyone:
Is all this yelling and crying because people shot you a phenomenon that commonly happens in roleplay servers? Or is this something that only happens on Discovery?
Please don't bring up realism. It does nothing to support your argument as there are several basic tenets of Discovery that go contrary against realism.
People do tend to cry about getting shot but not for the reasons you think.
(06-15-2016, 07:12 PM)Lythrilux Wrote: But the arguments in question are a product of reason. It's simply idiotic to carry a negative attitude towards encounters. That in itself undermines the servers own sustainability. Ergo, n00bl3t's post was stupid.
"Expect to be shot with overwhelming force when approaching your enemy homeweorld" isn't a negative attitude.
It's being realistic. It's also being tolerant towards other people's behavior, which is a good attitude.
Flying up to your enemy expecting not to get shot is unrealistic. Yelling at your enemy because he shot you when oyu approached his home world is a negative attitude. It's dumber than yelling at people for pirating you. Much, much dumber.
General question for everyone:
Is all this yelling and crying because people shot you a phenomenon that commonly happens in roleplay servers? Or is this something that only happens on Discovery?
(06-15-2016, 08:28 PM)Genexus Wrote: So, do you guys suggest anyone of us should give a crap about RP, because we shouldn't play realistic? Oh, my dear.
You seem to be stuck on extremes. No one is advocating either one way or another, but a healthy balance of the two that ensures a fun experience for all parties.
It will never cease to amaze me how closed-minded and selfish people in this community can be. It's as if half of you consider the other players in game to be just the supporting cast of characters floating alongside your own personal bubble.
Every time I worry that I might have done a subpar or downright crap job of keeping a fight balanced and attempting to eke out some semblance of fair play for all parties involved, I remember that people like those infesting this thread still exist and feel better about myself. If I had to guess, I would say that the attitude stems from a total unwillingness to PvP at all on the part of these people, however much I doubt they'll admit it - they don't want anyone interfering with their 'safe space' where they type words and cyber all day, and will take whatever measures they consider effective (i.e. ganking the hell out of people) to discourage anyone from attempting to shoot their guns at them. You can call me cynical if you like, but I truly believe that's the heart of the issue.
Your roleplay is not some sacrosanct piece of art to be placed on a pedestal and protected at all costs. This is not a singleplayer or co-op game. Respecting the simple fact that the other players are there to play a game for much the same reasons you are should be paramount for any interaction - particularly those that revolve around combat vessels encountering each other. Traders and pirates is a different story - obviously, nobody is really going to enjoy forking over four million - but this disgusting idea that RP should trump simple OOC decency is, frankly, deplorable.
I hope to see Yber's associated cloud of murderous Sabres delivering large doses of Outcast-themed 'realism' to any player(s)and/or faction(s) who like to dick people over on account of it fitting their oh-so-pretty roleplay. While we're at it, I'll gear GRN| up to evict IMG from the Taus completely so they can be replaced with GMS (it's realistic!), and begin deploying entire 'fighter wings' of five or six people minimum to beat the living hell out of anything that so much as thinks about entering our ZoI.