@ Orin Hasting: Yup ... in role play ... the navy would turn back before entering. The badlands are dark and extremely turbulent with storms and dark clouds. Like entering a dark cave without a flashlight. The navy should not take the chance of loosing a ship to the elements ... not to mention that this loan Rogue you chase might be leading you into an ambush. Thus ... the navy and police would be wise to NOT follow beyond the borders of the badlands.
If he chased you into the Badlands with a Capital ship (I assume its a gunboat or something), that's not a very role play thing to do, and if its to do with an LPI officer, shame. If its an LN or LSF, it would need a very good role play behind it.
Now as for the 'fleeing criminal', you made a few mistakes.
Firstly, get out of the system, you ran and you 'sit' outside an un-dockable base for your ship, leave the system via the designated exits.
Shouting in the forums = bad rep for a bit or more, angers the community and just re-enforces the nickname for New York system 'The Cesspit'
Now, rule lawyer'ing if you did do it. I hate rule lawyers, I hate lawyers in general. Log off now please.
If he did break the rules, file a report and give the admins EVEN MORE work to do.
Final mistake, leaving in a huff. To me this makes you look childish. I won't delve further.
Now as for the Badlands, as my Sentinel whenever I do log in, I have now in role play, a command code tells it, "Do not enter the Badlands, for the mighty computer system named 'Del' will erase your program and copy you into a Microsoft OS system." Police shouldn't delve more than 1k into the Badlands, they run on the paycheck, and usually have donuts to eat and women to please (if any).
Following a criminal into the Badlands, no don't do it unless its in a role play way like a hunt or something. In any other base in Liberty, except the Ouray base. Don't follow.
Capitals in the Badlands? I hope you have asteroid insurance.
The Badlands is a 'role play' semi safe haven for the pirates in true role play. Hence, I don't always see it. Kudos to those who do. But if I see criminals camping around lawful bases or planets, I may get annoyed to the point of camping Buffalo, where my hide shall be skinned.
Of course, have full green guard rep with navy on both. Makes the unlawfulls pretty unhappy.
A democracy cannot exist as a permanent form of government. It can only exist until the voters discover that they can vote themselves largesse from the public treasury. From that moment on, the majority always votes for the candidates promising the most benefits from the public treasury with the result that a democracy always collapses over loose fiscal policy, always followed by a dictatorship.
The only way the server works is if everyone is assumed to know where everything else is. There are no secret bases anymore, they were all discovered years ago. Alpha and Gamma are well known systems. Realistically, there's no way that any of these places would stay secret a month, much less years. Zoners, bounty hunters, freelancers, all these people go all over the place, and you can be sure that they don't all have tight lips. Word gets around, nothing stays secret.
Therefor, there's no reason to stay away from 'secret' bases just because they're 'secret'. However, there are other RP reasons to stay away. Bases should have heavy defenses. Bases should call in heavy support if threatened. Rogues and OC should be ambushing and annihilating lawfuls who get too close to Buffalo. A Corsair battlefleet should be annihilating any BHG capships which get too close to Crete. Malta's planetary missile defense system should blow the hell out of any enemy ship anywhere near the planet. None of these things can actually happen in the code, but they would realistically happen within RP.
'Secret' bases/systems = Not in-RP.
Baddass defenses and other reasons to avoid certain places = In-RP.
' Wrote:Of course, have full green guard rep with navy on both. Makes the unlawfulls pretty unhappy.
Trust me ... just because you're green with Liberty Navy does not mean you're automatically red with unlawfuls. All you gotta do is kill lots of Xenos and pretty much everyone but Xenos goes neutral to green with you.
' Wrote:... Bases should have heavy defenses. Bases should call in heavy support if threatened. Rogues and OC should be ambushing and annihilating lawfuls who get too close to Buffalo. A Corsair battlefleet should be annihilating any BHG capships which get too close to Crete. Malta's planetary missile defense system should blow the hell out of any enemy ship anywhere near the planet. None of these things can actually happen in the code, but they would realistically happen within RP.
Yes ... unlawful bases need better defenses and heavier support in the form of more NPCs patrolling their areas (like the Badlands).
The farthest I will go with my LPI character is to Ithaca, and after that it's "Nope, not going any further, I can still see the trade lane, and it isn't worth chasing him in there."
Edited for Content
Formerly known as LPI Police Chief Hull O'Brien.
Creator of Sgt. V. Price, 207th Precinct out of Chula Vista Station
' Wrote:The only way the server works is if everyone is assumed to know where everything else is. There are no secret bases anymore, they were all discovered years ago. Alpha and Gamma are well known systems. Realistically, there's no way that any of these places would stay secret a month, much less years. Zoners, bounty hunters, freelancers, all these people go all over the place, and you can be sure that they don't all have tight lips. Word gets around, nothing stays secret.
Therefor, there's no reason to stay away from 'secret' bases just because they're 'secret'. However, there are other RP reasons to stay away. Bases should have heavy defenses. Bases should call in heavy support if threatened. Rogues and OC should be ambushing and annihilating lawfuls who get too close to Buffalo. A Corsair battlefleet should be annihilating any BHG capships which get too close to Crete. Malta's planetary missile defense system should blow the hell out of any enemy ship anywhere near the planet. None of these things can actually happen in the code, but they would realistically happen within RP.
'Secret' bases/systems = Not in-RP.
Baddass defenses and other reasons to avoid certain places = In-RP.
I don't exactly agree with this. I don't believe that a simple police officer would know about Omicron Alpha or Omicron Gamma, or even Alaska, for that matter. I do think that if the Rogues could just build up a whole bunch of defenses they would move out of the Badlands. Would you think it's fun there for them? I would think it's about as fun for them there as it is for the Navy: Not at all. On other bases, I know for a fact that the LWB, GC, FA, Gaians, and others like that don't have enough money to build defenses that will destroy hordes and hordes of enemies. I don't think they do. I think they hide. If you'd like to think otherwise, I do think you should look at organized crime in the world today, and ask yourself if they regularly kill lots and lots of people that they don't necessarily have to.
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
I hate to say it, but I'm not surprised to see this coming from Matt >_>
Mebbe we should decrease the radars' range drastically in the Badlands, and fill it with Rogue Guards to punish any Navy who get too adventurous. It'd truely turn the badlands into a safe haven for Rogues, and a place to be feared by lawfuls.
' Wrote:Mebbe we should decrease the radars' range drastically in the Badlands, and fill it with Rogue Guards to punish any Navy who get too adventurous. It'd truely turn the badlands into a safe haven for Rogues, and a place to be feared by lawfuls.